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			<title><![CDATA[[Vie][Sự kiện] Survive]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=19018</link>
			<pubDate>Thu, 16 Jul 2026 22:15:22 -0300</pubDate>
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			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Trận chiến PvP tại Coliseum</span></span></span><br />
<br />
Hãy chuẩn bị để sinh tồn! Survive là một sự kiện PvP được tổ chức tại Coliseum, nơi người chơi đối đầu với nhau trong những trận chiến loại trực tiếp.<br />
Đánh bại những người tham gia khác, bảo toàn số mạng và trụ lại trong đấu trường đến cuối cùng để nhận MPoints. Trong các trận đấu chế độ Rank, thứ hạng cuối cùng của bạn cũng có thể làm tăng hoặc giảm điểm Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cách tham gia</span></span></span><br />
Khi một chuỗi trận Survive sắp bắt đầu, máy chủ sẽ gửi thông báo trước 10, 5 và 1 phút.<br />
Trong thời gian đăng ký, hãy nói chuyện với NPC sự kiện:<ul>
<li><span style="font-weight: bold;">Bản đồ:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Vị trí:</span> 105, 84<br />
</li></ul>
Sau khi đăng ký, nhân vật của bạn sẽ được đưa đến khu vực chờ. Khi thời gian đăng ký kết thúc và các trận chiến trước đó đã hoàn thành, trận đấu sẽ tự động bắt đầu.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cơ chế trận đấu</span></span></span><br />
Mỗi người chơi bắt đầu trận đấu với số mạng được quy định bởi chế độ đã chọn. Khi bị đánh bại và mất một mạng, nhân vật sẽ quay lại trận chiến nếu vẫn còn mạng.<br />
Khi mất toàn bộ số mạng:<ul>
<li>Trong các trận đấu có nhiều giai đoạn, người chơi sẽ tiến vào giai đoạn tiếp theo với toàn bộ số mạng được khôi phục;<br />
</li>
<li>Trong giai đoạn cuối cùng, người chơi sẽ bị loại, nhận thứ hạng cuối cùng và có thể theo dõi phần còn lại của trận đấu với tư cách khán giả.<br />
</li></ul>
Mục tiêu là sống sót lâu hơn các đối thủ. Khi chỉ còn lại một người chơi trong giai đoạn cuối cùng, người đó sẽ được tuyên bố là người chiến thắng.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Quy tắc trận đấu</span></span></span><ul>
<li>Trận đấu có thời lượng tối đa là <span style="font-weight: bold;">8 phút</span>;<br />
</li>
<li>Người chơi không di chuyển hoặc tấn công trong thời gian dài sẽ nhận được cảnh báo và có thể bị loại do không hoạt động;<br />
</li>
<li>Nếu một giai đoạn diễn ra quá lâu mà không có người chơi nào bị loại, trận đấu sẽ tự động chuyển sang giai đoạn tiếp theo để tránh bị đình trệ;<br />
</li>
<li>Cứ mỗi 10 giây, người tham gia sẽ nhận được thông tin về thời gian còn lại, số người chơi còn sống và số mạng của mình;<br />
</li>
<li>Rời khỏi đấu trường, mất kết nối hoặc bị loại do không hoạt động có thể khiến người chơi không nhận được phần thưởng và trong các trận Rank có thể bị trừ điểm.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Các chế độ có sẵn</span></span></span><br />
Survive có nhiều chế độ tổ chức khác nhau. Chế độ được chọn sẽ được thông báo trong các thông báo sự kiện trước khi thời gian đăng ký bắt đầu.<ul>
<li><span style="font-weight: bold;">General:</span> Tất cả người chơi đã đăng ký tham gia cùng một trận chiến.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Người chơi được phân chia theo class, tạo ra các trận chiến riêng biệt cho từng class.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Người tham gia được phân chia dựa trên Resets và Hunting Level nhằm tạo ra các trận chiến cân bằng hơn.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Người chơi được phân chia dựa trên cấp Rank. Ngoài MPoints, thứ hạng cuối cùng có thể cộng hoặc trừ điểm Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Người tham gia được ghép thành các trận đấu tay đôi, ưu tiên những đối thủ có mức độ phát triển tương đương.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Người chơi trước tiên được phân chia theo class, sau đó theo mức độ phát triển.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Các trận đấu tay đôi được tạo giữa những người chơi cùng class, ưu tiên những đối thủ có mức độ phát triển tương đương.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena là phiên bản năng động của Survive, trong đó những người tham gia cùng một trận chiến được phân bố vào nhiều đấu trường khác nhau.<br />
Mỗi khi người chơi mất một mạng, họ sẽ quay lại trận chiến tại một đấu trường được chọn ngẫu nhiên và có thể gặp những đối thủ khác nhau sau mỗi lần bị hạ gục.<br />
Ngoài ra, cứ mỗi <span style="font-weight: bold;">60 giây</span>, những người còn sống sẽ được phân phối lại giữa các đấu trường. Số lượng đấu trường cũng có thể được giảm dựa trên số người tham gia, khiến các cuộc đối đầu trở nên tập trung hơn.<br />
Trước mỗi lần phân phối lại, cảnh báo sẽ được hiển thị khi còn 30 và 10 giây, sau đó là đếm ngược trong những giây cuối cùng.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cấu hình trận đấu</span></span></span><br />
Mỗi chế độ có thể sử dụng số mạng, số giai đoạn và số đấu trường khác nhau. Cấu hình sử dụng sẽ được chọn tự động.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 mạng;<br />
</li>
<li>1 mạng — 5 giai đoạn;<br />
</li>
<li>3 mạng — 3 giai đoạn;<br />
</li>
<li>9 mạng — Madness Arena Small, tối đa 30 đấu trường;<br />
</li>
<li>9 mạng — Madness Arena Medium, tối đa 15 đấu trường;<br />
</li>
<li>9 mạng — Madness Arena Large, tối đa 6 đấu trường.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 mạng;<br />
</li>
<li>2 mạng — 4 giai đoạn;<br />
</li>
<li>9 mạng — Madness Arena, tối đa 4 đấu trường cho mỗi cấp Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 mạng — Class/Ascension, tối đa 3 nhóm cho mỗi class, được cân bằng theo Ascension;<br />
</li>
<li>3 mạng — 2 giai đoạn.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 mạng — Tối đa 10 nhóm;<br />
</li>
<li>3 mạng — 2 giai đoạn — Tối đa 10 nhóm.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 mạng — Đấu tay đôi không giới hạn class;<br />
</li>
<li>5 mạng — Đấu tay đôi được phân chia theo class.<br />
</li></ul>
Trong các chế độ có nhiều giai đoạn, chiến thắng tại đấu trường của mình không đồng nghĩa với việc kết thúc lượt tham gia. Những người sống sót sẽ được đưa đến giai đoạn tiếp theo cho đến khi bước vào trận chiến cuối cùng. Khi chuyển sang giai đoạn mới, toàn bộ số mạng sẽ được khôi phục.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Phần thưởng</span></span></span><br />
Tất cả người tham gia đáp ứng các yêu cầu nhận thưởng sẽ nhận được MPoints. Giá trị phần thưởng được xác định dựa trên ba yếu tố:<br />
<ol type="1">
<li>Khoảng thời gian người chơi sống sót;<br />
</li>
<li>Số lượng đối thủ đã hạ gục;<br />
</li>
<li>Thứ hạng cuối cùng trong trận chiến.<br />
</li></ol>
Số lượng người tham gia càng lớn, phần thưởng dành cho các thứ hạng cao nhất càng lớn.<br />
Khi nhiều người chơi kết thúc với cùng điều kiện và đồng hạng, phần thưởng tương ứng với các vị trí đó sẽ được cộng lại và chia đều cho họ.<br />
Các chế độ 1v1 mang lại phần thưởng cao hơn cho mỗi lần hạ gục, nhưng phần thưởng cho thời gian sống sót sẽ thấp hơn. Những chế độ có ít lần hạ gục hơn cũng trao giá trị cao hơn cho mỗi kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Các trận Rank</span></span></span><br />
Trong các trận Rank, MPoints nhận được sẽ được nhân dựa trên cấp Rank của người chơi:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Ngoài MPoints, thứ hạng cuối cùng cũng làm thay đổi điểm Rank:<ul>
<li>Nằm trong top 5% của trận chiến: <span style="font-weight: bold;">+3 điểm</span>;<br />
</li>
<li>Nằm trong top 25% của trận chiến: <span style="font-weight: bold;">+2 điểm</span>;<br />
</li>
<li>Nằm trong top 50% của trận chiến: <span style="font-weight: bold;">+1 điểm</span>;<br />
</li>
<li>Nằm trong top 75% của trận chiến: <span style="font-weight: bold;">-1 điểm</span>;<br />
</li>
<li>Nằm ngoài top 75% của trận chiến: <span style="font-weight: bold;">-2 điểm</span>;<br />
</li>
<li>Rời khỏi đấu trường, mất kết nối hoặc bị loại do không hoạt động trước khi phần thưởng được trao: <span style="font-weight: bold;">-2 điểm</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Lịch trình</span></span></span><br />
Survive được tổ chức tự động trong suốt cả tuần.<ul>
<li><span style="font-weight: bold;">Thời gian đầu tiên:</span> Thứ Hai lúc 00:10;<br />
</li>
<li><span style="font-weight: bold;">Tần suất:</span> Một chuỗi trận mới sau mỗi 70 phút;<br />
</li>
<li><span style="font-weight: bold;">Thời gian cuối cùng:</span> Chủ Nhật lúc 23:00.<br />
</li></ul>
Tại mỗi thời điểm, một chuỗi gồm ba loại trận đấu sẽ được chuẩn bị. Các chế độ được lựa chọn ngẫu nhiên để giữ cho lịch trình luôn đa dạng và có thể sử dụng một trong các tổ hợp sau:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 và General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension và General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class và General.<br />
</li></ul>
Trận đấu đầu tiên trong chuỗi có thời gian đăng ký dài hơn. Các trận đấu tiếp theo cũng mở đăng ký trước, nhưng sẽ chờ các trận đang diễn ra kết thúc trước khi bắt đầu đếm ngược đến thời điểm chiến đấu.<br />
Xem lịch trình đầy đủ trong tuần:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;T2 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T3 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T4 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T5 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T6 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T7 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;CN (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Hãy tiến vào Coliseum, đối đầu với các đối thủ và chứng minh rằng bạn có thể sống sót đến cuối cùng!]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Trận chiến PvP tại Coliseum</span></span></span><br />
<br />
Hãy chuẩn bị để sinh tồn! Survive là một sự kiện PvP được tổ chức tại Coliseum, nơi người chơi đối đầu với nhau trong những trận chiến loại trực tiếp.<br />
Đánh bại những người tham gia khác, bảo toàn số mạng và trụ lại trong đấu trường đến cuối cùng để nhận MPoints. Trong các trận đấu chế độ Rank, thứ hạng cuối cùng của bạn cũng có thể làm tăng hoặc giảm điểm Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cách tham gia</span></span></span><br />
Khi một chuỗi trận Survive sắp bắt đầu, máy chủ sẽ gửi thông báo trước 10, 5 và 1 phút.<br />
Trong thời gian đăng ký, hãy nói chuyện với NPC sự kiện:<ul>
<li><span style="font-weight: bold;">Bản đồ:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Vị trí:</span> 105, 84<br />
</li></ul>
Sau khi đăng ký, nhân vật của bạn sẽ được đưa đến khu vực chờ. Khi thời gian đăng ký kết thúc và các trận chiến trước đó đã hoàn thành, trận đấu sẽ tự động bắt đầu.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cơ chế trận đấu</span></span></span><br />
Mỗi người chơi bắt đầu trận đấu với số mạng được quy định bởi chế độ đã chọn. Khi bị đánh bại và mất một mạng, nhân vật sẽ quay lại trận chiến nếu vẫn còn mạng.<br />
Khi mất toàn bộ số mạng:<ul>
<li>Trong các trận đấu có nhiều giai đoạn, người chơi sẽ tiến vào giai đoạn tiếp theo với toàn bộ số mạng được khôi phục;<br />
</li>
<li>Trong giai đoạn cuối cùng, người chơi sẽ bị loại, nhận thứ hạng cuối cùng và có thể theo dõi phần còn lại của trận đấu với tư cách khán giả.<br />
</li></ul>
Mục tiêu là sống sót lâu hơn các đối thủ. Khi chỉ còn lại một người chơi trong giai đoạn cuối cùng, người đó sẽ được tuyên bố là người chiến thắng.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Quy tắc trận đấu</span></span></span><ul>
<li>Trận đấu có thời lượng tối đa là <span style="font-weight: bold;">8 phút</span>;<br />
</li>
<li>Người chơi không di chuyển hoặc tấn công trong thời gian dài sẽ nhận được cảnh báo và có thể bị loại do không hoạt động;<br />
</li>
<li>Nếu một giai đoạn diễn ra quá lâu mà không có người chơi nào bị loại, trận đấu sẽ tự động chuyển sang giai đoạn tiếp theo để tránh bị đình trệ;<br />
</li>
<li>Cứ mỗi 10 giây, người tham gia sẽ nhận được thông tin về thời gian còn lại, số người chơi còn sống và số mạng của mình;<br />
</li>
<li>Rời khỏi đấu trường, mất kết nối hoặc bị loại do không hoạt động có thể khiến người chơi không nhận được phần thưởng và trong các trận Rank có thể bị trừ điểm.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Các chế độ có sẵn</span></span></span><br />
Survive có nhiều chế độ tổ chức khác nhau. Chế độ được chọn sẽ được thông báo trong các thông báo sự kiện trước khi thời gian đăng ký bắt đầu.<ul>
<li><span style="font-weight: bold;">General:</span> Tất cả người chơi đã đăng ký tham gia cùng một trận chiến.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Người chơi được phân chia theo class, tạo ra các trận chiến riêng biệt cho từng class.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Người tham gia được phân chia dựa trên Resets và Hunting Level nhằm tạo ra các trận chiến cân bằng hơn.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Người chơi được phân chia dựa trên cấp Rank. Ngoài MPoints, thứ hạng cuối cùng có thể cộng hoặc trừ điểm Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Người tham gia được ghép thành các trận đấu tay đôi, ưu tiên những đối thủ có mức độ phát triển tương đương.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Người chơi trước tiên được phân chia theo class, sau đó theo mức độ phát triển.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Các trận đấu tay đôi được tạo giữa những người chơi cùng class, ưu tiên những đối thủ có mức độ phát triển tương đương.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena là phiên bản năng động của Survive, trong đó những người tham gia cùng một trận chiến được phân bố vào nhiều đấu trường khác nhau.<br />
Mỗi khi người chơi mất một mạng, họ sẽ quay lại trận chiến tại một đấu trường được chọn ngẫu nhiên và có thể gặp những đối thủ khác nhau sau mỗi lần bị hạ gục.<br />
Ngoài ra, cứ mỗi <span style="font-weight: bold;">60 giây</span>, những người còn sống sẽ được phân phối lại giữa các đấu trường. Số lượng đấu trường cũng có thể được giảm dựa trên số người tham gia, khiến các cuộc đối đầu trở nên tập trung hơn.<br />
Trước mỗi lần phân phối lại, cảnh báo sẽ được hiển thị khi còn 30 và 10 giây, sau đó là đếm ngược trong những giây cuối cùng.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cấu hình trận đấu</span></span></span><br />
Mỗi chế độ có thể sử dụng số mạng, số giai đoạn và số đấu trường khác nhau. Cấu hình sử dụng sẽ được chọn tự động.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 mạng;<br />
</li>
<li>1 mạng — 5 giai đoạn;<br />
</li>
<li>3 mạng — 3 giai đoạn;<br />
</li>
<li>9 mạng — Madness Arena Small, tối đa 30 đấu trường;<br />
</li>
<li>9 mạng — Madness Arena Medium, tối đa 15 đấu trường;<br />
</li>
<li>9 mạng — Madness Arena Large, tối đa 6 đấu trường.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 mạng;<br />
</li>
<li>2 mạng — 4 giai đoạn;<br />
</li>
<li>9 mạng — Madness Arena, tối đa 4 đấu trường cho mỗi cấp Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 mạng — Class/Ascension, tối đa 3 nhóm cho mỗi class, được cân bằng theo Ascension;<br />
</li>
<li>3 mạng — 2 giai đoạn.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 mạng — Tối đa 10 nhóm;<br />
</li>
<li>3 mạng — 2 giai đoạn — Tối đa 10 nhóm.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 mạng — Đấu tay đôi không giới hạn class;<br />
</li>
<li>5 mạng — Đấu tay đôi được phân chia theo class.<br />
</li></ul>
Trong các chế độ có nhiều giai đoạn, chiến thắng tại đấu trường của mình không đồng nghĩa với việc kết thúc lượt tham gia. Những người sống sót sẽ được đưa đến giai đoạn tiếp theo cho đến khi bước vào trận chiến cuối cùng. Khi chuyển sang giai đoạn mới, toàn bộ số mạng sẽ được khôi phục.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Phần thưởng</span></span></span><br />
Tất cả người tham gia đáp ứng các yêu cầu nhận thưởng sẽ nhận được MPoints. Giá trị phần thưởng được xác định dựa trên ba yếu tố:<br />
<ol type="1">
<li>Khoảng thời gian người chơi sống sót;<br />
</li>
<li>Số lượng đối thủ đã hạ gục;<br />
</li>
<li>Thứ hạng cuối cùng trong trận chiến.<br />
</li></ol>
Số lượng người tham gia càng lớn, phần thưởng dành cho các thứ hạng cao nhất càng lớn.<br />
Khi nhiều người chơi kết thúc với cùng điều kiện và đồng hạng, phần thưởng tương ứng với các vị trí đó sẽ được cộng lại và chia đều cho họ.<br />
Các chế độ 1v1 mang lại phần thưởng cao hơn cho mỗi lần hạ gục, nhưng phần thưởng cho thời gian sống sót sẽ thấp hơn. Những chế độ có ít lần hạ gục hơn cũng trao giá trị cao hơn cho mỗi kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Các trận Rank</span></span></span><br />
Trong các trận Rank, MPoints nhận được sẽ được nhân dựa trên cấp Rank của người chơi:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Ngoài MPoints, thứ hạng cuối cùng cũng làm thay đổi điểm Rank:<ul>
<li>Nằm trong top 5% của trận chiến: <span style="font-weight: bold;">+3 điểm</span>;<br />
</li>
<li>Nằm trong top 25% của trận chiến: <span style="font-weight: bold;">+2 điểm</span>;<br />
</li>
<li>Nằm trong top 50% của trận chiến: <span style="font-weight: bold;">+1 điểm</span>;<br />
</li>
<li>Nằm trong top 75% của trận chiến: <span style="font-weight: bold;">-1 điểm</span>;<br />
</li>
<li>Nằm ngoài top 75% của trận chiến: <span style="font-weight: bold;">-2 điểm</span>;<br />
</li>
<li>Rời khỏi đấu trường, mất kết nối hoặc bị loại do không hoạt động trước khi phần thưởng được trao: <span style="font-weight: bold;">-2 điểm</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Lịch trình</span></span></span><br />
Survive được tổ chức tự động trong suốt cả tuần.<ul>
<li><span style="font-weight: bold;">Thời gian đầu tiên:</span> Thứ Hai lúc 00:10;<br />
</li>
<li><span style="font-weight: bold;">Tần suất:</span> Một chuỗi trận mới sau mỗi 70 phút;<br />
</li>
<li><span style="font-weight: bold;">Thời gian cuối cùng:</span> Chủ Nhật lúc 23:00.<br />
</li></ul>
Tại mỗi thời điểm, một chuỗi gồm ba loại trận đấu sẽ được chuẩn bị. Các chế độ được lựa chọn ngẫu nhiên để giữ cho lịch trình luôn đa dạng và có thể sử dụng một trong các tổ hợp sau:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 và General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension và General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank và General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class và General.<br />
</li></ul>
Trận đấu đầu tiên trong chuỗi có thời gian đăng ký dài hơn. Các trận đấu tiếp theo cũng mở đăng ký trước, nhưng sẽ chờ các trận đang diễn ra kết thúc trước khi bắt đầu đếm ngược đến thời điểm chiến đấu.<br />
Xem lịch trình đầy đủ trong tuần:<br />
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&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;T2 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T3 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T4 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T5 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T6 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;T7 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;CN (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Hãy tiến vào Coliseum, đối đầu với các đối thủ và chứng minh rằng bạn có thể sống sót đến cuối cùng!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Esp][Evento] Survive]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=19017</link>
			<pubDate>Thu, 16 Jul 2026 22:15:01 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=19017</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Batalla PvP en Coliseum</span></span></span><br />
<br />
¡Prepárate para sobrevivir! Survive es un evento PvP realizado en Coliseum, donde los jugadores se enfrentan a sus adversarios en batallas de eliminación.<br />
Derrota a otros participantes, conserva tus vidas y permanece en la arena hasta el final para obtener MPoints. En las partidas del modo Rank, tu posición final también podrá aumentar o reducir tus puntos de Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cómo Participar</span></span></span><br />
Cuando una secuencia de Survive esté por comenzar, el servidor enviará avisos con 10, 5 y 1 minuto de anticipación.<br />
Durante el período de inscripción, habla con el NPC del evento:<ul>
<li><span style="font-weight: bold;">Mapa:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Posición:</span> 105, 84<br />
</li></ul>
Después de inscribirte, tu personaje será llevado a una zona de espera. Cuando finalice el período de ingreso y concluyan las batallas anteriores, la partida comenzará automáticamente.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Funcionamiento de la Batalla</span></span></span><br />
Cada jugador comienza la partida con una cantidad de vidas definida por el modo seleccionado. Al ser derrotado y perder una vida, el personaje regresa a la batalla mientras todavía tenga vidas disponibles.<br />
Al perder todas las vidas:<ul>
<li>En partidas con varias etapas, el jugador avanza a la siguiente etapa con todas sus vidas restauradas;<br />
</li>
<li>En la última etapa, el jugador es eliminado, recibe su posición final y puede observar el resto de la batalla como espectador.<br />
</li></ul>
El objetivo es sobrevivir durante más tiempo que los adversarios. Cuando quede un solo jugador en la última etapa, será declarado ganador.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Reglas de la Batalla</span></span></span><ul>
<li>La batalla tiene una duración máxima de <span style="font-weight: bold;">8 minutos</span>;<br />
</li>
<li>Los jugadores que permanezcan demasiado tiempo sin moverse ni atacar recibirán un aviso y podrán ser expulsados por inactividad;<br />
</li>
<li>Si una etapa permanece demasiado tiempo sin eliminaciones, avanzará para evitar que la partida quede estancada;<br />
</li>
<li>Cada 10 segundos, los participantes reciben información sobre el tiempo restante, la cantidad de jugadores con vida y sus vidas disponibles;<br />
</li>
<li>Salir de la arena, desconectarse o ser expulsado por inactividad puede impedir la recepción de la recompensa y, en las partidas Rank, provocar la pérdida de puntos.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Modos Disponibles</span></span></span><br />
Survive cuenta con diferentes modos de organización. El modo seleccionado será informado en los avisos del evento antes del inicio de la inscripción.<ul>
<li><span style="font-weight: bold;">General:</span> Todos los jugadores inscritos participan en la misma batalla.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Los jugadores son separados por clase, creando batallas exclusivas para cada una.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Los participantes son divididos según sus Resets y Hunting Level, buscando crear batallas más equilibradas.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Los jugadores son separados según su nivel de Rank. Además de MPoints, la posición final podrá añadir o quitar puntos de Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Los participantes son emparejados en duelos individuales, priorizando adversarios con niveles de progresión similares.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Los jugadores son separados primero por clase y después por progresión.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Se crean duelos individuales entre jugadores de la misma clase, priorizando adversarios con una progresión similar.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena es una versión dinámica de Survive en la que los participantes de una misma batalla son distribuidos entre varias arenas.<br />
Cada vez que un jugador pierde una vida, regresa a la batalla en una arena seleccionada aleatoriamente, pudiendo enfrentarse a adversarios diferentes después de cada muerte.<br />
Además, cada <span style="font-weight: bold;">60 segundos</span>, los supervivientes son redistribuidos entre las arenas, cuyo número también puede reducirse según la cantidad de participantes, concentrando aún más los enfrentamientos.<br />
Antes de cada redistribución, se mostrarán avisos cuando falten 30 y 10 segundos, además de una cuenta regresiva durante los últimos segundos.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Configuraciones de las Partidas</span></span></span><br />
Cada modo puede utilizar diferentes cantidades de vidas, etapas y arenas. La configuración seleccionada será sorteada automáticamente.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Vidas;<br />
</li>
<li>1 Vida — 5 Etapas;<br />
</li>
<li>3 Vidas — 3 Etapas;<br />
</li>
<li>9 Vidas — Madness Arena Small, con hasta 30 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Medium, con hasta 15 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Large, con hasta 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Vidas;<br />
</li>
<li>2 Vidas — 4 Etapas;<br />
</li>
<li>9 Vidas — Madness Arena, con hasta 4 arenas para cada nivel de Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Vidas — Class/Ascension, con hasta 3 grupos por clase, equilibrados por Ascension;<br />
</li>
<li>3 Vidas — 2 Etapas.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Vidas — Hasta 10 grupos;<br />
</li>
<li>3 Vidas — 2 Etapas — Hasta 10 grupos.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Vidas — Duelos sin restricción de clase;<br />
</li>
<li>5 Vidas — Duelos separados por clase.<br />
</li></ul>
En los modos con varias etapas, ganar tu arena no finaliza tu participación. Los supervivientes serán enviados a la siguiente etapa hasta llegar a la batalla final. Al avanzar de etapa, todas las vidas son restauradas.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Recompensas</span></span></span><br />
Todos los participantes que cumplan los requisitos de la recompensa recibirán MPoints. La cantidad obtenida considera tres factores:<br />
<ol type="1">
<li>El tiempo durante el cual el jugador permaneció con vida;<br />
</li>
<li>La cantidad de eliminaciones realizadas;<br />
</li>
<li>La posición final en la batalla.<br />
</li></ol>
Cuanto mayor sea la cantidad de participantes, mayores serán las recompensas destinadas a las primeras posiciones.<br />
Cuando varios jugadores terminen empatados bajo las mismas condiciones, las recompensas correspondientes a las posiciones ocupadas serán sumadas y divididas entre ellos.<br />
Los modos 1v1 ofrecen una recompensa mayor por eliminación, pero una bonificación menor por el tiempo de supervivencia. Otros modos con una menor frecuencia de eliminaciones también otorgan una cantidad mayor por cada kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Partidas Rank</span></span></span><br />
En las partidas Rank, los MPoints recibidos son multiplicados según el nivel de Rank del jugador:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Además de MPoints, la posición final modifica la puntuación de Rank:<ul>
<li>Entre el 5% mejor de la batalla: <span style="font-weight: bold;">+3 puntos</span>;<br />
</li>
<li>Entre el 25% mejor de la batalla: <span style="font-weight: bold;">+2 puntos</span>;<br />
</li>
<li>Entre el 50% mejor de la batalla: <span style="font-weight: bold;">+1 punto</span>;<br />
</li>
<li>Entre el 75% mejor de la batalla: <span style="font-weight: bold;">-1 punto</span>;<br />
</li>
<li>Por debajo del 75% mejor de la batalla: <span style="font-weight: bold;">-2 puntos</span>;<br />
</li>
<li>Salir de la arena, desconectarse o ser expulsado por inactividad antes de recibir la recompensa: <span style="font-weight: bold;">-2 puntos</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Programación</span></span></span><br />
Survive se realiza automáticamente durante toda la semana.<ul>
<li><span style="font-weight: bold;">Primer horario:</span> lunes a las 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frecuencia:</span> una nueva secuencia cada 70 minutos;<br />
</li>
<li><span style="font-weight: bold;">Último horario:</span> domingo a las 23:00.<br />
</li></ul>
En cada horario se preparará una secuencia con tres tipos de partida. Los modos se sortean para mantener una programación variada y pueden utilizar una de las siguientes combinaciones:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 y General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension y General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class y General.<br />
</li></ul>
La primera partida de la secuencia cuenta con un período de inscripción más largo. Las siguientes partidas también abren sus inscripciones con anticipación, pero esperan a que finalicen las batallas en curso antes de iniciar la cuenta regresiva para el comienzo del combate.<br />
Consulta el calendario completo de la semana:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Lun (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Mar (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Mié (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Jue (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Vie (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sáb (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Dom (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
¡Entra en Coliseum, enfréntate a tus adversarios y demuestra que puedes sobrevivir hasta el final!]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Batalla PvP en Coliseum</span></span></span><br />
<br />
¡Prepárate para sobrevivir! Survive es un evento PvP realizado en Coliseum, donde los jugadores se enfrentan a sus adversarios en batallas de eliminación.<br />
Derrota a otros participantes, conserva tus vidas y permanece en la arena hasta el final para obtener MPoints. En las partidas del modo Rank, tu posición final también podrá aumentar o reducir tus puntos de Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Cómo Participar</span></span></span><br />
Cuando una secuencia de Survive esté por comenzar, el servidor enviará avisos con 10, 5 y 1 minuto de anticipación.<br />
Durante el período de inscripción, habla con el NPC del evento:<ul>
<li><span style="font-weight: bold;">Mapa:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Posición:</span> 105, 84<br />
</li></ul>
Después de inscribirte, tu personaje será llevado a una zona de espera. Cuando finalice el período de ingreso y concluyan las batallas anteriores, la partida comenzará automáticamente.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Funcionamiento de la Batalla</span></span></span><br />
Cada jugador comienza la partida con una cantidad de vidas definida por el modo seleccionado. Al ser derrotado y perder una vida, el personaje regresa a la batalla mientras todavía tenga vidas disponibles.<br />
Al perder todas las vidas:<ul>
<li>En partidas con varias etapas, el jugador avanza a la siguiente etapa con todas sus vidas restauradas;<br />
</li>
<li>En la última etapa, el jugador es eliminado, recibe su posición final y puede observar el resto de la batalla como espectador.<br />
</li></ul>
El objetivo es sobrevivir durante más tiempo que los adversarios. Cuando quede un solo jugador en la última etapa, será declarado ganador.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Reglas de la Batalla</span></span></span><ul>
<li>La batalla tiene una duración máxima de <span style="font-weight: bold;">8 minutos</span>;<br />
</li>
<li>Los jugadores que permanezcan demasiado tiempo sin moverse ni atacar recibirán un aviso y podrán ser expulsados por inactividad;<br />
</li>
<li>Si una etapa permanece demasiado tiempo sin eliminaciones, avanzará para evitar que la partida quede estancada;<br />
</li>
<li>Cada 10 segundos, los participantes reciben información sobre el tiempo restante, la cantidad de jugadores con vida y sus vidas disponibles;<br />
</li>
<li>Salir de la arena, desconectarse o ser expulsado por inactividad puede impedir la recepción de la recompensa y, en las partidas Rank, provocar la pérdida de puntos.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Modos Disponibles</span></span></span><br />
Survive cuenta con diferentes modos de organización. El modo seleccionado será informado en los avisos del evento antes del inicio de la inscripción.<ul>
<li><span style="font-weight: bold;">General:</span> Todos los jugadores inscritos participan en la misma batalla.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Los jugadores son separados por clase, creando batallas exclusivas para cada una.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Los participantes son divididos según sus Resets y Hunting Level, buscando crear batallas más equilibradas.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Los jugadores son separados según su nivel de Rank. Además de MPoints, la posición final podrá añadir o quitar puntos de Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Los participantes son emparejados en duelos individuales, priorizando adversarios con niveles de progresión similares.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Los jugadores son separados primero por clase y después por progresión.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Se crean duelos individuales entre jugadores de la misma clase, priorizando adversarios con una progresión similar.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena es una versión dinámica de Survive en la que los participantes de una misma batalla son distribuidos entre varias arenas.<br />
Cada vez que un jugador pierde una vida, regresa a la batalla en una arena seleccionada aleatoriamente, pudiendo enfrentarse a adversarios diferentes después de cada muerte.<br />
Además, cada <span style="font-weight: bold;">60 segundos</span>, los supervivientes son redistribuidos entre las arenas, cuyo número también puede reducirse según la cantidad de participantes, concentrando aún más los enfrentamientos.<br />
Antes de cada redistribución, se mostrarán avisos cuando falten 30 y 10 segundos, además de una cuenta regresiva durante los últimos segundos.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Configuraciones de las Partidas</span></span></span><br />
Cada modo puede utilizar diferentes cantidades de vidas, etapas y arenas. La configuración seleccionada será sorteada automáticamente.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Vidas;<br />
</li>
<li>1 Vida — 5 Etapas;<br />
</li>
<li>3 Vidas — 3 Etapas;<br />
</li>
<li>9 Vidas — Madness Arena Small, con hasta 30 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Medium, con hasta 15 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Large, con hasta 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Vidas;<br />
</li>
<li>2 Vidas — 4 Etapas;<br />
</li>
<li>9 Vidas — Madness Arena, con hasta 4 arenas para cada nivel de Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Vidas — Class/Ascension, con hasta 3 grupos por clase, equilibrados por Ascension;<br />
</li>
<li>3 Vidas — 2 Etapas.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Vidas — Hasta 10 grupos;<br />
</li>
<li>3 Vidas — 2 Etapas — Hasta 10 grupos.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Vidas — Duelos sin restricción de clase;<br />
</li>
<li>5 Vidas — Duelos separados por clase.<br />
</li></ul>
En los modos con varias etapas, ganar tu arena no finaliza tu participación. Los supervivientes serán enviados a la siguiente etapa hasta llegar a la batalla final. Al avanzar de etapa, todas las vidas son restauradas.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Recompensas</span></span></span><br />
Todos los participantes que cumplan los requisitos de la recompensa recibirán MPoints. La cantidad obtenida considera tres factores:<br />
<ol type="1">
<li>El tiempo durante el cual el jugador permaneció con vida;<br />
</li>
<li>La cantidad de eliminaciones realizadas;<br />
</li>
<li>La posición final en la batalla.<br />
</li></ol>
Cuanto mayor sea la cantidad de participantes, mayores serán las recompensas destinadas a las primeras posiciones.<br />
Cuando varios jugadores terminen empatados bajo las mismas condiciones, las recompensas correspondientes a las posiciones ocupadas serán sumadas y divididas entre ellos.<br />
Los modos 1v1 ofrecen una recompensa mayor por eliminación, pero una bonificación menor por el tiempo de supervivencia. Otros modos con una menor frecuencia de eliminaciones también otorgan una cantidad mayor por cada kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Partidas Rank</span></span></span><br />
En las partidas Rank, los MPoints recibidos son multiplicados según el nivel de Rank del jugador:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Además de MPoints, la posición final modifica la puntuación de Rank:<ul>
<li>Entre el 5% mejor de la batalla: <span style="font-weight: bold;">+3 puntos</span>;<br />
</li>
<li>Entre el 25% mejor de la batalla: <span style="font-weight: bold;">+2 puntos</span>;<br />
</li>
<li>Entre el 50% mejor de la batalla: <span style="font-weight: bold;">+1 punto</span>;<br />
</li>
<li>Entre el 75% mejor de la batalla: <span style="font-weight: bold;">-1 punto</span>;<br />
</li>
<li>Por debajo del 75% mejor de la batalla: <span style="font-weight: bold;">-2 puntos</span>;<br />
</li>
<li>Salir de la arena, desconectarse o ser expulsado por inactividad antes de recibir la recompensa: <span style="font-weight: bold;">-2 puntos</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Programación</span></span></span><br />
Survive se realiza automáticamente durante toda la semana.<ul>
<li><span style="font-weight: bold;">Primer horario:</span> lunes a las 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frecuencia:</span> una nueva secuencia cada 70 minutos;<br />
</li>
<li><span style="font-weight: bold;">Último horario:</span> domingo a las 23:00.<br />
</li></ul>
En cada horario se preparará una secuencia con tres tipos de partida. Los modos se sortean para mantener una programación variada y pueden utilizar una de las siguientes combinaciones:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 y General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension y General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank y General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class y General.<br />
</li></ul>
La primera partida de la secuencia cuenta con un período de inscripción más largo. Las siguientes partidas también abren sus inscripciones con anticipación, pero esperan a que finalicen las batallas en curso antes de iniciar la cuenta regresiva para el comienzo del combate.<br />
Consulta el calendario completo de la semana:<br />
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&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Lun (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Mar (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Mié (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Jue (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Vie (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sáb (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Dom (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
¡Entra en Coliseum, enfréntate a tus adversarios y demuestra que puedes sobrevivir hasta el final!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Zho][活动] Survive]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=19016</link>
			<pubDate>Thu, 16 Jul 2026 22:14:48 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=19016</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Coliseum PvP 生存战</span></span></span><br />
<br />
准备好生存到最后吧！Survive 是一项在 Coliseum 举行的 PvP 活动，玩家将在淘汰战中与其他对手展开较量。<br />
击败其他参赛者，保住自己的生命次数，并留在竞技场中直到最后，即可获得 MPoints。在 Rank 模式的比赛中，最终名次还可能增加或减少你的 Rank 点数。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">如何参加</span></span></span><br />
当一组 Survive 比赛即将开始时，服务器会提前 10、5 和 1 分钟发出通知。<br />
在报名期间，与活动 NPC 对话：<ul>
<li><span style="font-weight: bold;">地图：</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">位置：</span> 105, 84<br />
</li></ul>
报名后，你的角色将被传送到等候区域。当报名时间结束并且之前的战斗全部完成后，比赛将自动开始。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">战斗机制</span></span></span><br />
每位玩家在比赛开始时都会拥有由所选模式决定的生命次数。玩家被击败并失去一次生命后，只要仍有剩余生命，就会重新返回战斗。<br />
失去全部生命后：<ul>
<li>在包含多个阶段的比赛中，玩家将进入下一阶段，并恢复全部生命；<br />
</li>
<li>在最后一个阶段中，玩家将被淘汰、获得最终名次，并可作为观战者观看剩余战斗。<br />
</li></ul>
目标是比其他对手生存更长时间。当最后一个阶段只剩下一名玩家时，该玩家将成为胜利者。<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">战斗规则</span></span></span><ul>
<li>每场战斗最长持续 <span style="font-weight: bold;">8 分钟</span>；<br />
</li>
<li>长时间没有移动或攻击的玩家将收到警告，并可能因挂机而被移出比赛；<br />
</li>
<li>如果某个阶段长时间没有发生淘汰，该阶段将被自动推进，以避免比赛停滞；<br />
</li>
<li>每隔 10 秒，参赛者都会收到剩余时间、存活玩家数量以及自身生命次数的信息；<br />
</li>
<li>离开竞技场、断开连接或因挂机被移出比赛，可能会导致无法获得奖励；在 Rank 比赛中，还可能损失点数。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">可用模式</span></span></span><br />
Survive 提供多种不同的比赛组织模式。报名开始前，活动通知中会显示本次选择的模式。<ul>
<li><span style="font-weight: bold;">General：</span> 所有已报名玩家参加同一场战斗。<br />
</li>
<li><span style="font-weight: bold;">Class：</span> 玩家按照职业分组，为每个职业创建独立战斗。<br />
</li>
<li><span style="font-weight: bold;">Ascension：</span> 参赛者根据 Resets 和 Hunting Level 进行分组，以创建更加平衡的战斗。<br />
</li>
<li><span style="font-weight: bold;">Rank：</span> 玩家按照自身 Rank 等级分组。除了 MPoints 外，最终名次还可能增加或扣除 Rank 点数。<br />
</li>
<li><span style="font-weight: bold;">1v1：</span> 参赛者将被配对进行个人决斗，并优先匹配成长程度相近的对手。<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension：</span> 玩家首先按照职业分组，然后再按照成长程度分组。<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1：</span> 相同职业的玩家之间会创建个人决斗，并优先匹配成长程度相近的对手。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena 是 Survive 的动态版本，同一场战斗中的参赛者会被分配到多个竞技场中。<br />
每当玩家失去一次生命时，都会在随机选择的竞技场中重新加入战斗，因此每次死亡后都可能面对不同的对手。<br />
此外，每隔 <span style="font-weight: bold;">60 秒</span>，所有存活玩家都会在竞技场之间重新分配。竞技场数量也可能根据剩余参赛者人数减少，使战斗更加集中。<br />
每次重新分配前，系统会在剩余 30 秒和 10 秒时发出通知，并在最后几秒进行倒计时。<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">比赛配置</span></span></span><br />
每种模式都可能使用不同数量的生命、阶段和竞技场。所使用的配置将自动随机选择。<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 次生命；<br />
</li>
<li>1 次生命 — 5 个阶段；<br />
</li>
<li>3 次生命 — 3 个阶段；<br />
</li>
<li>9 次生命 — Madness Arena Small，最多 30 个竞技场；<br />
</li>
<li>9 次生命 — Madness Arena Medium，最多 15 个竞技场；<br />
</li>
<li>9 次生命 — Madness Arena Large，最多 6 个竞技场。<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 次生命；<br />
</li>
<li>2 次生命 — 4 个阶段；<br />
</li>
<li>9 次生命 — Madness Arena，每个 Rank 等级最多拥有 4 个竞技场。<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 次生命 — Class/Ascension，每个职业最多分为 3 个组，并根据 Ascension 进行平衡；<br />
</li>
<li>3 次生命 — 2 个阶段。<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 次生命 — 最多 10 个组；<br />
</li>
<li>3 次生命 — 2 个阶段 — 最多 10 个组。<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 次生命 — 不限制职业的决斗；<br />
</li>
<li>5 次生命 — 按照职业分组的决斗。<br />
</li></ul>
在包含多个阶段的模式中，赢得当前竞技场并不代表比赛结束。存活玩家将被传送到下一阶段，直到进入最终战斗。进入下一阶段时，所有生命都会恢复。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">奖励</span></span></span><br />
所有满足奖励要求的参赛者都将获得 MPoints。获得的数量取决于以下三个因素：<br />
<ol type="1">
<li>玩家保持存活的时间；<br />
</li>
<li>完成的击杀数量；<br />
</li>
<li>在战斗中的最终名次。<br />
</li></ol>
参赛人数越多，排名靠前的玩家获得的奖励就越高。<br />
当多名玩家以相同情况并列时，对应名次的奖励将会合并，并在这些玩家之间平均分配。<br />
1v1 模式每次击杀提供更高的奖励，但存活时间奖励较低。其他击杀频率较低的模式，也会为每次击杀提供更高的奖励。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rank 比赛</span></span></span><br />
在 Rank 比赛中，玩家获得的 MPoints 会根据其 Rank 等级进行倍率加成：<ul>
<li><span style="font-weight: bold;">Rank 1：</span> 0.75x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 2：</span> 1.00x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 3：</span> 1.50x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 4：</span> 2.00x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 5：</span> 2.50x MPoints。<br />
</li></ul>
除了 MPoints 外，最终名次还会改变玩家的 Rank 点数：<ul>
<li>位列本场战斗前 5%：<span style="font-weight: bold;">+3 点</span>；<br />
</li>
<li>位列本场战斗前 25%：<span style="font-weight: bold;">+2 点</span>；<br />
</li>
<li>位列本场战斗前 50%：<span style="font-weight: bold;">+1 点</span>；<br />
</li>
<li>位列本场战斗前 75%：<span style="font-weight: bold;">-1 点</span>；<br />
</li>
<li>未进入本场战斗前 75%：<span style="font-weight: bold;">-2 点</span>；<br />
</li>
<li>在奖励发放前离开竞技场、断开连接或因挂机被移出比赛：<span style="font-weight: bold;">-2 点</span>。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">时间表</span></span></span><br />
Survive 将在整个星期内自动举行。<ul>
<li><span style="font-weight: bold;">首场时间：</span> 星期一 00:10；<br />
</li>
<li><span style="font-weight: bold;">频率：</span> 每隔 70 分钟开始一组新比赛；<br />
</li>
<li><span style="font-weight: bold;">最后时间：</span> 星期日 23:00。<br />
</li></ul>
每个时间点都会安排一组包含三种比赛类型的比赛。模式将随机选择，以保持时间表的多样性，并可能使用以下组合之一：<ul>
<li><span style="font-weight: bold;">A</span>：Class、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">B</span>：Ascension、1v1 和 General；<br />
</li>
<li><span style="font-weight: bold;">C</span>：1v1、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">D</span>：Class、Ascension 和 General；<br />
</li>
<li><span style="font-weight: bold;">E</span>：Ascension、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">F</span>：1v1、Class 和 General。<br />
</li></ul>
每组比赛中的第一场拥有更长的报名时间。后续比赛也会提前开放报名，但会等待正在进行的战斗结束后，才开始战斗开始前的倒计时。<br />
请查看完整的每周时间表：<br />
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&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;周一 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周二 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周三 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周四 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周五 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周六 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周日 (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
进入 Coliseum，迎战你的对手，并证明你能够生存到最后！]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Coliseum PvP 生存战</span></span></span><br />
<br />
准备好生存到最后吧！Survive 是一项在 Coliseum 举行的 PvP 活动，玩家将在淘汰战中与其他对手展开较量。<br />
击败其他参赛者，保住自己的生命次数，并留在竞技场中直到最后，即可获得 MPoints。在 Rank 模式的比赛中，最终名次还可能增加或减少你的 Rank 点数。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">如何参加</span></span></span><br />
当一组 Survive 比赛即将开始时，服务器会提前 10、5 和 1 分钟发出通知。<br />
在报名期间，与活动 NPC 对话：<ul>
<li><span style="font-weight: bold;">地图：</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">位置：</span> 105, 84<br />
</li></ul>
报名后，你的角色将被传送到等候区域。当报名时间结束并且之前的战斗全部完成后，比赛将自动开始。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">战斗机制</span></span></span><br />
每位玩家在比赛开始时都会拥有由所选模式决定的生命次数。玩家被击败并失去一次生命后，只要仍有剩余生命，就会重新返回战斗。<br />
失去全部生命后：<ul>
<li>在包含多个阶段的比赛中，玩家将进入下一阶段，并恢复全部生命；<br />
</li>
<li>在最后一个阶段中，玩家将被淘汰、获得最终名次，并可作为观战者观看剩余战斗。<br />
</li></ul>
目标是比其他对手生存更长时间。当最后一个阶段只剩下一名玩家时，该玩家将成为胜利者。<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">战斗规则</span></span></span><ul>
<li>每场战斗最长持续 <span style="font-weight: bold;">8 分钟</span>；<br />
</li>
<li>长时间没有移动或攻击的玩家将收到警告，并可能因挂机而被移出比赛；<br />
</li>
<li>如果某个阶段长时间没有发生淘汰，该阶段将被自动推进，以避免比赛停滞；<br />
</li>
<li>每隔 10 秒，参赛者都会收到剩余时间、存活玩家数量以及自身生命次数的信息；<br />
</li>
<li>离开竞技场、断开连接或因挂机被移出比赛，可能会导致无法获得奖励；在 Rank 比赛中，还可能损失点数。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">可用模式</span></span></span><br />
Survive 提供多种不同的比赛组织模式。报名开始前，活动通知中会显示本次选择的模式。<ul>
<li><span style="font-weight: bold;">General：</span> 所有已报名玩家参加同一场战斗。<br />
</li>
<li><span style="font-weight: bold;">Class：</span> 玩家按照职业分组，为每个职业创建独立战斗。<br />
</li>
<li><span style="font-weight: bold;">Ascension：</span> 参赛者根据 Resets 和 Hunting Level 进行分组，以创建更加平衡的战斗。<br />
</li>
<li><span style="font-weight: bold;">Rank：</span> 玩家按照自身 Rank 等级分组。除了 MPoints 外，最终名次还可能增加或扣除 Rank 点数。<br />
</li>
<li><span style="font-weight: bold;">1v1：</span> 参赛者将被配对进行个人决斗，并优先匹配成长程度相近的对手。<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension：</span> 玩家首先按照职业分组，然后再按照成长程度分组。<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1：</span> 相同职业的玩家之间会创建个人决斗，并优先匹配成长程度相近的对手。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena 是 Survive 的动态版本，同一场战斗中的参赛者会被分配到多个竞技场中。<br />
每当玩家失去一次生命时，都会在随机选择的竞技场中重新加入战斗，因此每次死亡后都可能面对不同的对手。<br />
此外，每隔 <span style="font-weight: bold;">60 秒</span>，所有存活玩家都会在竞技场之间重新分配。竞技场数量也可能根据剩余参赛者人数减少，使战斗更加集中。<br />
每次重新分配前，系统会在剩余 30 秒和 10 秒时发出通知，并在最后几秒进行倒计时。<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">比赛配置</span></span></span><br />
每种模式都可能使用不同数量的生命、阶段和竞技场。所使用的配置将自动随机选择。<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 次生命；<br />
</li>
<li>1 次生命 — 5 个阶段；<br />
</li>
<li>3 次生命 — 3 个阶段；<br />
</li>
<li>9 次生命 — Madness Arena Small，最多 30 个竞技场；<br />
</li>
<li>9 次生命 — Madness Arena Medium，最多 15 个竞技场；<br />
</li>
<li>9 次生命 — Madness Arena Large，最多 6 个竞技场。<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 次生命；<br />
</li>
<li>2 次生命 — 4 个阶段；<br />
</li>
<li>9 次生命 — Madness Arena，每个 Rank 等级最多拥有 4 个竞技场。<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 次生命 — Class/Ascension，每个职业最多分为 3 个组，并根据 Ascension 进行平衡；<br />
</li>
<li>3 次生命 — 2 个阶段。<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 次生命 — 最多 10 个组；<br />
</li>
<li>3 次生命 — 2 个阶段 — 最多 10 个组。<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 次生命 — 不限制职业的决斗；<br />
</li>
<li>5 次生命 — 按照职业分组的决斗。<br />
</li></ul>
在包含多个阶段的模式中，赢得当前竞技场并不代表比赛结束。存活玩家将被传送到下一阶段，直到进入最终战斗。进入下一阶段时，所有生命都会恢复。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">奖励</span></span></span><br />
所有满足奖励要求的参赛者都将获得 MPoints。获得的数量取决于以下三个因素：<br />
<ol type="1">
<li>玩家保持存活的时间；<br />
</li>
<li>完成的击杀数量；<br />
</li>
<li>在战斗中的最终名次。<br />
</li></ol>
参赛人数越多，排名靠前的玩家获得的奖励就越高。<br />
当多名玩家以相同情况并列时，对应名次的奖励将会合并，并在这些玩家之间平均分配。<br />
1v1 模式每次击杀提供更高的奖励，但存活时间奖励较低。其他击杀频率较低的模式，也会为每次击杀提供更高的奖励。<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rank 比赛</span></span></span><br />
在 Rank 比赛中，玩家获得的 MPoints 会根据其 Rank 等级进行倍率加成：<ul>
<li><span style="font-weight: bold;">Rank 1：</span> 0.75x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 2：</span> 1.00x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 3：</span> 1.50x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 4：</span> 2.00x MPoints；<br />
</li>
<li><span style="font-weight: bold;">Rank 5：</span> 2.50x MPoints。<br />
</li></ul>
除了 MPoints 外，最终名次还会改变玩家的 Rank 点数：<ul>
<li>位列本场战斗前 5%：<span style="font-weight: bold;">+3 点</span>；<br />
</li>
<li>位列本场战斗前 25%：<span style="font-weight: bold;">+2 点</span>；<br />
</li>
<li>位列本场战斗前 50%：<span style="font-weight: bold;">+1 点</span>；<br />
</li>
<li>位列本场战斗前 75%：<span style="font-weight: bold;">-1 点</span>；<br />
</li>
<li>未进入本场战斗前 75%：<span style="font-weight: bold;">-2 点</span>；<br />
</li>
<li>在奖励发放前离开竞技场、断开连接或因挂机被移出比赛：<span style="font-weight: bold;">-2 点</span>。<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">时间表</span></span></span><br />
Survive 将在整个星期内自动举行。<ul>
<li><span style="font-weight: bold;">首场时间：</span> 星期一 00:10；<br />
</li>
<li><span style="font-weight: bold;">频率：</span> 每隔 70 分钟开始一组新比赛；<br />
</li>
<li><span style="font-weight: bold;">最后时间：</span> 星期日 23:00。<br />
</li></ul>
每个时间点都会安排一组包含三种比赛类型的比赛。模式将随机选择，以保持时间表的多样性，并可能使用以下组合之一：<ul>
<li><span style="font-weight: bold;">A</span>：Class、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">B</span>：Ascension、1v1 和 General；<br />
</li>
<li><span style="font-weight: bold;">C</span>：1v1、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">D</span>：Class、Ascension 和 General；<br />
</li>
<li><span style="font-weight: bold;">E</span>：Ascension、Rank 和 General；<br />
</li>
<li><span style="font-weight: bold;">F</span>：1v1、Class 和 General。<br />
</li></ul>
每组比赛中的第一场拥有更长的报名时间。后续比赛也会提前开放报名，但会等待正在进行的战斗结束后，才开始战斗开始前的倒计时。<br />
请查看完整的每周时间表：<br />
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&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;周一 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周二 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周三 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周四 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周五 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周六 (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;周日 (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
进入 Coliseum，迎战你的对手，并证明你能够生存到最后！]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Eng][Event] Survive]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=19015</link>
			<pubDate>Thu, 16 Jul 2026 22:14:35 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=19015</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — PvP Battle in the Coliseum</span></span></span><br />
<br />
Get ready to survive! Survive is a PvP event held in the Coliseum, where players face their opponents in elimination battles.<br />
Defeat other participants, preserve your lives, and remain in the arena until the end to earn MPoints. In Rank mode matches, your final placement may also increase or decrease your Rank points.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">How to Participate</span></span></span><br />
When a Survive sequence is about to begin, the server will send announcements 10, 5, and 1 minute in advance.<br />
During the registration period, talk to the event NPC:<ul>
<li><span style="font-weight: bold;">Map:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Position:</span> 105, 84<br />
</li></ul>
After registering, your character will be taken to a waiting area. Once the entry period ends and the previous battles have been completed, the match will begin automatically.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">How the Battle Works</span></span></span><br />
Each player starts the match with a number of lives defined by the selected mode. When defeated and losing a life, the character returns to the battle as long as they still have lives remaining.<br />
After losing all lives:<ul>
<li>In matches with multiple stages, the player advances to the next stage with all lives restored;<br />
</li>
<li>In the final stage, the player is eliminated, receives their final placement, and can watch the rest of the battle as a spectator.<br />
</li></ul>
The objective is to survive longer than your opponents. When only one player remains in the final stage, they will be declared the winner.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Battle Rules</span></span></span><ul>
<li>The battle has a maximum duration of <span style="font-weight: bold;">8 minutes</span>;<br />
</li>
<li>Players who remain inactive for too long without moving or attacking will receive a warning and may be removed for inactivity;<br />
</li>
<li>If a stage goes too long without any eliminations, it will be advanced to prevent the match from stalling;<br />
</li>
<li>Every 10 seconds, participants receive information about the remaining time, the number of players still alive, and their lives;<br />
</li>
<li>Leaving the arena, disconnecting, or being removed for inactivity may prevent the player from receiving rewards and, in Rank matches, may result in a loss of points.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Available Modes</span></span></span><br />
Survive features different organization modes. The selected mode will be announced in the event notices before registration begins.<ul>
<li><span style="font-weight: bold;">General:</span> All registered players participate in the same battle.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Players are separated by class, creating exclusive battles for each class.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Participants are divided according to their Resets and Hunting Level, aiming to create more balanced battles.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Players are separated according to their Rank level. In addition to MPoints, the final placement may add or remove Rank points.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Participants are paired in individual duels, prioritizing opponents with similar progression levels.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Players are separated first by class and then by progression.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Individual duels are created between players of the same class, prioritizing opponents with similar progression.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena is a dynamic version of Survive in which participants from the same battle are distributed across multiple arenas.<br />
Each time a player loses a life, they return to the battle in a randomly selected arena and may face different opponents after each death.<br />
In addition, every <span style="font-weight: bold;">60 seconds</span>, the survivors are redistributed among the arenas, and the number of arenas may also be reduced according to the number of participants, further concentrating the battles.<br />
Before each redistribution, warnings will be displayed when 30 and 10 seconds remain, followed by a countdown during the final seconds.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Match Configurations</span></span></span><br />
Each mode may use different numbers of lives, stages, and arenas. The selected configuration will be chosen automatically.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Lives;<br />
</li>
<li>1 Life — 5 Stages;<br />
</li>
<li>3 Lives — 3 Stages;<br />
</li>
<li>9 Lives — Madness Arena Small, with up to 30 arenas;<br />
</li>
<li>9 Lives — Madness Arena Medium, with up to 15 arenas;<br />
</li>
<li>9 Lives — Madness Arena Large, with up to 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Lives;<br />
</li>
<li>2 Lives — 4 Stages;<br />
</li>
<li>9 Lives — Madness Arena, with up to 4 arenas for each Rank level.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Lives — Class/Ascension, with up to 3 groups per class, balanced by Ascension;<br />
</li>
<li>3 Lives — 2 Stages.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Lives — Up to 10 groups;<br />
</li>
<li>3 Lives — 2 Stages — Up to 10 groups.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Lives — Duels without class restrictions;<br />
</li>
<li>5 Lives — Duels separated by class.<br />
</li></ul>
In modes with multiple stages, winning your arena does not end your participation. Survivors will be sent to the next stage until they reach the final battle. When advancing to the next stage, all lives are restored.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rewards</span></span></span><br />
All participants who meet the reward requirements will receive MPoints. The amount earned is determined by three factors:<br />
<ol type="1">
<li>The amount of time the player remained alive;<br />
</li>
<li>The number of eliminations achieved;<br />
</li>
<li>The final placement in the battle.<br />
</li></ol>
The greater the number of participants, the greater the rewards awarded to the highest placements.<br />
When multiple players finish tied under the same conditions, the rewards corresponding to the occupied placements will be combined and divided among them.<br />
The 1v1 modes offer a higher reward per elimination but a smaller survival time bonus. Other modes with fewer eliminations also grant a higher reward for each kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rank Matches</span></span></span><br />
In Rank matches, the MPoints received are multiplied according to the player's Rank level:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0.75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1.00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1.50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2.00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2.50x MPoints.<br />
</li></ul>
In addition to MPoints, the final placement changes the player's Rank score:<ul>
<li>Among the top 5% of the battle: <span style="font-weight: bold;">+3 points</span>;<br />
</li>
<li>Among the top 25% of the battle: <span style="font-weight: bold;">+2 points</span>;<br />
</li>
<li>Among the top 50% of the battle: <span style="font-weight: bold;">+1 point</span>;<br />
</li>
<li>Among the top 75% of the battle: <span style="font-weight: bold;">-1 point</span>;<br />
</li>
<li>Below the top 75% of the battle: <span style="font-weight: bold;">-2 points</span>;<br />
</li>
<li>Leaving the arena, disconnecting, or being removed for inactivity before the rewards are distributed: <span style="font-weight: bold;">-2 points</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Schedule</span></span></span><br />
Survive runs automatically throughout the entire week.<ul>
<li><span style="font-weight: bold;">First time:</span> Monday at 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frequency:</span> A new sequence every 70 minutes;<br />
</li>
<li><span style="font-weight: bold;">Last time:</span> Sunday at 23:00.<br />
</li></ul>
At each scheduled time, a sequence containing three match types will be prepared. The modes are randomly selected to keep the schedule varied and may use one of the following combinations:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1, and General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension, and General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class, and General.<br />
</li></ul>
The first match in the sequence has a longer registration period. Registration for the following matches also opens in advance, but they wait for the ongoing battles to finish before beginning their countdown to the start of the fight.<br />
Check the complete weekly schedule:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Mon (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Tue (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Wed (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Thu (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Fri (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sat (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sun (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Enter the Coliseum, face your opponents, and prove that you can survive until the end!]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=19010" target="_blank">https://megamu.net/forum/showthread.php?tid=19010</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — PvP Battle in the Coliseum</span></span></span><br />
<br />
Get ready to survive! Survive is a PvP event held in the Coliseum, where players face their opponents in elimination battles.<br />
Defeat other participants, preserve your lives, and remain in the arena until the end to earn MPoints. In Rank mode matches, your final placement may also increase or decrease your Rank points.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">How to Participate</span></span></span><br />
When a Survive sequence is about to begin, the server will send announcements 10, 5, and 1 minute in advance.<br />
During the registration period, talk to the event NPC:<ul>
<li><span style="font-weight: bold;">Map:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Position:</span> 105, 84<br />
</li></ul>
After registering, your character will be taken to a waiting area. Once the entry period ends and the previous battles have been completed, the match will begin automatically.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">How the Battle Works</span></span></span><br />
Each player starts the match with a number of lives defined by the selected mode. When defeated and losing a life, the character returns to the battle as long as they still have lives remaining.<br />
After losing all lives:<ul>
<li>In matches with multiple stages, the player advances to the next stage with all lives restored;<br />
</li>
<li>In the final stage, the player is eliminated, receives their final placement, and can watch the rest of the battle as a spectator.<br />
</li></ul>
The objective is to survive longer than your opponents. When only one player remains in the final stage, they will be declared the winner.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Battle Rules</span></span></span><ul>
<li>The battle has a maximum duration of <span style="font-weight: bold;">8 minutes</span>;<br />
</li>
<li>Players who remain inactive for too long without moving or attacking will receive a warning and may be removed for inactivity;<br />
</li>
<li>If a stage goes too long without any eliminations, it will be advanced to prevent the match from stalling;<br />
</li>
<li>Every 10 seconds, participants receive information about the remaining time, the number of players still alive, and their lives;<br />
</li>
<li>Leaving the arena, disconnecting, or being removed for inactivity may prevent the player from receiving rewards and, in Rank matches, may result in a loss of points.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Available Modes</span></span></span><br />
Survive features different organization modes. The selected mode will be announced in the event notices before registration begins.<ul>
<li><span style="font-weight: bold;">General:</span> All registered players participate in the same battle.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Players are separated by class, creating exclusive battles for each class.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Participants are divided according to their Resets and Hunting Level, aiming to create more balanced battles.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Players are separated according to their Rank level. In addition to MPoints, the final placement may add or remove Rank points.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Participants are paired in individual duels, prioritizing opponents with similar progression levels.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Players are separated first by class and then by progression.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> Individual duels are created between players of the same class, prioritizing opponents with similar progression.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena is a dynamic version of Survive in which participants from the same battle are distributed across multiple arenas.<br />
Each time a player loses a life, they return to the battle in a randomly selected arena and may face different opponents after each death.<br />
In addition, every <span style="font-weight: bold;">60 seconds</span>, the survivors are redistributed among the arenas, and the number of arenas may also be reduced according to the number of participants, further concentrating the battles.<br />
Before each redistribution, warnings will be displayed when 30 and 10 seconds remain, followed by a countdown during the final seconds.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Match Configurations</span></span></span><br />
Each mode may use different numbers of lives, stages, and arenas. The selected configuration will be chosen automatically.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Lives;<br />
</li>
<li>1 Life — 5 Stages;<br />
</li>
<li>3 Lives — 3 Stages;<br />
</li>
<li>9 Lives — Madness Arena Small, with up to 30 arenas;<br />
</li>
<li>9 Lives — Madness Arena Medium, with up to 15 arenas;<br />
</li>
<li>9 Lives — Madness Arena Large, with up to 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Lives;<br />
</li>
<li>2 Lives — 4 Stages;<br />
</li>
<li>9 Lives — Madness Arena, with up to 4 arenas for each Rank level.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Lives — Class/Ascension, with up to 3 groups per class, balanced by Ascension;<br />
</li>
<li>3 Lives — 2 Stages.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Lives — Up to 10 groups;<br />
</li>
<li>3 Lives — 2 Stages — Up to 10 groups.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Lives — Duels without class restrictions;<br />
</li>
<li>5 Lives — Duels separated by class.<br />
</li></ul>
In modes with multiple stages, winning your arena does not end your participation. Survivors will be sent to the next stage until they reach the final battle. When advancing to the next stage, all lives are restored.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rewards</span></span></span><br />
All participants who meet the reward requirements will receive MPoints. The amount earned is determined by three factors:<br />
<ol type="1">
<li>The amount of time the player remained alive;<br />
</li>
<li>The number of eliminations achieved;<br />
</li>
<li>The final placement in the battle.<br />
</li></ol>
The greater the number of participants, the greater the rewards awarded to the highest placements.<br />
When multiple players finish tied under the same conditions, the rewards corresponding to the occupied placements will be combined and divided among them.<br />
The 1v1 modes offer a higher reward per elimination but a smaller survival time bonus. Other modes with fewer eliminations also grant a higher reward for each kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Rank Matches</span></span></span><br />
In Rank matches, the MPoints received are multiplied according to the player's Rank level:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0.75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1.00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1.50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2.00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2.50x MPoints.<br />
</li></ul>
In addition to MPoints, the final placement changes the player's Rank score:<ul>
<li>Among the top 5% of the battle: <span style="font-weight: bold;">+3 points</span>;<br />
</li>
<li>Among the top 25% of the battle: <span style="font-weight: bold;">+2 points</span>;<br />
</li>
<li>Among the top 50% of the battle: <span style="font-weight: bold;">+1 point</span>;<br />
</li>
<li>Among the top 75% of the battle: <span style="font-weight: bold;">-1 point</span>;<br />
</li>
<li>Below the top 75% of the battle: <span style="font-weight: bold;">-2 points</span>;<br />
</li>
<li>Leaving the arena, disconnecting, or being removed for inactivity before the rewards are distributed: <span style="font-weight: bold;">-2 points</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Schedule</span></span></span><br />
Survive runs automatically throughout the entire week.<ul>
<li><span style="font-weight: bold;">First time:</span> Monday at 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frequency:</span> A new sequence every 70 minutes;<br />
</li>
<li><span style="font-weight: bold;">Last time:</span> Sunday at 23:00.<br />
</li></ul>
At each scheduled time, a sequence containing three match types will be prepared. The modes are randomly selected to keep the schedule varied and may use one of the following combinations:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1, and General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension, and General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank, and General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class, and General.<br />
</li></ul>
The first match in the sequence has a longer registration period. Registration for the following matches also opens in advance, but they wait for the ongoing battles to finish before beginning their countdown to the start of the fight.<br />
Check the complete weekly schedule:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Mon (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Tue (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Wed (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Thu (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Fri (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sat (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sun (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10:00 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20:00 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40:00 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50:00 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10:00 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30:00 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20:00 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50:00 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40:00 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Enter the Coliseum, face your opponents, and prove that you can survive until the end!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Por][Evento] Survive]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=19010</link>
			<pubDate>Thu, 16 Jul 2026 01:14:18 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=19010</guid>
			<description><![CDATA[<ul>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Batalha PvP no Coliseum</span></span></span><br />
<br />
Prepare-se para sobreviver! O Survive é um evento PvP realizado no Coliseum, onde os jogadores enfrentam seus adversários em batalhas de eliminação.<br />
Derrote outros participantes, preserve suas vidas e permaneça na arena até o fim para conquistar MPoints. Nas partidas do modo Rank, sua colocação também poderá aumentar ou reduzir seus pontos de Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Como Participar</span></span></span><br />
Quando uma sequência do Survive estiver prestes a começar, o servidor enviará avisos com 10, 5 e 1 minuto de antecedência.<br />
Durante o período de inscrição, fale com o NPC do evento:<ul>
<li><span style="font-weight: bold;">Mapa:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Posição:</span> 105, 84<br />
</li></ul>
Após realizar a inscrição, seu personagem será levado para uma área de espera. Quando o período de entrada terminar e as batalhas anteriores forem concluídas, a partida começará automaticamente.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Funcionamento da Batalha</span></span></span><br />
Cada jogador inicia a partida com uma quantidade de vidas definida pelo modo selecionado. Ao ser derrotado e perder uma vida, o personagem retorna para a batalha enquanto ainda possuir vidas disponíveis.<br />
Ao perder todas as vidas:<ul>
<li>Em partidas com vários estágios, o jogador avança para o próximo estágio com todas as vidas restauradas;<br />
</li>
<li>No último estágio, o jogador é eliminado, recebe sua colocação final e pode acompanhar o restante da batalha como espectador.<br />
</li></ul>
O objetivo é sobreviver por mais tempo que os adversários. Quando restar apenas um jogador no último estágio, ele será declarado vencedor.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Regras da Batalha</span></span></span><ul>
<li>A batalha possui duração máxima de <span style="font-weight: bold;">8 minutos</span>;<br />
</li>
<li>Jogadores que permanecerem muito tempo sem se mover ou atacar receberão um aviso e poderão ser removidos por inatividade;<br />
</li>
<li>Caso uma etapa permaneça muito tempo sem eliminações, ela será avançada para impedir que a partida fique parada;<br />
</li>
<li>A cada 10 segundos, os participantes recebem informações sobre o tempo restante, a quantidade de jogadores vivos e suas vidas;<br />
</li>
<li>Sair da arena, desconectar ou ser removido por inatividade pode impedir o recebimento da premiação e, nas partidas Rank, causar perda de pontos.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Modos Disponíveis</span></span></span><br />
O Survive possui diferentes modos de organização. O modo selecionado será informado nos avisos do evento antes do início da inscrição.<ul>
<li><span style="font-weight: bold;">General:</span> Todos os jogadores inscritos participam da mesma batalha.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Os jogadores são separados por classe, criando batalhas exclusivas para cada uma delas.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Os participantes são divididos de acordo com seus Resets e Hunting Level, buscando criar batalhas mais equilibradas.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Os jogadores são separados de acordo com seu nível de Rank. Além dos MPoints, a colocação final poderá adicionar ou retirar pontos de Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Os participantes são pareados em duelos individuais, priorizando adversários com níveis de evolução semelhantes.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Os jogadores são separados primeiro por classe e depois por evolução.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> São criados duelos individuais entre jogadores da mesma classe, priorizando adversários com evolução semelhante.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena é uma versão dinâmica do Survive, na qual os participantes de uma mesma batalha são distribuídos entre várias arenas.<br />
A cada vez que um jogador perde uma vida, ele retorna à batalha em uma arena escolhida aleatoriamente, podendo enfrentar adversários diferentes após cada morte.<br />
Além disso, a cada <span style="font-weight: bold;">60 segundos</span>, os sobreviventes são redistribuídos entre as arenas, que também podem ser reduzidas conforme o número de participantes, concentrando ainda mais os confrontos.<br />
Antes de cada redistribuição, serão exibidos avisos quando restarem 30 e 10 segundos, além de uma contagem regressiva nos últimos segundos.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Configurações das Partidas</span></span></span><br />
Cada modo pode utilizar diferentes quantidades de vidas, estágios e arenas. A configuração selecionada será sorteada automaticamente.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Vidas;<br />
</li>
<li>1 Vida — 5 Estágios;<br />
</li>
<li>3 Vidas — 3 Estágios;<br />
</li>
<li>9 Vidas — Madness Arena Small, com até 30 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Medium, com até 15 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Large, com até 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Vidas;<br />
</li>
<li>2 Vidas — 4 Estágios;<br />
</li>
<li>9 Vidas — Madness Arena, com até 4 arenas para cada nível de Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Vidas — Class/Ascension, com até 3 grupos por classe, nivelados por ascensão;<br />
</li>
<li>3 Vidas — 2 Estágios.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Vidas — Até 10 grupos;<br />
</li>
<li>3 Vidas — 2 Estágios — Até 10 grupos.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Vidas — Duelos sem restrição de classe;<br />
</li>
<li>5 Vidas — Duelos separados por classe.<br />
</li></ul>
Nos modos com vários estágios, vencer sua arena não encerra a participação. Os sobreviventes serão encaminhados para a etapa seguinte até chegarem à batalha final. Ao avançar de estágio, todas as vidas são restauradas.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Recompensas</span></span></span><br />
Todos os participantes que atenderem aos requisitos da premiação receberão MPoints. O valor conquistado considera três fatores:<br />
<ol type="1">
<li>O tempo durante o qual o jogador permaneceu vivo;<br />
</li>
<li>A quantidade de eliminações realizadas;<br />
</li>
<li>A colocação final na batalha.<br />
</li></ol>
Quanto maior for o número de participantes, maiores serão as recompensas destinadas às primeiras colocações.<br />
Quando vários jogadores terminarem empatados na mesma situação, o prêmio correspondente às posições ocupadas será somado e dividido entre eles.<br />
Os modos 1v1 oferecem uma recompensa maior por eliminação, mas um bônus menor pelo tempo de sobrevivência. Outros modos com menor frequência de eliminações também concedem um valor maior por cada kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Partidas Rank</span></span></span><br />
Nas partidas Rank, os MPoints recebidos são multiplicados de acordo com o nível de Rank do jogador:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Além dos MPoints, a colocação final altera a pontuação de Rank:<ul>
<li>Entre os 5% melhores da batalha: <span style="font-weight: bold;">+3 pontos</span>;<br />
</li>
<li>Entre os 25% melhores da batalha: <span style="font-weight: bold;">+2 pontos</span>;<br />
</li>
<li>Entre os 50% melhores da batalha: <span style="font-weight: bold;">+1 ponto</span>;<br />
</li>
<li>Entre os 75% melhores da batalha: <span style="font-weight: bold;">-1 ponto</span>;<br />
</li>
<li>Abaixo dos 75% melhores da batalha: <span style="font-weight: bold;">-2 pontos</span>;<br />
</li>
<li>Sair da arena, desconectar ou ser removido por inatividade antes da premiação: <span style="font-weight: bold;">-2 pontos</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Programação</span></span></span><br />
O Survive é realizado automaticamente durante toda a semana.<ul>
<li><span style="font-weight: bold;">Primeiro horário:</span> segunda-feira, às 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frequência:</span> uma nova sequência a cada 70 minutos;<br />
</li>
<li><span style="font-weight: bold;">Último horário:</span> domingo, às 23:00.<br />
</li></ul>
Em cada horário será preparada uma sequência com três tipos de partida. Os modos são sorteados para manter a programação variada, podendo utilizar uma das seguintes combinações:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 e General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension e General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class e General.<br />
</li></ul>
A primeira partida da sequência possui um período maior de inscrição. As partidas seguintes também abrem suas inscrições antecipadamente, mas aguardam a conclusão das batalhas em andamento antes de iniciarem sua contagem para o começo da luta.<br />
Confira a agenda completa da semana:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Seg (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Ter (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Qua (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Qui (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sex (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sáb (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Dom (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Entre no Coliseum, enfrente seus adversários e prove que você consegue sobreviver até o fim!]]></description>
			<content:encoded><![CDATA[<ul>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=19015" target="_blank">https://megamu.net/forum/showthread.php?tid=19015</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=19017" target="_blank">https://megamu.net/forum/showthread.php?tid=19017</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=19016" target="_blank">https://megamu.net/forum/showthread.php?tid=19016</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=19018" target="_blank">https://megamu.net/forum/showthread.php?tid=19018</a><br />
</li></ul>
<img src="https://i.imgur.com/tE1GSYR.png" border="0" alt="[Imagem: tE1GSYR.png]" /><br />
<br />
<span style="font-size: x-large;"><span style="font-weight: bold;"><span style="color: #993333;">Survive — Batalha PvP no Coliseum</span></span></span><br />
<br />
Prepare-se para sobreviver! O Survive é um evento PvP realizado no Coliseum, onde os jogadores enfrentam seus adversários em batalhas de eliminação.<br />
Derrote outros participantes, preserve suas vidas e permaneça na arena até o fim para conquistar MPoints. Nas partidas do modo Rank, sua colocação também poderá aumentar ou reduzir seus pontos de Rank.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Como Participar</span></span></span><br />
Quando uma sequência do Survive estiver prestes a começar, o servidor enviará avisos com 10, 5 e 1 minuto de antecedência.<br />
Durante o período de inscrição, fale com o NPC do evento:<ul>
<li><span style="font-weight: bold;">Mapa:</span> Coliseum<br />
</li>
<li><span style="font-weight: bold;">Posição:</span> 105, 84<br />
</li></ul>
Após realizar a inscrição, seu personagem será levado para uma área de espera. Quando o período de entrada terminar e as batalhas anteriores forem concluídas, a partida começará automaticamente.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Funcionamento da Batalha</span></span></span><br />
Cada jogador inicia a partida com uma quantidade de vidas definida pelo modo selecionado. Ao ser derrotado e perder uma vida, o personagem retorna para a batalha enquanto ainda possuir vidas disponíveis.<br />
Ao perder todas as vidas:<ul>
<li>Em partidas com vários estágios, o jogador avança para o próximo estágio com todas as vidas restauradas;<br />
</li>
<li>No último estágio, o jogador é eliminado, recebe sua colocação final e pode acompanhar o restante da batalha como espectador.<br />
</li></ul>
O objetivo é sobreviver por mais tempo que os adversários. Quando restar apenas um jogador no último estágio, ele será declarado vencedor.<br />
<img src="https://i.imgur.com/kH6Uvjm.png" width="385" height="331" border="0" alt="[Imagem: kH6Uvjm.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Regras da Batalha</span></span></span><ul>
<li>A batalha possui duração máxima de <span style="font-weight: bold;">8 minutos</span>;<br />
</li>
<li>Jogadores que permanecerem muito tempo sem se mover ou atacar receberão um aviso e poderão ser removidos por inatividade;<br />
</li>
<li>Caso uma etapa permaneça muito tempo sem eliminações, ela será avançada para impedir que a partida fique parada;<br />
</li>
<li>A cada 10 segundos, os participantes recebem informações sobre o tempo restante, a quantidade de jogadores vivos e suas vidas;<br />
</li>
<li>Sair da arena, desconectar ou ser removido por inatividade pode impedir o recebimento da premiação e, nas partidas Rank, causar perda de pontos.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Modos Disponíveis</span></span></span><br />
O Survive possui diferentes modos de organização. O modo selecionado será informado nos avisos do evento antes do início da inscrição.<ul>
<li><span style="font-weight: bold;">General:</span> Todos os jogadores inscritos participam da mesma batalha.<br />
</li>
<li><span style="font-weight: bold;">Class:</span> Os jogadores são separados por classe, criando batalhas exclusivas para cada uma delas.<br />
</li>
<li><span style="font-weight: bold;">Ascension:</span> Os participantes são divididos de acordo com seus Resets e Hunting Level, buscando criar batalhas mais equilibradas.<br />
</li>
<li><span style="font-weight: bold;">Rank:</span> Os jogadores são separados de acordo com seu nível de Rank. Além dos MPoints, a colocação final poderá adicionar ou retirar pontos de Rank.<br />
</li>
<li><span style="font-weight: bold;">1v1:</span> Os participantes são pareados em duelos individuais, priorizando adversários com níveis de evolução semelhantes.<br />
</li>
<li><span style="font-weight: bold;">Class / Ascension:</span> Os jogadores são separados primeiro por classe e depois por evolução.<br />
</li>
<li><span style="font-weight: bold;">Class / 1v1:</span> São criados duelos individuais entre jogadores da mesma classe, priorizando adversários com evolução semelhante.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Madness Arena</span></span></span><br />
Madness Arena é uma versão dinâmica do Survive, na qual os participantes de uma mesma batalha são distribuídos entre várias arenas.<br />
A cada vez que um jogador perde uma vida, ele retorna à batalha em uma arena escolhida aleatoriamente, podendo enfrentar adversários diferentes após cada morte.<br />
Além disso, a cada <span style="font-weight: bold;">60 segundos</span>, os sobreviventes são redistribuídos entre as arenas, que também podem ser reduzidas conforme o número de participantes, concentrando ainda mais os confrontos.<br />
Antes de cada redistribuição, serão exibidos avisos quando restarem 30 e 10 segundos, além de uma contagem regressiva nos últimos segundos.<br />
<img src="https://i.imgur.com/mt2fYzR.png" width="313" height="331" border="0" alt="[Imagem: mt2fYzR.png]" /><br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Configurações das Partidas</span></span></span><br />
Cada modo pode utilizar diferentes quantidades de vidas, estágios e arenas. A configuração selecionada será sorteada automaticamente.<br />
<span style="font-weight: bold;">General</span><ul>
<li>6 Vidas;<br />
</li>
<li>1 Vida — 5 Estágios;<br />
</li>
<li>3 Vidas — 3 Estágios;<br />
</li>
<li>9 Vidas — Madness Arena Small, com até 30 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Medium, com até 15 arenas;<br />
</li>
<li>9 Vidas — Madness Arena Large, com até 6 arenas.<br />
</li></ul>
<span style="font-weight: bold;">Rank</span><ul>
<li>6 Vidas;<br />
</li>
<li>2 Vidas — 4 Estágios;<br />
</li>
<li>9 Vidas — Madness Arena, com até 4 arenas para cada nível de Rank.<br />
</li></ul>
<span style="font-weight: bold;">Class</span><ul>
<li>6 Vidas — Class/Ascension, com até 3 grupos por classe, nivelados por ascensão;<br />
</li>
<li>3 Vidas — 2 Estágios.<br />
</li></ul>
<span style="font-weight: bold;">Ascension</span><ul>
<li>6 Vidas — Até 10 grupos;<br />
</li>
<li>3 Vidas — 2 Estágios — Até 10 grupos.<br />
</li></ul>
<span style="font-weight: bold;">1v1</span><ul>
<li>5 Vidas — Duelos sem restrição de classe;<br />
</li>
<li>5 Vidas — Duelos separados por classe.<br />
</li></ul>
Nos modos com vários estágios, vencer sua arena não encerra a participação. Os sobreviventes serão encaminhados para a etapa seguinte até chegarem à batalha final. Ao avançar de estágio, todas as vidas são restauradas.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Recompensas</span></span></span><br />
Todos os participantes que atenderem aos requisitos da premiação receberão MPoints. O valor conquistado considera três fatores:<br />
<ol type="1">
<li>O tempo durante o qual o jogador permaneceu vivo;<br />
</li>
<li>A quantidade de eliminações realizadas;<br />
</li>
<li>A colocação final na batalha.<br />
</li></ol>
Quanto maior for o número de participantes, maiores serão as recompensas destinadas às primeiras colocações.<br />
Quando vários jogadores terminarem empatados na mesma situação, o prêmio correspondente às posições ocupadas será somado e dividido entre eles.<br />
Os modos 1v1 oferecem uma recompensa maior por eliminação, mas um bônus menor pelo tempo de sobrevivência. Outros modos com menor frequência de eliminações também concedem um valor maior por cada kill.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Partidas Rank</span></span></span><br />
Nas partidas Rank, os MPoints recebidos são multiplicados de acordo com o nível de Rank do jogador:<ul>
<li><span style="font-weight: bold;">Rank 1:</span> 0,75x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 2:</span> 1,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 3:</span> 1,50x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 4:</span> 2,00x MPoints;<br />
</li>
<li><span style="font-weight: bold;">Rank 5:</span> 2,50x MPoints.<br />
</li></ul>
Além dos MPoints, a colocação final altera a pontuação de Rank:<ul>
<li>Entre os 5% melhores da batalha: <span style="font-weight: bold;">+3 pontos</span>;<br />
</li>
<li>Entre os 25% melhores da batalha: <span style="font-weight: bold;">+2 pontos</span>;<br />
</li>
<li>Entre os 50% melhores da batalha: <span style="font-weight: bold;">+1 ponto</span>;<br />
</li>
<li>Entre os 75% melhores da batalha: <span style="font-weight: bold;">-1 ponto</span>;<br />
</li>
<li>Abaixo dos 75% melhores da batalha: <span style="font-weight: bold;">-2 pontos</span>;<br />
</li>
<li>Sair da arena, desconectar ou ser removido por inatividade antes da premiação: <span style="font-weight: bold;">-2 pontos</span>.<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #993333;">Programação</span></span></span><br />
O Survive é realizado automaticamente durante toda a semana.<ul>
<li><span style="font-weight: bold;">Primeiro horário:</span> segunda-feira, às 00:10;<br />
</li>
<li><span style="font-weight: bold;">Frequência:</span> uma nova sequência a cada 70 minutos;<br />
</li>
<li><span style="font-weight: bold;">Último horário:</span> domingo, às 23:00.<br />
</li></ul>
Em cada horário será preparada uma sequência com três tipos de partida. Os modos são sorteados para manter a programação variada, podendo utilizar uma das seguintes combinações:<ul>
<li><span style="font-weight: bold;">A</span>: Class, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">B</span>: Ascension, 1v1 e General;<br />
</li>
<li><span style="font-weight: bold;">C</span>: 1v1, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">D</span>: Class, Ascension e General;<br />
</li>
<li><span style="font-weight: bold;">E</span>: Ascension, Rank e General;<br />
</li>
<li><span style="font-weight: bold;">F</span>: 1v1, Class e General.<br />
</li></ul>
A primeira partida da sequência possui um período maior de inscrição. As partidas seguintes também abrem suas inscrições antecipadamente, mas aguardam a conclusão das batalhas em andamento antes de iniciarem sua contagem para o começo da luta.<br />
Confira a agenda completa da semana:<br />
&lt;style&gt;.survive-table { width: 650px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-size: 14px; text-align: center; background: #ffffff; border: 1px solid #d5d9dd; border-radius: 6px;}.survive-table th { padding: 12px 8px; color: #ffffff; font-weight: 600; white-space: nowrap; background: #303841; border-right: 1px solid #454e58; border-bottom: 1px solid #454e58; transition: background-color 0.15s ease;}.survive-table td { padding: 10px 8px; color: #333333; white-space: nowrap; background: #ffffff; border-right: 1px solid #dfe3e6; border-bottom: 1px solid #dfe3e6; transition: background-color 0.15s ease;}.survive-table tbody tr:nth-child(even) td { background: #f4f6f8;}.survive-table th:last-child,.survive-table td:last-child { border-right: 0;}.survive-table tbody tr:last-child td { border-bottom: 0;}.survive-table:has(tr &gt; :nth-child(1):hover) tr &gt; :nth-child(1) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(2):hover) tr &gt; :nth-child(2) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(3):hover) tr &gt; :nth-child(3) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(4):hover) tr &gt; :nth-child(4) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(5):hover) tr &gt; :nth-child(5) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(6):hover) tr &gt; :nth-child(6) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(7):hover) tr &gt; :nth-child(7) { background: #e7edf3;}.survive-table:has(tr &gt; :nth-child(1):hover) th:nth-child(1),.survive-table:has(tr &gt; :nth-child(2):hover) th:nth-child(2),.survive-table:has(tr &gt; :nth-child(3):hover) th:nth-child(3),.survive-table:has(tr &gt; :nth-child(4):hover) th:nth-child(4),.survive-table:has(tr &gt; :nth-child(5):hover) th:nth-child(5),.survive-table:has(tr &gt; :nth-child(6):hover) th:nth-child(6),.survive-table:has(tr &gt; :nth-child(7):hover) th:nth-child(7) { color: #ffffff; background: #465463;}@media (max-width: 800px) { .survive-table { display: block; overflow-x: auto; font-size: 13px; } .survive-table th, .survive-table td { min-width: 90px; padding: 9px 6px; }}&lt;/style&gt;<br />
&lt;table class="survive-table"&gt;<br />
  &lt;thead&gt;<br />
    &lt;tr&gt;<br />
      &lt;th&gt;Seg (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Ter (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Qua (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Qui (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sex (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Sáb (GMT-3)&lt;/th&gt;<br />
      &lt;th&gt;Dom (GMT-3)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/thead&gt;<br />
  &lt;tbody&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;00:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;00:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;00:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;01:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;00:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;00:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;01:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;01:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;01:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;02:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;01:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;02:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;02:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;02:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;03:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;02:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;03:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;03:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;04:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;03:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;04:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;04:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;03:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;04:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;04:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;05:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;04:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;05:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;05:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;05:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;06:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;06:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;05:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;06:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;06:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;06:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;07:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;07:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;07:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;08:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;07:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;07:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;08:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;08:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;08:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;09:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;08:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;09:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;09:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;09:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;10:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;09:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;10:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;10:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;11:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;10:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;11:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;11:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;10:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;11:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;11:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;12:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;11:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;12:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;12:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;12:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;13:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;13:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;12:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;13:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;13:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;13:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;14:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;14:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;14:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;15:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;14:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;14:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;15:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;15:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;15:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;16:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;15:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;16:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;16:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;16:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;17:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;16:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;17:10 (A)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;17:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;18:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;17:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;18:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;18:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;17:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;18:20 (B)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;18:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;19:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;18:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;19:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;19:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;19:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;20:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;20:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;19:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;20:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;20:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;20:40 (D)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;21:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;21:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;21:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;22:00 (F)&lt;/td&gt;<br />
      &lt;td&gt;21:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;21:50 (E)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;22:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;22:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;22:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;23:10 (A)&lt;/td&gt;<br />
      &lt;td&gt;22:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;23:00 (F)&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td&gt;23:30 &amp;lpar;C&amp;rpar;&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:20 (B)&lt;/td&gt;<br />
      &lt;td&gt;23:50 (E)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
      &lt;td&gt;23:40 (D)&lt;/td&gt;<br />
      &lt;td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
Entre no Coliseum, enfrente seus adversários e prove que você consegue sobreviver até o fim!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Evento] Batalha do Colliseum - 7º Edição - Inscrições Abertas]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=18218</link>
			<pubDate>Mon, 29 Dec 2025 23:42:19 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=18218</guid>
			<description><![CDATA[<span style="color: #333333;"><img src="https://i.imgur.com/THfbs50.jpeg" border="0" alt="[Imagem: THfbs50.jpeg]" /></span><br />
<br />
<span style="font-weight: bold;">Português:</span>  <br />
<span style="color: #333333;">Olá,</span>  <br />
<span style="color: #333333;">Este tópico é dedicado à inscrição das equipes no evento <span style="font-style: italic;"><span style="font-weight: bold;">Batalha do Coliseum</span></span>.  <br />
Todas as informações sobre o evento estão disponíveis neste tópico oficial.</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">1. Inscrição</span></span></span>  <br />
<span style="color: #333333;">O capitão de cada equipe deverá preencher o formulário abaixo, informando o nome da equipe, membros, classe, level e a quantidade de hunt level de cada jogador, conforme o exemplo:</span><br />
<br />
<span style="color: #333333;"><span style="font-weight: bold;">Nome da equipe:</span> MEGAMU</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 1 (Capitão):</span> CORINGA, MG, 1100, 300 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 2:</span> GuiTavish, DL, 1100, 250 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 3:</span> Dharkyn, RF, 1100, 200 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 4:</span> Stroke, SUM, 1100, 100 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 5:</span> Groover, ELF, 1100, 50 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro Reserva:</span> Admin, BK, 1100, 100 Hunt Level</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">2. Considerações</span></span></span><ul>
<li>O Membro 1 será obrigatoriamente o capitão da equipe e deverá contatar a STAFF ou Moderação em caso de dúvidas ou problemas.<br />
</li>
<li>Inscrições fora do padrão serão desconsideradas e o post será removido.<br />
</li>
<li>O limite total de hunt level dos 5 jogadores ativos é de 1000 (mil).<br />
</li>
<li>A soma mínima de hunt level da equipe é de 1 (um).<br />
</li>
<li>Não é permitido mais de um personagem da mesma classe — <span style="font-weight: bold;">são obrigatoriamente 5 classes diferentes</span>.<br />
</li>
<li>Somente personagens com 200 resets ou mais e level acima de 1000 poderão participar.<br />
</li>
<li>As vagas serão preenchidas por ordem de inscrição (máximo de 8 equipes).<br />
</li>
<li>Cada jogador poderá participar de apenas uma equipe.<br />
</li>
<li>Cada equipe contará com 1 membro reserva, que poderá substituir um jogador ou ser usado estrategicamente.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">3. Cronograma</span></span></span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Inscrições:</span> 30/12 às 08:00 (Horário de Brasília)</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Encerramento das inscrições:</span> 12/01 às 17:00 ou até o preenchimento das vagas</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Sorteio das chaves:</span> 12/01 às 20:30</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Início do evento:</span> 12/01 às 20:40</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">4. Premiação</span></span></span><br />
<span style="color: #333333;"><span style="font-weight: bold;">1º lugar:</span> Solyd Symbol (15 dias) + Wing of Power (15 dias) + 20.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">2º lugar:</span> Solyd Symbol (10 dias) + Wing of Power (10 dias) + 15.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">3º lugar:</span> Solyd Symbol (5 dias) + Wing of Power (5 dias) + 10.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">4º lugar:</span> Solyd Symbol (5 dias) + 5.000 Ruuds</span><br />
<br />
<span style="color: #333333;">Obs.: A premiação será entregue somente a 5 membros da equipe. Caso o reserva receba, um dos titulares não será premiado.</span><br />
<br />
<hr />
<br />
<span style="font-weight: bold;">English:</span>  <br />
<span style="color: #333333;">Hello,</span>  <br />
This topic is dedicated to team registration for the event <span style="font-weight: bold;">Battle of the Coliseum</span>.  <br />
All information about the event can be found in the official topic.<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">1. Registration</span></span>  <br />
The team captain must fill out the form below, providing the team name, members, class, level, and each player’s hunt level, following the example:<br />
<br />
<span style="font-weight: bold;">Team Name:</span> MEGAMU  <br />
<span style="font-weight: bold;">Member 1 (Captain):</span> CORINGA, MG, 1100, 300 Hunt Level  <br />
<span style="font-weight: bold;">Member 2:</span> GuiTavish, DL, 1100, 250 Hunt Level  <br />
<span style="font-weight: bold;">Member 3:</span> Dharkyn, RF, 1100, 200 Hunt Level  <br />
<span style="font-weight: bold;">Member 4:</span> Stroke, SUM, 1100, 100 Hunt Level  <br />
<span style="font-weight: bold;">Member 5:</span> Groover, ELF, 1100, 50 Hunt Level  <br />
<span style="font-weight: bold;">Reserve Member:</span> Admin, BK, 1100, 100 Hunt Level<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">2. Considerations</span></span><ul>
<li>Member 1 will be the team captain and must contact STAFF or Moderation in case of questions or issues.<br />
</li>
<li>Registrations that do not follow the required format will be discarded.<br />
</li>
<li>The total hunt level limit of the 5 active players is 1000.<br />
</li>
<li>The minimum total hunt level for the team is 1.<br />
</li>
<li>More than one character of the same class is not allowed — <span style="font-weight: bold;">5 different classes are mandatory</span>.<br />
</li>
<li>Only characters with 200 resets or more and level above 1000 are allowed.<br />
</li>
<li>Slots are filled in order of registration (maximum of 8 teams).<br />
</li>
<li>Each player may participate in only one team.<br />
</li>
<li>Each team will have 1 reserve member, who may replace a player or be used strategically.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">3. Schedule</span></span><br />
<span style="font-weight: bold;">Registrations:</span> 12/30 at 08:00 (Brasília Time)  <br />
<span style="font-weight: bold;">Registration deadline:</span> 01/12 at 17:00  <br />
<span style="font-weight: bold;">Bracket draw:</span> 01/12 at 20:30  <br />
<span style="font-weight: bold;">Event start:</span> 01/12 at 20:40<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">4. Rewards</span></span><br />
<span style="font-weight: bold;">1st place:</span> Solyd Symbol (15 days) + Wing of Power (15 days) + 20,000 Ruuds  <br />
<span style="font-weight: bold;">2nd place:</span> Solyd Symbol (10 days) + Wing of Power (10 days) + 15,000 Ruuds  <br />
<span style="font-weight: bold;">3rd place:</span> Solyd Symbol (5 days) + Wing of Power (5 days) + 10,000 Ruuds  <br />
<span style="font-weight: bold;">4th place:</span> Solyd Symbol (5 days) + 5,000 Ruuds  <br />
<br />
<span style="color: #333333;">Note: Rewards will be delivered to only 5 team members. If the reserve receives the reward, one of the main players will not.</span><br />
<br />
<hr />
<br />
<span style="font-weight: bold;">Español:</span>  <br />
<span style="color: #333333;">Hola,</span>  <br />
Este tema está dedicado a la inscripción de los equipos en el evento <span style="font-weight: bold;">Batalla del Coliseum</span>.  <br />
Toda la información del evento se encuentra en el tema oficial.<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">1. Inscripción</span></span>  <br />
El capitán de cada equipo deberá completar el siguiente formulario con el nombre del equipo, miembros, clase, nivel y cantidad de <span style="font-style: italic;">hunt level</span>, según el ejemplo:<br />
<br />
<span style="font-weight: bold;">Nombre del equipo:</span> MEGAMU  <br />
<span style="font-weight: bold;">Miembro 1 (Capitán):</span> CORINGA, MG, 1100, 300 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 2:</span> GuiTavish, DL, 1100, 250 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 3:</span> Dharkyn, RF, 1100, 200 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 4:</span> Stroke, SUM, 1100, 100 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 5:</span> Groover, ELF, 1100, 50 Hunt Level  <br />
<span style="font-weight: bold;">Miembro Suplente:</span> Admin, BK, 1100, 100 Hunt Level<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">2. Consideraciones</span></span><ul>
<li>El Miembro 1 será obligatoriamente el capitán del equipo.<br />
</li>
<li>Inscripciones fuera del formato serán descartadas.<br />
</li>
<li>El límite total de hunt level de los 5 jugadores activos es de 1000.<br />
</li>
<li>El mínimo total de hunt level del equipo es de 1.<br />
</li>
<li>No se permite repetir clases — <span style="font-weight: bold;">5 clases diferentes obligatorias</span>.<br />
</li>
<li>Solo personajes con 200 resets o más y nivel superior a 1000.<br />
</li>
<li>Las vacantes se asignan por orden de inscripción (máx. 8 equipos).<br />
</li>
<li>Cada jugador solo podrá participar en un equipo.<br />
</li>
<li>Cada equipo contará con 1 miembro suplente.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">3. Cronograma</span></span><br />
<span style="font-weight: bold;">Inscripciones:</span> 30/12 a las 08:00  <br />
<span style="font-weight: bold;">Cierre:</span> 12/01 a las 17:00  <br />
<span style="font-weight: bold;">Sorteo:</span> 12/01 a las 20:30  <br />
<span style="font-weight: bold;">Inicio del evento:</span> 12/01 a las 20:40<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">4. Premiación</span></span><br />
<span style="font-weight: bold;">1º lugar:</span> Solyd Symbol (15 días) + Wing of Power (15 días) + 20.000 Ruuds  <br />
<span style="font-weight: bold;">2º lugar:</span> Solyd Symbol (10 días) + Wing of Power (10 días) + 15.000 Ruuds  <br />
<span style="font-weight: bold;">3º lugar:</span> Solyd Symbol (5 días) + Wing of Power (5 días) + 10.000 Ruuds  <br />
<span style="font-weight: bold;">4º lugar:</span> Solyd Symbol (5 días) + 5.000 Ruuds  <br />
<br />
<span style="color: #333333;">Obs.: La premiación será entregada solo a 5 miembros del equipo.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;"><img src="https://i.imgur.com/THfbs50.jpeg" border="0" alt="[Imagem: THfbs50.jpeg]" /></span><br />
<br />
<span style="font-weight: bold;">Português:</span>  <br />
<span style="color: #333333;">Olá,</span>  <br />
<span style="color: #333333;">Este tópico é dedicado à inscrição das equipes no evento <span style="font-style: italic;"><span style="font-weight: bold;">Batalha do Coliseum</span></span>.  <br />
Todas as informações sobre o evento estão disponíveis neste tópico oficial.</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">1. Inscrição</span></span></span>  <br />
<span style="color: #333333;">O capitão de cada equipe deverá preencher o formulário abaixo, informando o nome da equipe, membros, classe, level e a quantidade de hunt level de cada jogador, conforme o exemplo:</span><br />
<br />
<span style="color: #333333;"><span style="font-weight: bold;">Nome da equipe:</span> MEGAMU</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 1 (Capitão):</span> CORINGA, MG, 1100, 300 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 2:</span> GuiTavish, DL, 1100, 250 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 3:</span> Dharkyn, RF, 1100, 200 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 4:</span> Stroke, SUM, 1100, 100 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro 5:</span> Groover, ELF, 1100, 50 Hunt Level</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Membro Reserva:</span> Admin, BK, 1100, 100 Hunt Level</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">2. Considerações</span></span></span><ul>
<li>O Membro 1 será obrigatoriamente o capitão da equipe e deverá contatar a STAFF ou Moderação em caso de dúvidas ou problemas.<br />
</li>
<li>Inscrições fora do padrão serão desconsideradas e o post será removido.<br />
</li>
<li>O limite total de hunt level dos 5 jogadores ativos é de 1000 (mil).<br />
</li>
<li>A soma mínima de hunt level da equipe é de 1 (um).<br />
</li>
<li>Não é permitido mais de um personagem da mesma classe — <span style="font-weight: bold;">são obrigatoriamente 5 classes diferentes</span>.<br />
</li>
<li>Somente personagens com 200 resets ou mais e level acima de 1000 poderão participar.<br />
</li>
<li>As vagas serão preenchidas por ordem de inscrição (máximo de 8 equipes).<br />
</li>
<li>Cada jogador poderá participar de apenas uma equipe.<br />
</li>
<li>Cada equipe contará com 1 membro reserva, que poderá substituir um jogador ou ser usado estrategicamente.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">3. Cronograma</span></span></span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Inscrições:</span> 30/12 às 08:00 (Horário de Brasília)</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Encerramento das inscrições:</span> 12/01 às 17:00 ou até o preenchimento das vagas</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Sorteio das chaves:</span> 12/01 às 20:30</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">Início do evento:</span> 12/01 às 20:40</span><br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;"><span style="font-style: italic;">4. Premiação</span></span></span><br />
<span style="color: #333333;"><span style="font-weight: bold;">1º lugar:</span> Solyd Symbol (15 dias) + Wing of Power (15 dias) + 20.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">2º lugar:</span> Solyd Symbol (10 dias) + Wing of Power (10 dias) + 15.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">3º lugar:</span> Solyd Symbol (5 dias) + Wing of Power (5 dias) + 10.000 Ruuds</span>  <br />
<span style="color: #333333;"><span style="font-weight: bold;">4º lugar:</span> Solyd Symbol (5 dias) + 5.000 Ruuds</span><br />
<br />
<span style="color: #333333;">Obs.: A premiação será entregue somente a 5 membros da equipe. Caso o reserva receba, um dos titulares não será premiado.</span><br />
<br />
<hr />
<br />
<span style="font-weight: bold;">English:</span>  <br />
<span style="color: #333333;">Hello,</span>  <br />
This topic is dedicated to team registration for the event <span style="font-weight: bold;">Battle of the Coliseum</span>.  <br />
All information about the event can be found in the official topic.<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">1. Registration</span></span>  <br />
The team captain must fill out the form below, providing the team name, members, class, level, and each player’s hunt level, following the example:<br />
<br />
<span style="font-weight: bold;">Team Name:</span> MEGAMU  <br />
<span style="font-weight: bold;">Member 1 (Captain):</span> CORINGA, MG, 1100, 300 Hunt Level  <br />
<span style="font-weight: bold;">Member 2:</span> GuiTavish, DL, 1100, 250 Hunt Level  <br />
<span style="font-weight: bold;">Member 3:</span> Dharkyn, RF, 1100, 200 Hunt Level  <br />
<span style="font-weight: bold;">Member 4:</span> Stroke, SUM, 1100, 100 Hunt Level  <br />
<span style="font-weight: bold;">Member 5:</span> Groover, ELF, 1100, 50 Hunt Level  <br />
<span style="font-weight: bold;">Reserve Member:</span> Admin, BK, 1100, 100 Hunt Level<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">2. Considerations</span></span><ul>
<li>Member 1 will be the team captain and must contact STAFF or Moderation in case of questions or issues.<br />
</li>
<li>Registrations that do not follow the required format will be discarded.<br />
</li>
<li>The total hunt level limit of the 5 active players is 1000.<br />
</li>
<li>The minimum total hunt level for the team is 1.<br />
</li>
<li>More than one character of the same class is not allowed — <span style="font-weight: bold;">5 different classes are mandatory</span>.<br />
</li>
<li>Only characters with 200 resets or more and level above 1000 are allowed.<br />
</li>
<li>Slots are filled in order of registration (maximum of 8 teams).<br />
</li>
<li>Each player may participate in only one team.<br />
</li>
<li>Each team will have 1 reserve member, who may replace a player or be used strategically.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">3. Schedule</span></span><br />
<span style="font-weight: bold;">Registrations:</span> 12/30 at 08:00 (Brasília Time)  <br />
<span style="font-weight: bold;">Registration deadline:</span> 01/12 at 17:00  <br />
<span style="font-weight: bold;">Bracket draw:</span> 01/12 at 20:30  <br />
<span style="font-weight: bold;">Event start:</span> 01/12 at 20:40<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">4. Rewards</span></span><br />
<span style="font-weight: bold;">1st place:</span> Solyd Symbol (15 days) + Wing of Power (15 days) + 20,000 Ruuds  <br />
<span style="font-weight: bold;">2nd place:</span> Solyd Symbol (10 days) + Wing of Power (10 days) + 15,000 Ruuds  <br />
<span style="font-weight: bold;">3rd place:</span> Solyd Symbol (5 days) + Wing of Power (5 days) + 10,000 Ruuds  <br />
<span style="font-weight: bold;">4th place:</span> Solyd Symbol (5 days) + 5,000 Ruuds  <br />
<br />
<span style="color: #333333;">Note: Rewards will be delivered to only 5 team members. If the reserve receives the reward, one of the main players will not.</span><br />
<br />
<hr />
<br />
<span style="font-weight: bold;">Español:</span>  <br />
<span style="color: #333333;">Hola,</span>  <br />
Este tema está dedicado a la inscripción de los equipos en el evento <span style="font-weight: bold;">Batalla del Coliseum</span>.  <br />
Toda la información del evento se encuentra en el tema oficial.<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">1. Inscripción</span></span>  <br />
El capitán de cada equipo deberá completar el siguiente formulario con el nombre del equipo, miembros, clase, nivel y cantidad de <span style="font-style: italic;">hunt level</span>, según el ejemplo:<br />
<br />
<span style="font-weight: bold;">Nombre del equipo:</span> MEGAMU  <br />
<span style="font-weight: bold;">Miembro 1 (Capitán):</span> CORINGA, MG, 1100, 300 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 2:</span> GuiTavish, DL, 1100, 250 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 3:</span> Dharkyn, RF, 1100, 200 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 4:</span> Stroke, SUM, 1100, 100 Hunt Level  <br />
<span style="font-weight: bold;">Miembro 5:</span> Groover, ELF, 1100, 50 Hunt Level  <br />
<span style="font-weight: bold;">Miembro Suplente:</span> Admin, BK, 1100, 100 Hunt Level<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">2. Consideraciones</span></span><ul>
<li>El Miembro 1 será obligatoriamente el capitán del equipo.<br />
</li>
<li>Inscripciones fuera del formato serán descartadas.<br />
</li>
<li>El límite total de hunt level de los 5 jugadores activos es de 1000.<br />
</li>
<li>El mínimo total de hunt level del equipo es de 1.<br />
</li>
<li>No se permite repetir clases — <span style="font-weight: bold;">5 clases diferentes obligatorias</span>.<br />
</li>
<li>Solo personajes con 200 resets o más y nivel superior a 1000.<br />
</li>
<li>Las vacantes se asignan por orden de inscripción (máx. 8 equipos).<br />
</li>
<li>Cada jugador solo podrá participar en un equipo.<br />
</li>
<li>Cada equipo contará con 1 miembro suplente.<br />
</li></ul>
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">3. Cronograma</span></span><br />
<span style="font-weight: bold;">Inscripciones:</span> 30/12 a las 08:00  <br />
<span style="font-weight: bold;">Cierre:</span> 12/01 a las 17:00  <br />
<span style="font-weight: bold;">Sorteo:</span> 12/01 a las 20:30  <br />
<span style="font-weight: bold;">Inicio del evento:</span> 12/01 a las 20:40<br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">4. Premiación</span></span><br />
<span style="font-weight: bold;">1º lugar:</span> Solyd Symbol (15 días) + Wing of Power (15 días) + 20.000 Ruuds  <br />
<span style="font-weight: bold;">2º lugar:</span> Solyd Symbol (10 días) + Wing of Power (10 días) + 15.000 Ruuds  <br />
<span style="font-weight: bold;">3º lugar:</span> Solyd Symbol (5 días) + Wing of Power (5 días) + 10.000 Ruuds  <br />
<span style="font-weight: bold;">4º lugar:</span> Solyd Symbol (5 días) + 5.000 Ruuds  <br />
<br />
<span style="color: #333333;">Obs.: La premiación será entregada solo a 5 miembros del equipo.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Việt Nam][sự kiện] illusion temple]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16516</link>
			<pubDate>Fri, 14 Feb 2025 16:48:46 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16516</guid>
			<description><![CDATA[<span style="font-weight: bold;">Sự kiện Đền Ảo Ảnh</span><br />
<br />
Đền Ảo Ảnh là một sự kiện cạnh tranh nơi hai đội, mỗi đội gồm 5 người chơi, đối đầu theo phong cách "Cướp Cờ". Mục tiêu là lấy được vật phẩm thần thánh và mang nó về một trong các căn cứ, trong khi đội đối phương cũng cố gắng làm điều tương tự và loại bỏ đội của bạn. Chiến lược và làm việc nhóm là yếu tố then chốt để đảm bảo chiến thắng!<br />
<br />
<span style="font-weight: bold;">Hệ thống Xếp hạng</span><br />
<br />
Máy chủ của chúng tôi có hệ thống xếp hạng độc quyền, giúp sự kiện trở nên cạnh tranh hơn và công bằng cho tất cả người chơi. Để xem hạng và điểm số của nhân vật, chỉ cần sử dụng lệnh `/rank`.<br />
<br />
Điểm xếp hạng:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Chiến thắng: +3 Điểm&lt;/li&gt;<br />
  &lt;li&gt;Thua: -2 Điểm&lt;/li&gt;<br />
  &lt;li&gt;Bỏ cuộc: -5 Điểm&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Những điểm này sẽ được cộng hoặc trừ dựa trên kết quả tham gia sự kiện của bạn, ảnh hưởng đến hạng của bạn.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Hệ thống Xếp hạng&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Hạng&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Khoảng điểm&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Cách truy cập bản đồ NPC</span><br />
<br />
Để tham gia Đền Ảo Ảnh, bạn cần vật phẩm "Cuộn Giấy Cổ", có thể kiếm được bằng cách tiêu diệt một quái vật ảo ảnh đặc biệt xuất hiện trên tất cả các bản đồ (mỗi bản đồ một con). Quái vật này sẽ hồi sinh sau mỗi 90 phút. Dưới đây là hình ảnh minh họa về một trong những quái vật đó.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
Khi có Cuộn Giấy Cổ trong túi đồ, bạn có thể truy cập bản đồ NPC Mirage:<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;Bàn phím: Nhấn M và chọn tùy chọn 'Đền Ảo Ảnh'.&lt;/li&gt;<br />
  &lt;li&gt;Điện thoại: Chạm vào biểu tượng chung ở góc trên bên phải của MEGAHELPER, chọn tùy chọn bản đồ, sau đó chọn đền ảo ảnh.&lt;/li&gt;<br />
  &lt;li&gt;Lệnh: Sử dụng `/m illusion` hoặc `/automove illusion` để tự động di chuyển đến bản đồ NPC ngay khi sự kiện được thông báo.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Chú ý:</span></span> Hãy đảm bảo bạn đạt đủ hạng cần thiết để tham gia sự kiện. Nếu không, bạn sẽ tự động bị di chuyển đến bản đồ Quảng trường Sự kiện ngay khi hồi sinh tại bản đồ NPC Mirage.<br />
<br />
Sau đó, nói chuyện với NPC Mirage để tự động di chuyển đến khu vực chờ.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
Trong khu vực chờ, bạn có thể thấy những người chơi đã tham gia sự kiện. Cần tối thiểu 4 người chơi để bắt đầu, với tối đa 10 người chơi.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Bắt đầu sự kiện</span><br />
<br />
Ngay khi sự kiện bắt đầu, người chơi sẽ được chia thành hai đội:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Đội Vàng&lt;/li&gt;<br />
  &lt;li&gt;Đội Xanh&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
Sau 1 phút chờ đợi, sự kiện bắt đầu với thông báo 'Bắt đầu'. Mục tiêu ban đầu là di chuyển đến trung tâm bản đồ và chiếm lấy vật phẩm thần thánh, nằm cùng với NPC Tượng Đá.<br />
<br />
Khi nhấp vào Tượng Đá, một bộ đếm thời gian 15 giây sẽ bắt đầu, trong thời gian này bạn sẽ dễ bị tấn công bởi kẻ địch.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
Sau 15 giây, vật phẩm Nước Lâu Đài Bị Nguyền Rủa sẽ rơi xuống.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Hiệu ứng và Giao nộp Vật phẩm</span><br />
<br />
Khi bạn nhặt vật phẩm, nhân vật của bạn sẽ bị giảm tốc độ, trở thành mục tiêu dễ dàng cho đội đối phương. Để giao nộp vật phẩm, hãy đến một trong các căn cứ trên bản đồ và nhấp chuột. Khi nhấp, một bộ đếm ngược 15 giây sẽ bắt đầu, trong thời gian này bạn sẽ hoàn toàn dễ bị tấn công.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Quái vật trên đường đi</span><br />
<br />
Trên đường đến căn cứ, bạn sẽ gặp ba loại quái vật, được thiết kế để làm sự kiện thêm thử thách. Hãy cảnh giác với từng loại!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Quái vật Ảo Ảnh&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Quái vật&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mô tả&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng làm choáng kẻ địch, gây hiệu ứng tê liệt khiến chúng không thể di chuyển hoặc hành động trong thời gian ngắn.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng đóng băng kẻ địch, gây hiệu ứng tê liệt khiến chúng không thể di chuyển hoặc hành động trong thời gian ngắn.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng bắn một tia điện mạnh mẽ, đẩy kẻ địch sang hướng khác.&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Điểm số và Kỹ năng Độc quyền</span><br />
<br />
Tiêu diệt quái vật và người chơi sẽ tạo ra điểm số, có thể dùng để kích hoạt các kỹ năng độc quyền trong sự kiện.<br />
&lt;ul&gt;<br />
  &lt;li&gt;Tiêu diệt quái vật: Nhận 2 điểm + cơ hội rơi Stardust (nếu bạn có hơn 190 lần reset) hoặc Ruud (nếu bạn có ít hơn 190 lần reset).&lt;/li&gt;<br />
  &lt;li&gt;Tiêu diệt người chơi: Nhận 5 điểm + cơ hội rơi Stardust (nếu bạn có hơn 190 lần reset) hoặc Ruud (nếu bạn có ít hơn 190 lần reset).&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Kỹ năng Độc quyền: Các kỹ năng sau có thể được kích hoạt trong sự kiện:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Kỹ năng và Hiệu ứng&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Kỹ năng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mô tả&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Thời gian hồi chiêu&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Chi phí sử dụng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Thời lượng&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Bùa Bảo vệ&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tạo ra một lá chắn tạm thời hấp thụ 100% sát thương.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 giây&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Bùa Hạn chế&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tạm thời làm tê liệt kẻ địch.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 giây&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Bùa Truy đuổi&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Dịch chuyển đến vị trí hiện tại của nhân vật đã nhặt được Thánh tích.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Đốt cháy Khiên&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Giảm 50% giá trị khiên hiện tại (SD) của mục tiêu.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Để chọn kỹ năng, sử dụng các phím A, B, D và F, sau đó nhấn Shift + chuột phải để kích hoạt.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Chú ý:</span></span> Bạn cần ít nhất 90 điểm tiêu diệt để sử dụng kỹ năng.<br />
<br />
<span style="font-weight: bold;">Kết thúc sự kiện và Tiêu chí Chiến thắng</span><br />
<br />
Trong sự kiện Đền Ảo Ảnh, mục tiêu là đạt 5 điểm để giành chiến thắng, nhưng hãy nhớ: đội có nhiều điểm nhất không phải lúc nào cũng thắng.<br />
<br />
Điểm số:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Điểm giao nộp vật phẩm: Hiển thị ở góc dưới bên phải màn hình.&lt;/li&gt;<br />
  &lt;li&gt;Điểm tiêu diệt: Hiển thị trong chat khi hệ thống "System" hoạt động.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Ví dụ về cách tính điểm:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Ví dụ 1: Nếu Đội A đạt 1 điểm và Đội B không đạt điểm nào: Đội A THẮNG.&lt;/li&gt;<br />
  &lt;li&gt;Ví dụ 2: Nếu Đội A đạt 1 điểm và Đội B cũng đạt 1 điểm, nhưng Đội A tiêu diệt nhiều quái vật và người chơi hơn Đội B: Đội A THẮNG.&lt;/li&gt;<br />
  &lt;li&gt;Ví dụ 3: Nếu Đội A đạt 3 điểm và Đội B đạt 1 điểm, nhưng Đội B tiêu diệt nhiều quái vật và người chơi hơn Đội A: Đội B THẮNG.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Quan trọng:</span></span> Để xác nhận điểm số và đảm bảo chiến thắng, đội phải có ít nhất 1 điểm, được tính bằng cách giao nộp vật phẩm. Nếu không có điểm này, chiến thắng sẽ không hợp lệ, ngay cả khi có điểm tiêu diệt cao nhất.<br />
<br />
<span style="font-weight: bold;">Phần thưởng</span><br />
<br />
Với việc giới thiệu hệ thống xếp hạng, phần thưởng đã được cải tiến để hấp dẫn hơn và mang lại nhiều lợi ích hơn cho người chơi. Dưới đây là bảng phần thưởng dựa trên hạng và các phần thưởng bổ sung có thể nhận được trong sự kiện.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Xếp hạng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Phần Thưởng Cố Định&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Valuable Jar 掉落&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 活跃狩猎&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 活跃狩猎&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;掉落选项&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;普通掉落&lt;br&gt;(每名玩家 2 个)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;br&gt;(无归属)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Hũ quà cố định sẽ được gửi trực tiếp vào Hộp Cứu hộ của nhân vật. Để truy cập, chỉ cần nhấn phím 'K'. Nếu bạn đang dùng điện thoại, hãy chạm vào biểu tượng menu và chọn 'Phần thưởng'.<br />
<br />
<span style="font-weight: bold;">Chống AFK và Chống Gian lận</span><br />
<br />
Như trong mọi trò chơi, có những người chơi cố gắng phá hoại sự kiện bằng cách ở trạng thái vắng mặt / "AFK" (Away From Keyboard). Để chống lại điều này, hệ thống chống AFK mới đã được triển khai trong Đền Ảo Ảnh.<br />
<br />
Quy tắc chống AFK:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Thời gian tối đa không di chuyển: 50 giây.&lt;/li&gt;<br />
  &lt;li&gt;Sau khi vượt quá giới hạn: Nhân vật sẽ tự động bị đưa ra khỏi sự kiện.&lt;/li&gt;<br />
  &lt;li&gt;Cảnh báo: Trước khi áp dụng hình phạt, cảnh báo sẽ hiển thị trên màn hình để thông báo cho người chơi rằng họ đang gần đạt đến giới hạn không hoạt động.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Cần lưu ý rằng bất kỳ người chơi nào bị phát hiện gian lận sẽ phải đối mặt với các hình phạt từ cấm 1 ngày đến cấm vĩnh viễn, tùy thuộc vào mức độ nghiêm trọng và tần suất vi phạm. Mục tiêu là đảm bảo tất cả người chơi tham gia tích cực vào sự kiện, tạo ra trải nghiệm công bằng và cạnh tranh hơn cho mọi người.<br />
<br />
Hướng dẫn cách đổi Stardust lấy Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Sự kiện Đền Ảo Ảnh</span><br />
<br />
Đền Ảo Ảnh là một sự kiện cạnh tranh nơi hai đội, mỗi đội gồm 5 người chơi, đối đầu theo phong cách "Cướp Cờ". Mục tiêu là lấy được vật phẩm thần thánh và mang nó về một trong các căn cứ, trong khi đội đối phương cũng cố gắng làm điều tương tự và loại bỏ đội của bạn. Chiến lược và làm việc nhóm là yếu tố then chốt để đảm bảo chiến thắng!<br />
<br />
<span style="font-weight: bold;">Hệ thống Xếp hạng</span><br />
<br />
Máy chủ của chúng tôi có hệ thống xếp hạng độc quyền, giúp sự kiện trở nên cạnh tranh hơn và công bằng cho tất cả người chơi. Để xem hạng và điểm số của nhân vật, chỉ cần sử dụng lệnh `/rank`.<br />
<br />
Điểm xếp hạng:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Chiến thắng: +3 Điểm&lt;/li&gt;<br />
  &lt;li&gt;Thua: -2 Điểm&lt;/li&gt;<br />
  &lt;li&gt;Bỏ cuộc: -5 Điểm&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Những điểm này sẽ được cộng hoặc trừ dựa trên kết quả tham gia sự kiện của bạn, ảnh hưởng đến hạng của bạn.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Hệ thống Xếp hạng&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Hạng&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Khoảng điểm&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Hạng 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Điểm&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Cách truy cập bản đồ NPC</span><br />
<br />
Để tham gia Đền Ảo Ảnh, bạn cần vật phẩm "Cuộn Giấy Cổ", có thể kiếm được bằng cách tiêu diệt một quái vật ảo ảnh đặc biệt xuất hiện trên tất cả các bản đồ (mỗi bản đồ một con). Quái vật này sẽ hồi sinh sau mỗi 90 phút. Dưới đây là hình ảnh minh họa về một trong những quái vật đó.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
Khi có Cuộn Giấy Cổ trong túi đồ, bạn có thể truy cập bản đồ NPC Mirage:<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;Bàn phím: Nhấn M và chọn tùy chọn 'Đền Ảo Ảnh'.&lt;/li&gt;<br />
  &lt;li&gt;Điện thoại: Chạm vào biểu tượng chung ở góc trên bên phải của MEGAHELPER, chọn tùy chọn bản đồ, sau đó chọn đền ảo ảnh.&lt;/li&gt;<br />
  &lt;li&gt;Lệnh: Sử dụng `/m illusion` hoặc `/automove illusion` để tự động di chuyển đến bản đồ NPC ngay khi sự kiện được thông báo.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Chú ý:</span></span> Hãy đảm bảo bạn đạt đủ hạng cần thiết để tham gia sự kiện. Nếu không, bạn sẽ tự động bị di chuyển đến bản đồ Quảng trường Sự kiện ngay khi hồi sinh tại bản đồ NPC Mirage.<br />
<br />
Sau đó, nói chuyện với NPC Mirage để tự động di chuyển đến khu vực chờ.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
Trong khu vực chờ, bạn có thể thấy những người chơi đã tham gia sự kiện. Cần tối thiểu 4 người chơi để bắt đầu, với tối đa 10 người chơi.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Bắt đầu sự kiện</span><br />
<br />
Ngay khi sự kiện bắt đầu, người chơi sẽ được chia thành hai đội:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Đội Vàng&lt;/li&gt;<br />
  &lt;li&gt;Đội Xanh&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
Sau 1 phút chờ đợi, sự kiện bắt đầu với thông báo 'Bắt đầu'. Mục tiêu ban đầu là di chuyển đến trung tâm bản đồ và chiếm lấy vật phẩm thần thánh, nằm cùng với NPC Tượng Đá.<br />
<br />
Khi nhấp vào Tượng Đá, một bộ đếm thời gian 15 giây sẽ bắt đầu, trong thời gian này bạn sẽ dễ bị tấn công bởi kẻ địch.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
Sau 15 giây, vật phẩm Nước Lâu Đài Bị Nguyền Rủa sẽ rơi xuống.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Hiệu ứng và Giao nộp Vật phẩm</span><br />
<br />
Khi bạn nhặt vật phẩm, nhân vật của bạn sẽ bị giảm tốc độ, trở thành mục tiêu dễ dàng cho đội đối phương. Để giao nộp vật phẩm, hãy đến một trong các căn cứ trên bản đồ và nhấp chuột. Khi nhấp, một bộ đếm ngược 15 giây sẽ bắt đầu, trong thời gian này bạn sẽ hoàn toàn dễ bị tấn công.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Quái vật trên đường đi</span><br />
<br />
Trên đường đến căn cứ, bạn sẽ gặp ba loại quái vật, được thiết kế để làm sự kiện thêm thử thách. Hãy cảnh giác với từng loại!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Quái vật Ảo Ảnh&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Quái vật&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mô tả&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng làm choáng kẻ địch, gây hiệu ứng tê liệt khiến chúng không thể di chuyển hoặc hành động trong thời gian ngắn.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng đóng băng kẻ địch, gây hiệu ứng tê liệt khiến chúng không thể di chuyển hoặc hành động trong thời gian ngắn.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Có khả năng bắn một tia điện mạnh mẽ, đẩy kẻ địch sang hướng khác.&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Điểm số và Kỹ năng Độc quyền</span><br />
<br />
Tiêu diệt quái vật và người chơi sẽ tạo ra điểm số, có thể dùng để kích hoạt các kỹ năng độc quyền trong sự kiện.<br />
&lt;ul&gt;<br />
  &lt;li&gt;Tiêu diệt quái vật: Nhận 2 điểm + cơ hội rơi Stardust (nếu bạn có hơn 190 lần reset) hoặc Ruud (nếu bạn có ít hơn 190 lần reset).&lt;/li&gt;<br />
  &lt;li&gt;Tiêu diệt người chơi: Nhận 5 điểm + cơ hội rơi Stardust (nếu bạn có hơn 190 lần reset) hoặc Ruud (nếu bạn có ít hơn 190 lần reset).&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Kỹ năng Độc quyền: Các kỹ năng sau có thể được kích hoạt trong sự kiện:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Kỹ năng và Hiệu ứng&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Kỹ năng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mô tả&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Thời gian hồi chiêu&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Chi phí sử dụng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Thời lượng&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Bùa Bảo vệ&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tạo ra một lá chắn tạm thời hấp thụ 100% sát thương.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 giây&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Bùa Hạn chế&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tạm thời làm tê liệt kẻ địch.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 giây&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Bùa Truy đuổi&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Dịch chuyển đến vị trí hiện tại của nhân vật đã nhặt được Thánh tích.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Đốt cháy Khiên&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Giảm 50% giá trị khiên hiện tại (SD) của mục tiêu.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 giây&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Điểm tiêu diệt&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Để chọn kỹ năng, sử dụng các phím A, B, D và F, sau đó nhấn Shift + chuột phải để kích hoạt.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Chú ý:</span></span> Bạn cần ít nhất 90 điểm tiêu diệt để sử dụng kỹ năng.<br />
<br />
<span style="font-weight: bold;">Kết thúc sự kiện và Tiêu chí Chiến thắng</span><br />
<br />
Trong sự kiện Đền Ảo Ảnh, mục tiêu là đạt 5 điểm để giành chiến thắng, nhưng hãy nhớ: đội có nhiều điểm nhất không phải lúc nào cũng thắng.<br />
<br />
Điểm số:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Điểm giao nộp vật phẩm: Hiển thị ở góc dưới bên phải màn hình.&lt;/li&gt;<br />
  &lt;li&gt;Điểm tiêu diệt: Hiển thị trong chat khi hệ thống "System" hoạt động.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Ví dụ về cách tính điểm:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Ví dụ 1: Nếu Đội A đạt 1 điểm và Đội B không đạt điểm nào: Đội A THẮNG.&lt;/li&gt;<br />
  &lt;li&gt;Ví dụ 2: Nếu Đội A đạt 1 điểm và Đội B cũng đạt 1 điểm, nhưng Đội A tiêu diệt nhiều quái vật và người chơi hơn Đội B: Đội A THẮNG.&lt;/li&gt;<br />
  &lt;li&gt;Ví dụ 3: Nếu Đội A đạt 3 điểm và Đội B đạt 1 điểm, nhưng Đội B tiêu diệt nhiều quái vật và người chơi hơn Đội A: Đội B THẮNG.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Quan trọng:</span></span> Để xác nhận điểm số và đảm bảo chiến thắng, đội phải có ít nhất 1 điểm, được tính bằng cách giao nộp vật phẩm. Nếu không có điểm này, chiến thắng sẽ không hợp lệ, ngay cả khi có điểm tiêu diệt cao nhất.<br />
<br />
<span style="font-weight: bold;">Phần thưởng</span><br />
<br />
Với việc giới thiệu hệ thống xếp hạng, phần thưởng đã được cải tiến để hấp dẫn hơn và mang lại nhiều lợi ích hơn cho người chơi. Dưới đây là bảng phần thưởng dựa trên hạng và các phần thưởng bổ sung có thể nhận được trong sự kiện.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Xếp hạng&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Phần Thưởng Cố Định&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Valuable Jar 掉落&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 活跃狩猎&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 活跃狩猎&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;掉落选项&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;普通掉落&lt;br&gt;(每名玩家 2 个)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;br&gt;(无归属)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Hũ quà cố định sẽ được gửi trực tiếp vào Hộp Cứu hộ của nhân vật. Để truy cập, chỉ cần nhấn phím 'K'. Nếu bạn đang dùng điện thoại, hãy chạm vào biểu tượng menu và chọn 'Phần thưởng'.<br />
<br />
<span style="font-weight: bold;">Chống AFK và Chống Gian lận</span><br />
<br />
Như trong mọi trò chơi, có những người chơi cố gắng phá hoại sự kiện bằng cách ở trạng thái vắng mặt / "AFK" (Away From Keyboard). Để chống lại điều này, hệ thống chống AFK mới đã được triển khai trong Đền Ảo Ảnh.<br />
<br />
Quy tắc chống AFK:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Thời gian tối đa không di chuyển: 50 giây.&lt;/li&gt;<br />
  &lt;li&gt;Sau khi vượt quá giới hạn: Nhân vật sẽ tự động bị đưa ra khỏi sự kiện.&lt;/li&gt;<br />
  &lt;li&gt;Cảnh báo: Trước khi áp dụng hình phạt, cảnh báo sẽ hiển thị trên màn hình để thông báo cho người chơi rằng họ đang gần đạt đến giới hạn không hoạt động.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Cần lưu ý rằng bất kỳ người chơi nào bị phát hiện gian lận sẽ phải đối mặt với các hình phạt từ cấm 1 ngày đến cấm vĩnh viễn, tùy thuộc vào mức độ nghiêm trọng và tần suất vi phạm. Mục tiêu là đảm bảo tất cả người chơi tham gia tích cực vào sự kiện, tạo ra trải nghiệm công bằng và cạnh tranh hơn cho mọi người.<br />
<br />
Hướng dẫn cách đổi Stardust lấy Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[中文][活动] illusion Temple]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16484</link>
			<pubDate>Thu, 13 Feb 2025 20:01:20 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16484</guid>
			<description><![CDATA[<span style="font-weight: bold;">幻影神殿活动</span><br />
<br />
幻影神殿是一个竞技活动，两支由5名玩家组成的队伍以“夺旗”模式进行对抗。目标是夺取神圣神器并将其带到其中一个基地，而对方队伍则试图做同样的事情，同时消灭你的队伍。策略和团队合作是确保胜利的关键！<br />
<br />
<span style="font-weight: bold;">排名系统</span><br />
<br />
我们的服务器拥有独特的排名系统，使活动更具竞争性，并为所有参与者提供公平的环境。要查看你的角色排名和分数，只需使用 `/rank` 命令。<br />
<br />
排名得分：<br />
&lt;ul&gt;<br />
  &lt;li&gt;胜利：+3 分&lt;/li&gt;<br />
  &lt;li&gt;失败：-2 分&lt;/li&gt;<br />
  &lt;li&gt;放弃：-5 分&lt;/li&gt;<br />
&lt;/ul&gt;<br />
这些分数将根据你在活动中的表现进行加减，影响你的排名。<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;排名系统&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;排名&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;分数范围&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">如何进入NPC地图</span><br />
<br />
要进入幻影神殿，你需要“古老卷轴”物品，可以通过击杀每个地图中出现的特殊幻影怪物获得（每个地图一个）。该怪物每90分钟刷新一次。以下是一些怪物的示例图片。<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
拥有古老卷轴后，你可以进入幻影NPC地图：<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;键盘：按 M 键并选择“幻影神殿”选项。&lt;/li&gt;<br />
  &lt;li&gt;手机：点击 MEGAHELPER 右上角的通用图标，选择地图选项，然后选择幻影神殿选项。&lt;/li&gt;<br />
  &lt;li&gt;命令：使用 `/m illusion` 或 `/automove illusion`，在活动开始时自动传送到NPC地图。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">注意：</span></span> 请确保你达到了活动所需的排名。如果未达到，你将在重生后自动被传送到活动广场地图。<br />
<br />
之后，与幻影NPC对话，自动进入等待区域。<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
在等待区域，你可以看到成功进入活动的玩家。活动需要至少4名玩家才能开始，最多可容纳10名玩家。<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">活动开始</span><br />
<br />
活动开始后，玩家将被分为两支队伍：<br />
&lt;ul&gt;<br />
  &lt;li&gt;黄队&lt;/li&gt;<br />
  &lt;li&gt;蓝队&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
等待1分钟后，活动将以“开始”提示开始。初始目标是前往地图中心并夺取神器，神器位于石像NPC处。<br />
<br />
点击石像将启动15秒计时器，在此期间你将容易受到敌方攻击。<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
15秒结束后，诅咒城堡水神器将被掉落。<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">神器效果与交付</span><br />
<br />
当你拾取神器后，你的角色将受到减速减益，成为敌方队伍的易攻击目标。要交付神器，前往地图上的某个基地并点击。点击后，将开始15秒倒计时，在此期间你将完全暴露在敌方攻击下。<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">途中的怪物</span><br />
<br />
在前往基地的途中，你会遇到三种类型的怪物，它们会使活动更具挑战性。请时刻保持警惕！<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;幻影巫师之灵&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;怪物&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;描述&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有眩晕敌人的能力，造成麻痹效果，使敌人在短时间内无法移动或行动。&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有冰冻敌人的能力，造成麻痹效果，使敌人在短时间内无法移动或行动。&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有发射强力电光束的能力，击中敌人并将其推向另一个方向。&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">得分与专属技能</span><br />
<br />
击杀怪物和玩家会生成积分，可用于激活活动的专属技能。<br />
&lt;ul&gt;<br />
  &lt;li&gt;击杀怪物：获得2分 + 掉落星尘的几率（如果你的重置次数超过190次）或Ruud（如果你的重置次数少于190次）。&lt;/li&gt;<br />
  &lt;li&gt;击杀玩家：获得5分 + 掉落星尘的几率（如果你的重置次数超过190次）或Ruud（如果你的重置次数少于190次）。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
专属技能：以下技能可在活动中激活：<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;技能与效果&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;技能&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;描述&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;法力&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;冷却时间&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;使用成本&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;持续时间&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;保护咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;暂时创建一个吸收100%伤害的护盾。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15秒&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;限制咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;暂时麻痹敌人。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15秒&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;追踪咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;传送到获得神圣遗物的角色的当前位置。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;护盾燃烧&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;将目标的当前护盾值（SD）减少50%。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
要选择技能，使用 A、B、D 和 F 键，然后按 Shift + 鼠标右键激活。<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">注意：</span></span> 你需要至少90击杀积分才能使用技能。<br />
<br />
<span style="font-weight: bold;">活动结束与胜利条件</span><br />
<br />
在幻影神殿活动中，目标是获得5分以取得胜利，但请记住：得分最高的队伍并不总是赢家。<br />
<br />
得分：<br />
&lt;ul&gt;<br />
  &lt;li&gt;交付神器的得分：将显示在屏幕右下角。&lt;/li&gt;<br />
  &lt;li&gt;击杀得分：将在聊天中以“系统”提示显示。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
得分示例：<br />
&lt;ul&gt;<br />
  &lt;li&gt;示例1：如果A队得1分，B队未得分：A队获胜。&lt;/li&gt;<br />
  &lt;li&gt;示例2：如果A队得1分，B队也得1分，但A队击杀的怪物和玩家比B队多：A队获胜。&lt;/li&gt;<br />
  &lt;li&gt;示例3：如果A队得3分，B队得1分，但B队击杀的怪物和玩家比A队多：B队获胜。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">重要：</span></span> 要验证得分并确保胜利，队伍必须至少获得1分，这是通过交付神器获得的。如果没有这个得分，即使击杀得分最高，胜利也将无效。<br />
<br />
<span style="font-weight: bold;">奖励</span><br />
<br />
随着排名系统的引入，奖励已重新设计，更具吸引力并为玩家提供更多回报。以下是基于排名的奖励表以及活动中可获得的额外奖励。<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;排名&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;固定奖励&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外 Valuable Jar 掉落<br />
&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 活跃 Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 活跃 Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;掉落选项&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;普通掉落&lt;br&gt;(每名玩家 2 个)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;br&gt;(无归属)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
固定奖励罐将直接发送到角色的救援箱中。要访问它，只需按“K”键。如果你在手机上，点击菜单图标，然后点击“奖励”。<br />
<br />
<span style="font-weight: bold;">反挂机与反作弊</span><br />
<br />
与任何游戏一样，有些玩家试图通过挂机（AFK，Away From Keyboard）来破坏活动。为了解决这个问题，幻影神殿中引入了新的反挂机系统。<br />
<br />
反挂机规则：<br />
&lt;ul&gt;<br />
  &lt;li&gt;最大不动时间：50秒。&lt;/li&gt;<br />
  &lt;li&gt;超过限制后：角色将自动被移出活动。&lt;/li&gt;<br />
  &lt;li&gt;警告：在应用惩罚之前，屏幕上会显示警告，提醒玩家接近不活动限制。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
值得一提的是，任何被发现进行反游戏行为的玩家将面临从1天封禁到永久封禁的处罚，具体取决于行为的严重性和重复性。目标是确保所有玩家积极参与活动，为每个人创造更公平、更具竞争性的体验。<br />
<br />
如何将星尘兑换为狩猎的教程：https://megamu.net/forum/showthread.php?tid=1731]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">幻影神殿活动</span><br />
<br />
幻影神殿是一个竞技活动，两支由5名玩家组成的队伍以“夺旗”模式进行对抗。目标是夺取神圣神器并将其带到其中一个基地，而对方队伍则试图做同样的事情，同时消灭你的队伍。策略和团队合作是确保胜利的关键！<br />
<br />
<span style="font-weight: bold;">排名系统</span><br />
<br />
我们的服务器拥有独特的排名系统，使活动更具竞争性，并为所有参与者提供公平的环境。要查看你的角色排名和分数，只需使用 `/rank` 命令。<br />
<br />
排名得分：<br />
&lt;ul&gt;<br />
  &lt;li&gt;胜利：+3 分&lt;/li&gt;<br />
  &lt;li&gt;失败：-2 分&lt;/li&gt;<br />
  &lt;li&gt;放弃：-5 分&lt;/li&gt;<br />
&lt;/ul&gt;<br />
这些分数将根据你在活动中的表现进行加减，影响你的排名。<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;排名系统&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;排名&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;分数范围&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;排名 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 分&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">如何进入NPC地图</span><br />
<br />
要进入幻影神殿，你需要“古老卷轴”物品，可以通过击杀每个地图中出现的特殊幻影怪物获得（每个地图一个）。该怪物每90分钟刷新一次。以下是一些怪物的示例图片。<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
拥有古老卷轴后，你可以进入幻影NPC地图：<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;键盘：按 M 键并选择“幻影神殿”选项。&lt;/li&gt;<br />
  &lt;li&gt;手机：点击 MEGAHELPER 右上角的通用图标，选择地图选项，然后选择幻影神殿选项。&lt;/li&gt;<br />
  &lt;li&gt;命令：使用 `/m illusion` 或 `/automove illusion`，在活动开始时自动传送到NPC地图。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">注意：</span></span> 请确保你达到了活动所需的排名。如果未达到，你将在重生后自动被传送到活动广场地图。<br />
<br />
之后，与幻影NPC对话，自动进入等待区域。<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
在等待区域，你可以看到成功进入活动的玩家。活动需要至少4名玩家才能开始，最多可容纳10名玩家。<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">活动开始</span><br />
<br />
活动开始后，玩家将被分为两支队伍：<br />
&lt;ul&gt;<br />
  &lt;li&gt;黄队&lt;/li&gt;<br />
  &lt;li&gt;蓝队&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
等待1分钟后，活动将以“开始”提示开始。初始目标是前往地图中心并夺取神器，神器位于石像NPC处。<br />
<br />
点击石像将启动15秒计时器，在此期间你将容易受到敌方攻击。<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
15秒结束后，诅咒城堡水神器将被掉落。<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">神器效果与交付</span><br />
<br />
当你拾取神器后，你的角色将受到减速减益，成为敌方队伍的易攻击目标。要交付神器，前往地图上的某个基地并点击。点击后，将开始15秒倒计时，在此期间你将完全暴露在敌方攻击下。<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">途中的怪物</span><br />
<br />
在前往基地的途中，你会遇到三种类型的怪物，它们会使活动更具挑战性。请时刻保持警惕！<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;幻影巫师之灵&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;怪物&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;描述&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有眩晕敌人的能力，造成麻痹效果，使敌人在短时间内无法移动或行动。&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有冰冻敌人的能力，造成麻痹效果，使敌人在短时间内无法移动或行动。&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;具有发射强力电光束的能力，击中敌人并将其推向另一个方向。&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">得分与专属技能</span><br />
<br />
击杀怪物和玩家会生成积分，可用于激活活动的专属技能。<br />
&lt;ul&gt;<br />
  &lt;li&gt;击杀怪物：获得2分 + 掉落星尘的几率（如果你的重置次数超过190次）或Ruud（如果你的重置次数少于190次）。&lt;/li&gt;<br />
  &lt;li&gt;击杀玩家：获得5分 + 掉落星尘的几率（如果你的重置次数超过190次）或Ruud（如果你的重置次数少于190次）。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
专属技能：以下技能可在活动中激活：<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;技能与效果&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;技能&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;描述&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;法力&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;冷却时间&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;使用成本&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;持续时间&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;保护咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;暂时创建一个吸收100%伤害的护盾。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15秒&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;限制咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;暂时麻痹敌人。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15秒&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;追踪咒语&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;传送到获得神圣遗物的角色的当前位置。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;护盾燃烧&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;将目标的当前护盾值（SD）减少50%。&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5秒&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50击杀积分&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
要选择技能，使用 A、B、D 和 F 键，然后按 Shift + 鼠标右键激活。<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">注意：</span></span> 你需要至少90击杀积分才能使用技能。<br />
<br />
<span style="font-weight: bold;">活动结束与胜利条件</span><br />
<br />
在幻影神殿活动中，目标是获得5分以取得胜利，但请记住：得分最高的队伍并不总是赢家。<br />
<br />
得分：<br />
&lt;ul&gt;<br />
  &lt;li&gt;交付神器的得分：将显示在屏幕右下角。&lt;/li&gt;<br />
  &lt;li&gt;击杀得分：将在聊天中以“系统”提示显示。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
得分示例：<br />
&lt;ul&gt;<br />
  &lt;li&gt;示例1：如果A队得1分，B队未得分：A队获胜。&lt;/li&gt;<br />
  &lt;li&gt;示例2：如果A队得1分，B队也得1分，但A队击杀的怪物和玩家比B队多：A队获胜。&lt;/li&gt;<br />
  &lt;li&gt;示例3：如果A队得3分，B队得1分，但B队击杀的怪物和玩家比A队多：B队获胜。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">重要：</span></span> 要验证得分并确保胜利，队伍必须至少获得1分，这是通过交付神器获得的。如果没有这个得分，即使击杀得分最高，胜利也将无效。<br />
<br />
<span style="font-weight: bold;">奖励</span><br />
<br />
随着排名系统的引入，奖励已重新设计，更具吸引力并为玩家提供更多回报。以下是基于排名的奖励表以及活动中可获得的额外奖励。<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;排名&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;固定奖励&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外 Valuable Jar 掉落<br />
&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 活跃 Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + 掉落 +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 活跃 Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;掉落选项&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;普通掉落&lt;br&gt;(每名玩家 2 个)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;额外掉落&lt;br&gt;(无归属)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
固定奖励罐将直接发送到角色的救援箱中。要访问它，只需按“K”键。如果你在手机上，点击菜单图标，然后点击“奖励”。<br />
<br />
<span style="font-weight: bold;">反挂机与反作弊</span><br />
<br />
与任何游戏一样，有些玩家试图通过挂机（AFK，Away From Keyboard）来破坏活动。为了解决这个问题，幻影神殿中引入了新的反挂机系统。<br />
<br />
反挂机规则：<br />
&lt;ul&gt;<br />
  &lt;li&gt;最大不动时间：50秒。&lt;/li&gt;<br />
  &lt;li&gt;超过限制后：角色将自动被移出活动。&lt;/li&gt;<br />
  &lt;li&gt;警告：在应用惩罚之前，屏幕上会显示警告，提醒玩家接近不活动限制。&lt;/li&gt;<br />
&lt;/ul&gt;<br />
值得一提的是，任何被发现进行反游戏行为的玩家将面临从1天封禁到永久封禁的处罚，具体取决于行为的严重性和重复性。目标是确保所有玩家积极参与活动，为每个人创造更公平、更具竞争性的体验。<br />
<br />
如何将星尘兑换为狩猎的教程：https://megamu.net/forum/showthread.php?tid=1731]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Eng][Event] illusion Temple]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16483</link>
			<pubDate>Thu, 13 Feb 2025 20:01:08 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16483</guid>
			<description><![CDATA[<span style="font-weight: bold;">Illusion Temple Event</span><br />
<br />
The Illusion Temple is a competitive event where two teams of 5 players face off in a "Capture the Flag" style. The objective is to take the sacred artifact and bring it to one of the bases, while the opposing team attempts to do the same, eliminating your team. Strategy and teamwork are essential to secure victory!<br />
<br />
<span style="font-weight: bold;">Rank System</span><br />
<br />
Our server features an exclusive ranking system, making the event more competitive and fair for all participants. To view your character's rank and score, simply use the /rank command.<br />
<br />
Rank Scoring:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Victory: +3 Points&lt;/li&gt;<br />
  &lt;li&gt;Defeat: -2 Points&lt;/li&gt;<br />
  &lt;li&gt;Abandonment: -5 Points&lt;/li&gt;<br />
&lt;/ul&gt;<br />
These points will be added or subtracted based on your participation in the event, affecting your rank.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Rank System&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Rank&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Score Range&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">How to Access the NPC Map</span><br />
<br />
To access the Illusion Temple, you will need the Old Scroll item, which can be obtained by killing a special illusion mob present in all maps (one per map). This mob respawns every 90 minutes. Below, I will leave an image as an example of one of the mobs.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
With the Old Scroll in your inventory, you can access the Mirage NPC map:<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;Keyboard: Press M and select the 'Illusion Temple' option.&lt;/li&gt;<br />
  &lt;li&gt;Mobile: Tap the general icon, located in the upper right corner of the MEGAHELPER, tap the maps option, and then the illusion temple option.&lt;/li&gt;<br />
  &lt;li&gt;Commands: Use /m illusion or /automove illusion to be automatically moved to the NPC map as soon as it is announced.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Attention:</span></span> Make sure you are in the required rank for the event. If you are not, you will be automatically moved to the Event Square map as soon as you respawn in the Mirage NPC map.<br />
<br />
After that, talk to the Mirage NPC to be automatically moved to the waiting area.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
In the waiting area, you can see the players who managed to enter the event. A minimum of 4 players is required to start, with a maximum capacity of 10 players in total.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Event Start</span><br />
<br />
As soon as the event starts, players will be divided into two teams:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Yellow Team&lt;/li&gt;<br />
  &lt;li&gt;Blue Team&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
After 1 minute of waiting, the event begins with a 'Start' alert. The initial objective is to go to the center of the map and conquer the artifact, which is with the Stone Statue NPC.<br />
<br />
Clicking on the Stone Statue will initiate a 15-second timer, during which you will be vulnerable to enemy attacks.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
At the end of the 15 seconds, the Cursed Castle Water artifact will be dropped.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Artifact Effects and Delivery</span><br />
<br />
When you take the artifact, your character will suffer a speed debuff, making you an easy target for the opposing team. To deliver the artifact, go to one of the bases scattered across the map and click. Upon clicking, a 15-second countdown will begin, during which you will be completely vulnerable to enemy attacks.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Mobs Along the Way</span><br />
<br />
During the journey to the base, you will encounter three types of mobs, which are designed to make the event more challenging. Stay alert for each of them!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Illusion Sorcerer Spirit&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Monster&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Description&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to stun the enemy, causing a paralysis effect that prevents movement or action for a short period of time.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to freeze the enemy, causing a paralysis effect that prevents movement or action for a short period of time.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to shoot a powerful electric beam that hits the enemy, causing an effect that pushes them in another direction.&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Scoring and Exclusive Skills</span><br />
<br />
Killing mobs and players generates points that can be used to activate exclusive event skills.<br />
&lt;ul&gt;<br />
  &lt;li&gt;Killing mobs: Earn 2 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).&lt;/li&gt;<br />
  &lt;li&gt;Killing players: Earn 5 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Exclusive Skills: The following skills can be activated during the event:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Skills and Effects&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Skill&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Description&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Cooldown&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Cost to Use&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Duration&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Spell of Protection&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Temporarily creates a shield that absorbs 100% of damage.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 seconds&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Spell of Restriction&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Temporarily paralyzes the enemy.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 seconds&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Spell of Pursuit&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Teleports to the current location of the character who acquired the Sacred Relic.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Shield Burn&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Reduces the current shield value (SD) of the target by 50%.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
To select the skills, use the A, B, D, and F keys, and then to activate, press Shift + right mouse button.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Attention:</span></span> You need at least 90 kill points to use the skills.<br />
<br />
<span style="font-weight: bold;">Event Conclusion and Victory Criteria</span><br />
<br />
In the Illusion Temple event, the objective is to score 5 points to achieve victory, but remember: the team with the most points is not always the winner.<br />
<br />
Scoring:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Points for delivering the artifact: Will appear in the bottom right corner of the screen.&lt;/li&gt;<br />
  &lt;li&gt;Kill points: Will appear in the chat with the "System" active.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Example of How Scoring Works:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Example 1: If Team A scores 1 point and Team B scores none: Team A WINS.&lt;/li&gt;<br />
  &lt;li&gt;Example 2: If Team A scores 1 point and Team B also scores 1 point, but Team A killed more mobs and players than Team B: Team A WINS.&lt;/li&gt;<br />
  &lt;li&gt;Example 3: If Team A scores 3 points and Team B scores 1 point, but Team B killed more mobs and players than Team A: Team B WINS.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Important:</span></span> To validate the points and secure victory, the team must have at least 1 point, which is obtained by delivering the artifact. Without this point, the victory will not be valid, even with the highest kill score.<br />
<br />
<span style="font-weight: bold;">Rewards</span><br />
<br />
With the introduction of the rank system, the rewards have been revamped to be more attractive and rewarding for players. Below, you can see the table with the rewards based on ranks and the extra rewards that can be obtained during the event.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Rank&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Fixed Reward&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Valuable Jar Drop&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Drop&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 Active Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 Active Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Drop Options&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Normal Drop&lt;br&gt;(2 per Player)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Drop&lt;br&gt;(No Owner)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
The fixed reward jar is sent directly to the character's Rescue Box. To access it, simply press the 'K' key. If you are on mobile, tap the menu icon and then 'Rewards'.<br />
<br />
<span style="font-weight: bold;">Anti-AFK and Anti-Gameplay</span><br />
<br />
As in any game, there are players who try to harm the event by staying absent / "AFK" (Away From Keyboard). To combat this, the new Anti-AFK system has been implemented in the Illusion Temple.<br />
<br />
Anti-AFK Rules:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Maximum time without moving: 50 seconds.&lt;/li&gt;<br />
  &lt;li&gt;After the limit: The character will be automatically moved out of the event.&lt;/li&gt;<br />
  &lt;li&gt;Warnings: Before applying the penalty, alerts will be displayed on the screen to warn the player that they are close to the inactivity limit.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
It is worth mentioning that any player caught engaging in anti-gameplay will face penalties ranging from a 1-day ban to a permanent ban, depending on the severity and recurrence of the practice. The goal is to ensure that all players actively participate in the event, creating a fairer and more competitive experience for everyone.<br />
<br />
Tutorial on how to exchange Stardust for Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Illusion Temple Event</span><br />
<br />
The Illusion Temple is a competitive event where two teams of 5 players face off in a "Capture the Flag" style. The objective is to take the sacred artifact and bring it to one of the bases, while the opposing team attempts to do the same, eliminating your team. Strategy and teamwork are essential to secure victory!<br />
<br />
<span style="font-weight: bold;">Rank System</span><br />
<br />
Our server features an exclusive ranking system, making the event more competitive and fair for all participants. To view your character's rank and score, simply use the /rank command.<br />
<br />
Rank Scoring:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Victory: +3 Points&lt;/li&gt;<br />
  &lt;li&gt;Defeat: -2 Points&lt;/li&gt;<br />
  &lt;li&gt;Abandonment: -5 Points&lt;/li&gt;<br />
&lt;/ul&gt;<br />
These points will be added or subtracted based on your participation in the event, affecting your rank.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Rank System&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Rank&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Score Range&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rank 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Score&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">How to Access the NPC Map</span><br />
<br />
To access the Illusion Temple, you will need the Old Scroll item, which can be obtained by killing a special illusion mob present in all maps (one per map). This mob respawns every 90 minutes. Below, I will leave an image as an example of one of the mobs.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
With the Old Scroll in your inventory, you can access the Mirage NPC map:<br />
<br />
&lt;ul&gt;<br />
  &lt;li&gt;Keyboard: Press M and select the 'Illusion Temple' option.&lt;/li&gt;<br />
  &lt;li&gt;Mobile: Tap the general icon, located in the upper right corner of the MEGAHELPER, tap the maps option, and then the illusion temple option.&lt;/li&gt;<br />
  &lt;li&gt;Commands: Use /m illusion or /automove illusion to be automatically moved to the NPC map as soon as it is announced.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Attention:</span></span> Make sure you are in the required rank for the event. If you are not, you will be automatically moved to the Event Square map as soon as you respawn in the Mirage NPC map.<br />
<br />
After that, talk to the Mirage NPC to be automatically moved to the waiting area.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
In the waiting area, you can see the players who managed to enter the event. A minimum of 4 players is required to start, with a maximum capacity of 10 players in total.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Event Start</span><br />
<br />
As soon as the event starts, players will be divided into two teams:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Yellow Team&lt;/li&gt;<br />
  &lt;li&gt;Blue Team&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
After 1 minute of waiting, the event begins with a 'Start' alert. The initial objective is to go to the center of the map and conquer the artifact, which is with the Stone Statue NPC.<br />
<br />
Clicking on the Stone Statue will initiate a 15-second timer, during which you will be vulnerable to enemy attacks.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
At the end of the 15 seconds, the Cursed Castle Water artifact will be dropped.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Artifact Effects and Delivery</span><br />
<br />
When you take the artifact, your character will suffer a speed debuff, making you an easy target for the opposing team. To deliver the artifact, go to one of the bases scattered across the map and click. Upon clicking, a 15-second countdown will begin, during which you will be completely vulnerable to enemy attacks.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Mobs Along the Way</span><br />
<br />
During the journey to the base, you will encounter three types of mobs, which are designed to make the event more challenging. Stay alert for each of them!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Illusion Sorcerer Spirit&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Monster&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Description&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to stun the enemy, causing a paralysis effect that prevents movement or action for a short period of time.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to freeze the enemy, causing a paralysis effect that prevents movement or action for a short period of time.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Has the ability to shoot a powerful electric beam that hits the enemy, causing an effect that pushes them in another direction.&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Scoring and Exclusive Skills</span><br />
<br />
Killing mobs and players generates points that can be used to activate exclusive event skills.<br />
&lt;ul&gt;<br />
  &lt;li&gt;Killing mobs: Earn 2 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).&lt;/li&gt;<br />
  &lt;li&gt;Killing players: Earn 5 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Exclusive Skills: The following skills can be activated during the event:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Skills and Effects&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Skill&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Description&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Cooldown&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Cost to Use&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Duration&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Spell of Protection&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Temporarily creates a shield that absorbs 100% of damage.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 seconds&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Spell of Restriction&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Temporarily paralyzes the enemy.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 seconds&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Spell of Pursuit&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Teleports to the current location of the character who acquired the Sacred Relic.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Shield Burn&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Reduces the current shield value (SD) of the target by 50%.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 seconds&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Kill Points&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
To select the skills, use the A, B, D, and F keys, and then to activate, press Shift + right mouse button.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Attention:</span></span> You need at least 90 kill points to use the skills.<br />
<br />
<span style="font-weight: bold;">Event Conclusion and Victory Criteria</span><br />
<br />
In the Illusion Temple event, the objective is to score 5 points to achieve victory, but remember: the team with the most points is not always the winner.<br />
<br />
Scoring:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Points for delivering the artifact: Will appear in the bottom right corner of the screen.&lt;/li&gt;<br />
  &lt;li&gt;Kill points: Will appear in the chat with the "System" active.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Example of How Scoring Works:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Example 1: If Team A scores 1 point and Team B scores none: Team A WINS.&lt;/li&gt;<br />
  &lt;li&gt;Example 2: If Team A scores 1 point and Team B also scores 1 point, but Team A killed more mobs and players than Team B: Team A WINS.&lt;/li&gt;<br />
  &lt;li&gt;Example 3: If Team A scores 3 points and Team B scores 1 point, but Team B killed more mobs and players than Team A: Team B WINS.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Important:</span></span> To validate the points and secure victory, the team must have at least 1 point, which is obtained by delivering the artifact. Without this point, the victory will not be valid, even with the highest kill score.<br />
<br />
<span style="font-weight: bold;">Rewards</span><br />
<br />
With the introduction of the rank system, the rewards have been revamped to be more attractive and rewarding for players. Below, you can see the table with the rewards based on ranks and the extra rewards that can be obtained during the event.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Rewards&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Rank&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Fixed Reward&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Valuable Jar Drop&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Drop&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 Active Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Drop +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 Active Hunts&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Drop Options&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Normal Drop&lt;br&gt;(2 per Player)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Extra Drop&lt;br&gt;(No Owner)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
The fixed reward jar is sent directly to the character's Rescue Box. To access it, simply press the 'K' key. If you are on mobile, tap the menu icon and then 'Rewards'.<br />
<br />
<span style="font-weight: bold;">Anti-AFK and Anti-Gameplay</span><br />
<br />
As in any game, there are players who try to harm the event by staying absent / "AFK" (Away From Keyboard). To combat this, the new Anti-AFK system has been implemented in the Illusion Temple.<br />
<br />
Anti-AFK Rules:<br />
&lt;ul&gt;<br />
  &lt;li&gt;Maximum time without moving: 50 seconds.&lt;/li&gt;<br />
  &lt;li&gt;After the limit: The character will be automatically moved out of the event.&lt;/li&gt;<br />
  &lt;li&gt;Warnings: Before applying the penalty, alerts will be displayed on the screen to warn the player that they are close to the inactivity limit.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
It is worth mentioning that any player caught engaging in anti-gameplay will face penalties ranging from a 1-day ban to a permanent ban, depending on the severity and recurrence of the practice. The goal is to ensure that all players actively participate in the event, creating a fairer and more competitive experience for everyone.<br />
<br />
Tutorial on how to exchange Stardust for Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Esp][EVENTO] Illusion temple]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16482</link>
			<pubDate>Thu, 13 Feb 2025 20:00:52 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16482</guid>
			<description><![CDATA[<span style="font-weight: bold;">Evento Illusion Temple</span><br />
<br />
El Illusion Temple es un evento competitivo donde dos equipos de 5 jugadores se enfrentan en un estilo "Captura la Bandera". El objetivo es tomar el artefacto sagrado y llevarlo a una de las bases, mientras el equipo contrario intenta hacer lo mismo, eliminando a tu equipo. ¡La estrategia y el trabajo en equipo son esenciales para asegurar la victoria!<br />
<br />
<span style="font-weight: bold;">Sistema de Rank</span><br />
<br />
Nuestro servidor cuenta con un sistema exclusivo de ranking, que hace el evento más competitivo y justo para todos los participantes. Para ver el rank y el score de tu personaje, simplemente usa el comando /rank.<br />
<br />
Puntuación del Rank:<ul>
<li>Victoria: +3 Puntos<br />
</li>
<li>Derrota: -2 Puntos<br />
</li>
<li>Abandono: -5 Puntos</li></ul>
Estos puntos se sumarán o restarán según el resultado de tu participación en el evento, afectando tu rank.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Sistema de Rangos&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Rango&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Intervalo de Puntaje&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Cómo Acceder al Mapa del NPC</span><br />
<br />
Para acceder al Illusion Temple, necesitarás el ítem Old Scroll, que puede obtenerse al matar un mob especial del illusion presente en todos los mapas (uno por mapa). Este mob respawna cada 90 minutos. A continuación, dejaré una imagen como ejemplo de uno de los mobs.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
Con el Old Scroll en el inventario, puedes acceder al mapa del NPC Mirage:<br />
<br />
Teclado: Presiona M y selecciona la opción 'Illusion Temple'.<br />
Mobile: Toca el ícono general, ubicado en la esquina superior derecha del MEGAHELPER, toca la opción de mapas y luego la opción illusion temple.<br />
Comandos: Usa /m illusion o /automove illusion para ser movido automáticamente al mapa del NPC tan pronto como sea anunciado.<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Atención:</span></span> Asegúrate de estar en el rank necesario para el evento. Si no lo estás, serás movido automáticamente al mapa Event Square tan pronto como respawnees en el mapa del NPC Mirage.<br />
<br />
Después de eso, habla con el NPC Mirage para ser movido automáticamente al área de espera.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
En el área de espera, es posible ver a los jugadores que lograron entrar al evento. Se necesitará un mínimo de 4 jugadores para comenzar, con una capacidad máxima de 10 jugadores en total.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Inicio del Evento</span><br />
<br />
Tan pronto como comience el evento, los jugadores serán divididos en dos equipos:<ul>
<li>Equipo Amarillo<br />
</li>
<li>Equipo Azul</li></ul>
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
Después de 1 minuto de espera, el evento comienza con una alerta de 'Start'. El objetivo inicial es ir al centro del mapa y conquistar el artefacto, que está con el NPC Stone Statue.<br />
<br />
Al hacer clic en el Stone Statue, se iniciará un tiempo de 15 segundos, durante el cual estarás vulnerable a los ataques enemigos.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
Al final de los 15 segundos, el artefacto Cursed Castle Water será dropado.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Efectos del Artefacto y Entrega</span><br />
<br />
Cuando tomes el artefacto, tu personaje sufrirá un debuff de velocidad, convirtiéndose en un objetivo fácil para el equipo contrario. Para entregar el artefacto, ve a una de las bases esparcidas por el mapa y haz clic. Al realizar el clic, comenzará una cuenta regresiva de 15 segundos, durante la cual estarás totalmente vulnerable a los ataques enemigos.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Mobs en el Recorrido</span><br />
<br />
Durante el recorrido hacia la base, encontrarás tres tipos de mobs, que tienen la función de dificultar el evento. ¡Mantente atento a cada uno de ellos!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;illusion Sorcerer Spirit&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;monstruo&lt;/th&gt; &lt;!-- Largura mínima --&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Descripción&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de aturdir al enemigo, causando un efecto de parálisis que lo impide moverse o actuar por un corto período de tiempo.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de congelar al enemigo, causando un efecto de parálisis que lo impide moverse o actuar por un corto período de tiempo.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de rayo que dispara un poderoso haz eléctrico que golpea al enemigo, causando un efecto que lo empuja en otra dirección&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Puntuación y Habilidades Exclusivas</span><br />
<br />
Matar mobs y jugadores genera puntos que pueden usarse para activar habilidades exclusivas del evento.<ul>
<li>Matar mobs: Gana 2 puntos + posibilidad de dropear Stardust (si tienes más de 190 resets) o Ruud (si tienes menos de 190 resets).<br />
</li>
<li>Matar jugadores: Gana 5 puntos + posibilidad de dropear Stardust (si tienes más de 190 resets) o Ruud (si tienes menos de 190 resets).</li></ul>
Habilidades Exclusivas: Las siguientes habilidades pueden ser activadas durante el evento:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Habilidades y Efectos&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Habilidad&lt;/th&gt; &lt;!-- Largura mínima --&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Descripción&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Tiempo de recarga&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Costo para usar&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Duración&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Spell of Protection&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Crea temporalmente un escudo que absorbe el 100% del daño.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 segundos&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Spell of Restriction&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Paraliza al enemigo temporalmente.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 segundos&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Spell of Pursuit&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Teletransporta a la ubicación actual del personaje que adquirió la Reliquia Sagrada.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Shield Burn&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Reduce el valor actual del escudo (SD) del objetivo en un 50%.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Para seleccionar las habilidades, usa las teclas A, B, D y F, y luego para activar presiona Shift + botón derecho del mouse.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Atención:</span></span> Es necesario tener al menos 90 puntos de muertes para poder usar las habilidades.<br />
<br />
<span style="font-weight: bold;">Finalización y Criterios de Victoria</span><br />
<br />
En el evento Illusion Temple, el objetivo es hacer 5 puntos para alcanzar la victoria, pero recuerda: no siempre quien hace más puntos será el ganador.<br />
<br />
Puntuación:<ul>
<li>Puntos por entregar el artefacto: Aparecerán en la esquina inferior derecha de la pantalla.<br />
</li>
<li>Puntuación por kills: Aparecerá en el chat con el sistema "Sistem" activo.</li></ul>
Ejemplo de Cómo Funciona la Puntuación:<ul>
<li>Ejemplo 1: Si el Equipo A hace 1 punto y el Equipo B no hace ninguno: Equipo A GANA.<br />
<br />
</li>
<li>Ejemplo 2: Si el Equipo A hace 1 punto y el Equipo B también hace 1 punto, pero el Equipo A mató más mobs y jugadores que el Equipo B: Equipo A GANA.<br />
<br />
</li>
<li>Ejemplo 3: Si el Equipo A hace 3 puntos y el Equipo B hace 1 punto, pero el Equipo B mató más mobs y jugadores que el Equipo A: Equipo B GANA.</li></ul>
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Importante:</span></span> Para validar los puntos y asegurar la victoria, es necesario que el equipo tenga al menos 1 punto, que se obtiene entregando el artefacto. Sin este punto, la victoria no será válida, incluso con la mayor puntuación por kills.<br />
<br />
<span style="font-weight: bold;">Premiación</span><br />
<br />
Con la llegada del sistema de rank, la premiación fue reformulada para ser más atractiva y recompensar aún más a los jugadores. A continuación, puedes ver la tabla con la premiación según los ranks y las premiaciones extras que se pueden obtener durante el evento.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Premiación&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Rango&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Premiación Fija&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Valuable Jar Extra&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Extra&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 Hunts Activo&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 Hunts Activo&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Opciones de Botín&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Normal&lt;br&gt;(2 por Jugador)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Extra&lt;br&gt;(Sin dueño)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
El jarro de premiación fija se envía directamente a la Caja de Rescate del personaje. Para acceder a él, simplemente presiona la letra 'K'. Si estás en mobile, toca el ícono de menú y luego en 'Recompensas'.<br />
<br />
<span style="font-weight: bold;">Anti-AFK y Anti-Juego</span><br />
<br />
Como en todo juego, hay jugadores que intentan perjudicar el evento quedándose ausentes / "AFK" (Away From Keyboard). Para combatir esto, se implementó el nuevo sistema Anti-AFK en el Illusion Temple.<br />
<br />
Reglas del Anti-AFK:<ul>
<li>Tiempo máximo sin moverse: 50 segundos.<br />
</li>
<li>Después del límite: El personaje será movido fuera del evento automáticamente.<br />
</li>
<li>Alertas: Antes de aplicar la sanción, se mostrarán alertas en la pantalla para avisar al jugador que está cerca del límite de inactividad.</li></ul>
Vale la pena mencionar que cualquier jugador que sea sorprendido haciendo anti-juego sufrirá sanciones que pueden variar desde un ban de 1 día hasta un ban permanente, dependiendo de la gravedad y reincidencia de la práctica. El objetivo es garantizar que todos los jugadores participen activamente en el evento, creando una experiencia más justa y competitiva para todos.<br />
<br />
Tutorial de cómo cambiar Stardust por Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Evento Illusion Temple</span><br />
<br />
El Illusion Temple es un evento competitivo donde dos equipos de 5 jugadores se enfrentan en un estilo "Captura la Bandera". El objetivo es tomar el artefacto sagrado y llevarlo a una de las bases, mientras el equipo contrario intenta hacer lo mismo, eliminando a tu equipo. ¡La estrategia y el trabajo en equipo son esenciales para asegurar la victoria!<br />
<br />
<span style="font-weight: bold;">Sistema de Rank</span><br />
<br />
Nuestro servidor cuenta con un sistema exclusivo de ranking, que hace el evento más competitivo y justo para todos los participantes. Para ver el rank y el score de tu personaje, simplemente usa el comando /rank.<br />
<br />
Puntuación del Rank:<ul>
<li>Victoria: +3 Puntos<br />
</li>
<li>Derrota: -2 Puntos<br />
</li>
<li>Abandono: -5 Puntos</li></ul>
Estos puntos se sumarán o restarán según el resultado de tu participación en el evento, afectando tu rank.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 5px; text-align: center;"&gt;Sistema de Rangos&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;"&gt;Rango&lt;/th&gt;<br />
      &lt;th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Intervalo de Puntaje&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 1&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;0-9 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 2&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;10-19 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 3&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;20-39 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 4&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;40-99 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;Rango 5&lt;/td&gt;<br />
      &lt;td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;"&gt;100-200 Puntaje&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Cómo Acceder al Mapa del NPC</span><br />
<br />
Para acceder al Illusion Temple, necesitarás el ítem Old Scroll, que puede obtenerse al matar un mob especial del illusion presente en todos los mapas (uno por mapa). Este mob respawna cada 90 minutos. A continuación, dejaré una imagen como ejemplo de uno de los mobs.<br />
<br />
<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" /><img src="https://i.imgur.com/MJrsIa6.png" border="0" alt="[Imagem: MJrsIa6.png]" /><br />
<br />
Con el Old Scroll en el inventario, puedes acceder al mapa del NPC Mirage:<br />
<br />
Teclado: Presiona M y selecciona la opción 'Illusion Temple'.<br />
Mobile: Toca el ícono general, ubicado en la esquina superior derecha del MEGAHELPER, toca la opción de mapas y luego la opción illusion temple.<br />
Comandos: Usa /m illusion o /automove illusion para ser movido automáticamente al mapa del NPC tan pronto como sea anunciado.<br />
<br />
<img src="https://i.imgur.com/DZwL7Rh.jpeg" width="655" height="400" border="0" alt="[Imagem: DZwL7Rh.jpeg]" /><br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">Atención:</span></span> Asegúrate de estar en el rank necesario para el evento. Si no lo estás, serás movido automáticamente al mapa Event Square tan pronto como respawnees en el mapa del NPC Mirage.<br />
<br />
Después de eso, habla con el NPC Mirage para ser movido automáticamente al área de espera.<br />
<br />
<img src="https://i.imgur.com/uX7AUWw.png" border="0" alt="[Imagem: uX7AUWw.png]" /><br />
<br />
En el área de espera, es posible ver a los jugadores que lograron entrar al evento. Se necesitará un mínimo de 4 jugadores para comenzar, con una capacidad máxima de 10 jugadores en total.<br />
<br />
<img src="https://i.imgur.com/LBmUfME.png" width="679" height="328" border="0" alt="[Imagem: LBmUfME.png]" /><br />
<br />
<span style="font-weight: bold;">Inicio del Evento</span><br />
<br />
Tan pronto como comience el evento, los jugadores serán divididos en dos equipos:<ul>
<li>Equipo Amarillo<br />
</li>
<li>Equipo Azul</li></ul>
<img src="https://i.imgur.com/6x9hOJj.png" width="638" height="480" border="0" alt="[Imagem: 6x9hOJj.png]" /><br />
<br />
Después de 1 minuto de espera, el evento comienza con una alerta de 'Start'. El objetivo inicial es ir al centro del mapa y conquistar el artefacto, que está con el NPC Stone Statue.<br />
<br />
Al hacer clic en el Stone Statue, se iniciará un tiempo de 15 segundos, durante el cual estarás vulnerable a los ataques enemigos.<br />
<br />
<img src="https://i.imgur.com/yBJCdsv.png" border="0" alt="[Imagem: yBJCdsv.png]" /><br />
<br />
Al final de los 15 segundos, el artefacto Cursed Castle Water será dropado.<br />
<br />
<img src="https://i.imgur.com/fiqR55P.png" border="0" alt="[Imagem: fiqR55P.png]" /><br />
<br />
<span style="font-weight: bold;">Efectos del Artefacto y Entrega</span><br />
<br />
Cuando tomes el artefacto, tu personaje sufrirá un debuff de velocidad, convirtiéndose en un objetivo fácil para el equipo contrario. Para entregar el artefacto, ve a una de las bases esparcidas por el mapa y haz clic. Al realizar el clic, comenzará una cuenta regresiva de 15 segundos, durante la cual estarás totalmente vulnerable a los ataques enemigos.<br />
<br />
<img src="https://i.imgur.com/eqLaRPi.png" width="263" height="253" border="0" alt="[Imagem: eqLaRPi.png]" /><br />
<br />
<span style="font-weight: bold;">Mobs en el Recorrido</span><br />
<br />
Durante el recorrido hacia la base, encontrarás tres tipos de mobs, que tienen la función de dificultar el evento. ¡Mantente atento a cada uno de ellos!<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;illusion Sorcerer Spirit&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;monstruo&lt;/th&gt; &lt;!-- Largura mínima --&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Descripción&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/6J4UOVo.png" border="0" alt="[Imagem: 6J4UOVo.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de aturdir al enemigo, causando un efecto de parálisis que lo impide moverse o actuar por un corto período de tiempo.&lt;/td&gt;    <br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/oE66oIB.png" border="0" alt="[Imagem: oE66oIB.png]" />&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de congelar al enemigo, causando un efecto de parálisis que lo impide moverse o actuar por un corto período de tiempo.&lt;/td&gt;<br />
&lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/7I0ughW.png" border="0" alt="[Imagem: 7I0ughW.png]" />&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Tiene la habilidad de rayo que dispara un poderoso haz eléctrico que golpea al enemigo, causando un efecto que lo empuja en otra dirección&lt;/td&gt;&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
<span style="font-weight: bold;">Puntuación y Habilidades Exclusivas</span><br />
<br />
Matar mobs y jugadores genera puntos que pueden usarse para activar habilidades exclusivas del evento.<ul>
<li>Matar mobs: Gana 2 puntos + posibilidad de dropear Stardust (si tienes más de 190 resets) o Ruud (si tienes menos de 190 resets).<br />
</li>
<li>Matar jugadores: Gana 5 puntos + posibilidad de dropear Stardust (si tienes más de 190 resets) o Ruud (si tienes menos de 190 resets).</li></ul>
Habilidades Exclusivas: Las siguientes habilidades pueden ser activadas durante el evento:<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 80%; text-align: left;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px;text-align: center"&gt;Habilidades y Efectos&lt;/caption&gt;<br />
    &lt;tr&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;"&gt;Habilidad&lt;/th&gt; &lt;!-- Largura mínima --&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Descripción&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Mana&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Tiempo de recarga&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Costo para usar&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;"&gt;Duración&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XVo7ryR.png" width="43" height="61" border="0" alt="[Imagem: XVo7ryR.png]" /><br />
        &lt;b&gt;Spell of Protection&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Crea temporalmente un escudo que absorbe el 100% del daño.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 segundos&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/XXvRBIy.png" width="43" height="61" border="0" alt="[Imagem: XXvRBIy.png]" /><br />
        &lt;b&gt;Spell of Restriction&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Paraliza al enemigo temporalmente.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;15 segundos&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/hvFRgmi.png" width="43" height="61" border="0" alt="[Imagem: hvFRgmi.png]" /><br />
        &lt;b&gt;Spell of Pursuit&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Teletransporta a la ubicación actual del personaje que adquirió la Reliquia Sagrada.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;10 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;<img src="https://i.imgur.com/B0G8l5H.png" width="43" height="61" border="0" alt="[Imagem: B0G8l5H.png]" /><br />
        &lt;b&gt;Shield Burn&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;Reduce el valor actual del escudo (SD) del objetivo en un 50%.&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;30&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;5 segundos&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;50 Puntos por Matar&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 8px; text-align: center;"&gt;-&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
Para seleccionar las habilidades, usa las teclas A, B, D y F, y luego para activar presiona Shift + botón derecho del mouse.<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Atención:</span></span> Es necesario tener al menos 90 puntos de muertes para poder usar las habilidades.<br />
<br />
<span style="font-weight: bold;">Finalización y Criterios de Victoria</span><br />
<br />
En el evento Illusion Temple, el objetivo es hacer 5 puntos para alcanzar la victoria, pero recuerda: no siempre quien hace más puntos será el ganador.<br />
<br />
Puntuación:<ul>
<li>Puntos por entregar el artefacto: Aparecerán en la esquina inferior derecha de la pantalla.<br />
</li>
<li>Puntuación por kills: Aparecerá en el chat con el sistema "Sistem" activo.</li></ul>
Ejemplo de Cómo Funciona la Puntuación:<ul>
<li>Ejemplo 1: Si el Equipo A hace 1 punto y el Equipo B no hace ninguno: Equipo A GANA.<br />
<br />
</li>
<li>Ejemplo 2: Si el Equipo A hace 1 punto y el Equipo B también hace 1 punto, pero el Equipo A mató más mobs y jugadores que el Equipo B: Equipo A GANA.<br />
<br />
</li>
<li>Ejemplo 3: Si el Equipo A hace 3 puntos y el Equipo B hace 1 punto, pero el Equipo B mató más mobs y jugadores que el Equipo A: Equipo B GANA.</li></ul>
<br />
<span style="font-weight: bold;"><span style="color: #ff0000;">Importante:</span></span> Para validar los puntos y asegurar la victoria, es necesario que el equipo tenga al menos 1 punto, que se obtiene entregando el artefacto. Sin este punto, la victoria no será válida, incluso con la mayor puntuación por kills.<br />
<br />
<span style="font-weight: bold;">Premiación</span><br />
<br />
Con la llegada del sistema de rank, la premiación fue reformulada para ser más atractiva y recompensar aún más a los jugadores. A continuación, puedes ver la tabla con la premiación según los ranks y las premiaciones extras que se pueden obtener durante el evento.<br />
<br />
&lt;div style="margin: 0; padding: 0; display: flex; justify-content: left;"&gt;<br />
  &lt;table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Premiación&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d66; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Rango&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Premiación Fija&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Valuable Jar Extra&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Extra&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;1&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;100 Ruuds + 100 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;0%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;200 Ruuds + 200 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;20%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;2%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;3&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;300 Ruuds + 300 MPs&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;40%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;4&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;400 Ruuds + 400 MPs&lt;br&gt;&lt;b&gt;+ 200 Hunts Activo&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;60%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;5&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Valuable Reward Jar + Botín +&lt;br&gt;500 Ruuds + 500 MPs&lt;br&gt;&lt;b&gt;+ 500 Hunts Activo&lt;/b&gt;&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;80%&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;15%&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
<br />
  &lt;table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;"&gt;<br />
    &lt;caption style="font-weight: bold; margin-bottom: 10px; text-align: center;"&gt;Opciones de Botín&lt;/caption&gt;<br />
    &lt;tr style="background-color: #004d99; color: white;"&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Normal&lt;br&gt;(2 por Jugador)&lt;/th&gt;<br />
      &lt;th style="border: 1px solid #000; padding: 6px;"&gt;Botín Extra&lt;br&gt;(Sin dueño)&lt;/th&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Garuda Flame&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Souls&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;10x Bless of Light Greater&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Low Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Horn of Fenrir&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
    &lt;tr style="background-color: #e6f7ff;"&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Bless of Light ( Middle Grade )&lt;/td&gt;<br />
      &lt;td style="border: 1px solid #000; padding: 6px;"&gt;Steel of Heaven&lt;/td&gt;<br />
    &lt;/tr&gt;<br />
  &lt;/table&gt;<br />
&lt;/div&gt;<br />
<br />
El jarro de premiación fija se envía directamente a la Caja de Rescate del personaje. Para acceder a él, simplemente presiona la letra 'K'. Si estás en mobile, toca el ícono de menú y luego en 'Recompensas'.<br />
<br />
<span style="font-weight: bold;">Anti-AFK y Anti-Juego</span><br />
<br />
Como en todo juego, hay jugadores que intentan perjudicar el evento quedándose ausentes / "AFK" (Away From Keyboard). Para combatir esto, se implementó el nuevo sistema Anti-AFK en el Illusion Temple.<br />
<br />
Reglas del Anti-AFK:<ul>
<li>Tiempo máximo sin moverse: 50 segundos.<br />
</li>
<li>Después del límite: El personaje será movido fuera del evento automáticamente.<br />
</li>
<li>Alertas: Antes de aplicar la sanción, se mostrarán alertas en la pantalla para avisar al jugador que está cerca del límite de inactividad.</li></ul>
Vale la pena mencionar que cualquier jugador que sea sorprendido haciendo anti-juego sufrirá sanciones que pueden variar desde un ban de 1 día hasta un ban permanente, dependiendo de la gravedad y reincidencia de la práctica. El objetivo es garantizar que todos los jugadores participen activamente en el evento, creando una experiencia más justa y competitiva para todos.<br />
<br />
Tutorial de cómo cambiar Stardust por Hunt: <a href="https://megamu.net/forum/showthread.php?tid=1731" target="_blank">https://megamu.net/forum/showthread.php?tid=1731</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Zho][活动]  停止或死亡]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16158</link>
			<pubDate>Mon, 27 Jan 2025 22:06:04 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16158</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
准备好迎接竞技场中的另一场挑战吧！“Stop or Die”活动带来动作、策略与刺激，在这场史诗般的竞争中，每一步都至关重要。  <br />
请阅读以下详细信息，了解如何参与这一令人惊叹的活动。<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" />  <br />
<span style="font-weight: bold;">活动规则：</span>  <ul>
<li>玩家从竞技场的一侧开始，必须穿过竞技场.<br />
</li>
<li>如果玩家在 NPC 看向自己时行走，则会被杀死并传送回起点.<br />
</li>
<li>怪物可能会出现在竞技场中央，使穿越变得更加困难.<br />
</li>
<li><span style="font-weight: bold;">在没有 PvP 的</span>回合中 ，击杀怪物或攻击其他玩家也算作移动.<br />
</li>
<li>在特定时间，PvP模式将会开启，从而增加游戏挑战性.<br />
</li>
<li>每个赛事分为 5 轮，前 3 轮<span style="font-weight: bold;">没有 PvP</span>，后 2 轮<span style="font-weight: bold;">有 PvP.</span><br />
</li>
<li><span style="font-weight: bold;">在PvP</span>回合中，即使出现红色信号，也允许进行攻击.<br />
</li>
<li>每回合持续120秒.<br />
</li>
<li>随着每一轮的进行，活动难度都会增加，怪物数量更多，时间限制更短.<br />
</li></ul>
[*]<span style="font-weight: bold;">活动时间表（GMT-3）：</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;星期日&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期一&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期二&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期三&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期四&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期五&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期六&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;  <br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">如何参与？</span>  <br />
与竞技场 (105,82) 坐标处的NPC对话即可参与。  <br />
<br />
<span style="font-weight: bold;">奖励</span>  <br />
每轮奖励将根据玩家到达竞技场终点的顺序分发：  <br />
<br />
<br />
<ul>
<li>第1名：3000 MPoints。  <br />
</li>
<li>第2至第5名：1000 MPoints。  <br />
</li>
<li>第6至第20名：500 MPoints。  <br />
</li>
<li>其余完成穿越的玩家：200 MPoints。  <br />
</li></ul>
<br />
<br />
[*]<br />
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">旧版与新版客户端</span>  <br />
“Stop or Die”活动同时支持旧版与新版客户端。但为了获得最佳体验，推荐使用新版客户端，其包含：  <br />
<br />
<br />
<ul>
<li>独特的视觉与音效效果。  <br />
</li>
<li>直接显示在界面上的状态指示器。  <br />
</li></ul>
[*]<br />
<br />
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
准备好迎接竞技场中的另一场挑战吧！“Stop or Die”活动带来动作、策略与刺激，在这场史诗般的竞争中，每一步都至关重要。  <br />
请阅读以下详细信息，了解如何参与这一令人惊叹的活动。<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" />  <br />
<span style="font-weight: bold;">活动规则：</span>  <ul>
<li>玩家从竞技场的一侧开始，必须穿过竞技场.<br />
</li>
<li>如果玩家在 NPC 看向自己时行走，则会被杀死并传送回起点.<br />
</li>
<li>怪物可能会出现在竞技场中央，使穿越变得更加困难.<br />
</li>
<li><span style="font-weight: bold;">在没有 PvP 的</span>回合中 ，击杀怪物或攻击其他玩家也算作移动.<br />
</li>
<li>在特定时间，PvP模式将会开启，从而增加游戏挑战性.<br />
</li>
<li>每个赛事分为 5 轮，前 3 轮<span style="font-weight: bold;">没有 PvP</span>，后 2 轮<span style="font-weight: bold;">有 PvP.</span><br />
</li>
<li><span style="font-weight: bold;">在PvP</span>回合中，即使出现红色信号，也允许进行攻击.<br />
</li>
<li>每回合持续120秒.<br />
</li>
<li>随着每一轮的进行，活动难度都会增加，怪物数量更多，时间限制更短.<br />
</li></ul>
[*]<span style="font-weight: bold;">活动时间表（GMT-3）：</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;星期日&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期一&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期二&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期三&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期四&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期五&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;星期六&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;  <br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">如何参与？</span>  <br />
与竞技场 (105,82) 坐标处的NPC对话即可参与。  <br />
<br />
<span style="font-weight: bold;">奖励</span>  <br />
每轮奖励将根据玩家到达竞技场终点的顺序分发：  <br />
<br />
<br />
<ul>
<li>第1名：3000 MPoints。  <br />
</li>
<li>第2至第5名：1000 MPoints。  <br />
</li>
<li>第6至第20名：500 MPoints。  <br />
</li>
<li>其余完成穿越的玩家：200 MPoints。  <br />
</li></ul>
<br />
<br />
[*]<br />
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">旧版与新版客户端</span>  <br />
“Stop or Die”活动同时支持旧版与新版客户端。但为了获得最佳体验，推荐使用新版客户端，其包含：  <br />
<br />
<br />
<ul>
<li>独特的视觉与音效效果。  <br />
</li>
<li>直接显示在界面上的状态指示器。  <br />
</li></ul>
[*]<br />
<br />
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Vie][Sự kiện] Stop or Die]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16157</link>
			<pubDate>Mon, 27 Jan 2025 22:06:01 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16157</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" />  <br />
<br />
Hãy sẵn sàng cho một thử thách mới tại Đấu Trường! Sự kiện **Stop or Die** mang đến hành động, chiến lược và sự kịch tính trong một cuộc thi hoành tráng, nơi mỗi bước đi đều quan trọng.  <br />
Hãy đọc các chi tiết bên dưới để biết cách tham gia sự kiện tuyệt vời này.  <br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" />  <br />
<span style="font-weight: bold;">Cách thức hoạt động của sự kiện:</span>  <ul>
<li>Người chơi bắt đầu từ một bên của đấu trường và cần vượt qua phía bên kia.  <br />
</li>
<li>Nếu di chuyển trong khi NPC đang nhìn, người chơi sẽ bị loại và dịch chuyển về điểm xuất phát.  <br />
</li>
<li>Quái vật có thể xuất hiện giữa đấu trường để tăng độ khó khi vượt qua.  <br />
</li>
<li>T<span style="color: #333333;">rong các vòng đấu </span><span style="color: #333333;"><span style="font-weight: bold;">không có PvP</span></span><span style="color: #333333;">  , việc tiêu diệt quái vật hoặc tấn công người chơi khác cũng được tính là di chuyển.</span>  <br />
</li>
<li>V<span style="color: #333333;">ào những thời điểm cụ thể, chế độ PvP sẽ được kích hoạt, làm tăng độ khó của trò chơi.</span><br />
</li>
<li>Mỗi sự kiện được chia thành 5 vòng, 3 vòng đầu <span style="font-weight: bold;">không có PvP</span> và 2 vòng cuối <span style="font-weight: bold;">có PvP</span> . <br />
</li>
<li>T<span style="color: #333333;">rong các vòng đấu </span><span style="color: #333333;"><span style="font-weight: bold;">PvP</span></span><span style="color: #333333;"> , tấn công khi có tín hiệu đỏ cũng được cho phép.</span>  <br />
</li>
<li>M<span style="color: #333333;">ỗi hiệp kéo dài 120 giây.</span><br />
</li>
<li>Q<span style="color: #333333;">ua mỗi vòng, sự kiện sẽ trở nên khó khăn hơn, với nhiều quái vật hơn và thời gian giới hạn ngắn hơn.</span> <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Thời gian (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Chủ Nhật&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Hai&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Ba&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Tư&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Năm&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Sáu&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Bảy&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;  <br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">Làm thế nào để tham gia?</span>  <br />
Hãy nói chuyện với NPC tại tọa độ (105,82) trong Đấu Trường.  <br />
<br />
<span style="font-weight: bold;">Phần thưởng</span>  <br />
Phần thưởng được phân phối theo từng vòng, dựa trên thứ tự người chơi đến đích ở cuối đấu trường:  <ul>
<li>Hạng 1: 3000 MPoints.  <br />
</li>
<li>Hạng 2 đến 5: 1000 MPoints.  <br />
</li>
<li>Hạng 6 đến 20: 500 MPoints.  <br />
</li>
<li>Những người chơi còn lại hoàn thành: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Khách hàng cũ và mới</span>  <br />
Sự kiện **Stop or Die** có sẵn trên cả phiên bản khách hàng cũ và mới. Tuy nhiên, để có trải nghiệm hoàn hảo, chúng tôi khuyến nghị sử dụng phiên bản khách hàng mới với:  <ul>
<li>Hiệu ứng hình ảnh và âm thanh độc quyền.  <br />
</li>
<li>Bộ chỉ báo trạng thái hiển thị trực tiếp trên giao diện.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" />  <br />
<br />
Hãy sẵn sàng cho một thử thách mới tại Đấu Trường! Sự kiện **Stop or Die** mang đến hành động, chiến lược và sự kịch tính trong một cuộc thi hoành tráng, nơi mỗi bước đi đều quan trọng.  <br />
Hãy đọc các chi tiết bên dưới để biết cách tham gia sự kiện tuyệt vời này.  <br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" />  <br />
<span style="font-weight: bold;">Cách thức hoạt động của sự kiện:</span>  <ul>
<li>Người chơi bắt đầu từ một bên của đấu trường và cần vượt qua phía bên kia.  <br />
</li>
<li>Nếu di chuyển trong khi NPC đang nhìn, người chơi sẽ bị loại và dịch chuyển về điểm xuất phát.  <br />
</li>
<li>Quái vật có thể xuất hiện giữa đấu trường để tăng độ khó khi vượt qua.  <br />
</li>
<li>T<span style="color: #333333;">rong các vòng đấu </span><span style="color: #333333;"><span style="font-weight: bold;">không có PvP</span></span><span style="color: #333333;">  , việc tiêu diệt quái vật hoặc tấn công người chơi khác cũng được tính là di chuyển.</span>  <br />
</li>
<li>V<span style="color: #333333;">ào những thời điểm cụ thể, chế độ PvP sẽ được kích hoạt, làm tăng độ khó của trò chơi.</span><br />
</li>
<li>Mỗi sự kiện được chia thành 5 vòng, 3 vòng đầu <span style="font-weight: bold;">không có PvP</span> và 2 vòng cuối <span style="font-weight: bold;">có PvP</span> . <br />
</li>
<li>T<span style="color: #333333;">rong các vòng đấu </span><span style="color: #333333;"><span style="font-weight: bold;">PvP</span></span><span style="color: #333333;"> , tấn công khi có tín hiệu đỏ cũng được cho phép.</span>  <br />
</li>
<li>M<span style="color: #333333;">ỗi hiệp kéo dài 120 giây.</span><br />
</li>
<li>Q<span style="color: #333333;">ua mỗi vòng, sự kiện sẽ trở nên khó khăn hơn, với nhiều quái vật hơn và thời gian giới hạn ngắn hơn.</span> <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Thời gian (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Chủ Nhật&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Hai&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Ba&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Tư&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Năm&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Sáu&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thứ Bảy&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;  <br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">Làm thế nào để tham gia?</span>  <br />
Hãy nói chuyện với NPC tại tọa độ (105,82) trong Đấu Trường.  <br />
<br />
<span style="font-weight: bold;">Phần thưởng</span>  <br />
Phần thưởng được phân phối theo từng vòng, dựa trên thứ tự người chơi đến đích ở cuối đấu trường:  <ul>
<li>Hạng 1: 3000 MPoints.  <br />
</li>
<li>Hạng 2 đến 5: 1000 MPoints.  <br />
</li>
<li>Hạng 6 đến 20: 500 MPoints.  <br />
</li>
<li>Những người chơi còn lại hoàn thành: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Khách hàng cũ và mới</span>  <br />
Sự kiện **Stop or Die** có sẵn trên cả phiên bản khách hàng cũ và mới. Tuy nhiên, để có trải nghiệm hoàn hảo, chúng tôi khuyến nghị sử dụng phiên bản khách hàng mới với:  <ul>
<li>Hiệu ứng hình ảnh và âm thanh độc quyền.  <br />
</li>
<li>Bộ chỉ báo trạng thái hiển thị trực tiếp trên giao diện.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Esp][Evento] Stop or Die]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16156</link>
			<pubDate>Mon, 27 Jan 2025 22:05:57 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16156</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
¡Prepárate para otro desafío en el Coliseo! El evento Stop or Die trae acción, estrategia y adrenalina en una competencia épica donde cada movimiento cuenta.  <br />
Lee los detalles a continuación y descubre cómo participar en este increíble evento.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">¿Cómo funciona el evento?</span>  <ul>
<li>Los jugadores comienzan en un lado de la arena y deben cruzarla.  <br />
</li>
<li>Si caminas mientras el NPC está mirando, serás eliminado y teletransportado al inicio.  <br />
</li>
<li>Pueden aparecer mobs en el medio de la arena para dificultar la travesía.  <br />
</li>
<li>E<span style="color: #333333;">n las rondas </span><span style="color: #333333;"><span style="font-weight: bold;">sin PvP</span></span><span style="color: #333333;">  , matar monstruos o atacar a otros jugadores también cuenta como movimiento.</span> <br />
</li>
<li>En horarios específicos, el PvP estará habilitado, aumentando el desafío.  <br />
</li>
<li>C<span style="color: #333333;">ada evento se divide en 5 rondas, </span><span style="color: #333333;">las 3 primeras <span style="font-weight: bold;">sin PvP</span> y las 2 últimas <span style="font-weight: bold;">con PvP</span></span><span style="color: #333333;"> .</span> <br />
</li>
<li>E<span style="color: #333333;">n las rondas </span><span style="color: #333333;"><span style="font-weight: bold;">PvP</span></span><span style="color: #333333;"> , también está permitido atacar durante una señal roja.</span><br />
</li>
<li><span style="color: #333333;"><span style="color: #333333;">Cada ronda dura 120 segundos.</span></span><br />
</li>
<li>En cada ronda, el evento se vuelve más desafiante, con más mobs y tiempos más cortos.  <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Horarios (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Domingo&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Lunes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Martes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Miércoles&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Jueves&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Viernes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sábado&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">¿Cómo participar?</span>  <br />
Habla con el NPC en las coordenadas (105,82) en el Coliseo.<br />
<br />
<span style="font-weight: bold;">Recompensas</span>  <br />
Las recompensas se distribuyen en cada ronda, basándose en el orden de llegada de los jugadores al final de la arena:  <ul>
<li>1º lugar: 3000 MPoints.  <br />
</li>
<li>2º a 5º lugar: 1000 MPoints.  <br />
</li>
<li>6º a 20º lugar: 500 MPoints.  <br />
</li>
<li>Otros que completen la travesía: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Cliente Antiguo y Nuevo</span>  <br />
El evento Stop or Die está disponible tanto en el cliente antiguo como en el nuevo. Sin embargo, para una experiencia completa, recomendamos usar el nuevo cliente, que incluye:  <ul>
<li>Efectos visuales y sonoros exclusivos.  <br />
</li>
<li>Indicador de estado directamente en la interfaz.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
¡Prepárate para otro desafío en el Coliseo! El evento Stop or Die trae acción, estrategia y adrenalina en una competencia épica donde cada movimiento cuenta.  <br />
Lee los detalles a continuación y descubre cómo participar en este increíble evento.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">¿Cómo funciona el evento?</span>  <ul>
<li>Los jugadores comienzan en un lado de la arena y deben cruzarla.  <br />
</li>
<li>Si caminas mientras el NPC está mirando, serás eliminado y teletransportado al inicio.  <br />
</li>
<li>Pueden aparecer mobs en el medio de la arena para dificultar la travesía.  <br />
</li>
<li>E<span style="color: #333333;">n las rondas </span><span style="color: #333333;"><span style="font-weight: bold;">sin PvP</span></span><span style="color: #333333;">  , matar monstruos o atacar a otros jugadores también cuenta como movimiento.</span> <br />
</li>
<li>En horarios específicos, el PvP estará habilitado, aumentando el desafío.  <br />
</li>
<li>C<span style="color: #333333;">ada evento se divide en 5 rondas, </span><span style="color: #333333;">las 3 primeras <span style="font-weight: bold;">sin PvP</span> y las 2 últimas <span style="font-weight: bold;">con PvP</span></span><span style="color: #333333;"> .</span> <br />
</li>
<li>E<span style="color: #333333;">n las rondas </span><span style="color: #333333;"><span style="font-weight: bold;">PvP</span></span><span style="color: #333333;"> , también está permitido atacar durante una señal roja.</span><br />
</li>
<li><span style="color: #333333;"><span style="color: #333333;">Cada ronda dura 120 segundos.</span></span><br />
</li>
<li>En cada ronda, el evento se vuelve más desafiante, con más mobs y tiempos más cortos.  <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Horarios (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Domingo&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Lunes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Martes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Miércoles&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Jueves&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Viernes&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sábado&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">¿Cómo participar?</span>  <br />
Habla con el NPC en las coordenadas (105,82) en el Coliseo.<br />
<br />
<span style="font-weight: bold;">Recompensas</span>  <br />
Las recompensas se distribuyen en cada ronda, basándose en el orden de llegada de los jugadores al final de la arena:  <ul>
<li>1º lugar: 3000 MPoints.  <br />
</li>
<li>2º a 5º lugar: 1000 MPoints.  <br />
</li>
<li>6º a 20º lugar: 500 MPoints.  <br />
</li>
<li>Otros que completen la travesía: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Cliente Antiguo y Nuevo</span>  <br />
El evento Stop or Die está disponible tanto en el cliente antiguo como en el nuevo. Sin embargo, para una experiencia completa, recomendamos usar el nuevo cliente, que incluye:  <ul>
<li>Efectos visuales y sonoros exclusivos.  <br />
</li>
<li>Indicador de estado directamente en la interfaz.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Eng][Event] Stop or Die]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16155</link>
			<pubDate>Mon, 27 Jan 2025 22:05:51 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16155</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.eng.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.eng.jpg?c=1738026311]" /><br />
<br />
Get ready for another challenge in the Coliseum! The Stop or Die event brings action, strategy, and adrenaline in an epic competition where every move matters.  <br />
Read the details below and learn how to participate in this incredible event.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">How the event works:</span>  <ul>
<li>Players start on one side of the arena and must cross it.  <br />
</li>
<li>If you move while the NPC is watching, you will be killed and teleported back to the start.  <br />
</li>
<li>Mobs may appear in the middle of the arena to make crossing more difficult.  <br />
</li>
<li>Killing mobs or attacking other players also counts as movement.  <br />
</li>
<li>At specific times, PvP will be enabled, increasing the challenge.  <br />
</li>
<li>Each event is divided into 5 rounds, the first 3 <span style="font-weight: bold;">without PvP</span> and the last 2 <span style="font-weight: bold;">with PvP</span>.<br />
</li>
<li><span style="font-weight: bold;">In PvP</span> rounds , attacking during a red signal is also allowed.<br />
</li>
<li>E<span style="color: #333333;">ach round lasts 120 seconds.</span><br />
</li>
<li>Each round becomes more challenging, with more mobs and shorter timers.  <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Schedule (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Sunday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Monday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Tuesday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Wednesday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thursday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Friday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Saturday&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">How to participate?</span>  <br />
Talk to the NPC at coordinates (105,82) in the Coliseum.<br />
<br />
<span style="font-weight: bold;">Rewards</span>  <br />
Prizes are distributed after each round based on the order in which players reach the end of the arena:  <ul>
<li>1st place: 3000 MPoints.  <br />
</li>
<li>2nd to 5th place: 1000 MPoints.  <br />
</li>
<li>6th to 20th place: 500 MPoints.  <br />
</li>
<li>Others who complete the crossing: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Old and New Clients</span>  <br />
The Stop or Die event is available in both the old and new clients. However, for a complete experience, we recommend using the new client, which includes:  <ul>
<li>Exclusive visual and sound effects.  <br />
</li>
<li>Status indicator directly in the interface.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=16153" target="_blank">https://megamu.net/forum/showthread.php?tid=16153</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.eng.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.eng.jpg?c=1738026311]" /><br />
<br />
Get ready for another challenge in the Coliseum! The Stop or Die event brings action, strategy, and adrenaline in an epic competition where every move matters.  <br />
Read the details below and learn how to participate in this incredible event.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">How the event works:</span>  <ul>
<li>Players start on one side of the arena and must cross it.  <br />
</li>
<li>If you move while the NPC is watching, you will be killed and teleported back to the start.  <br />
</li>
<li>Mobs may appear in the middle of the arena to make crossing more difficult.  <br />
</li>
<li>Killing mobs or attacking other players also counts as movement.  <br />
</li>
<li>At specific times, PvP will be enabled, increasing the challenge.  <br />
</li>
<li>Each event is divided into 5 rounds, the first 3 <span style="font-weight: bold;">without PvP</span> and the last 2 <span style="font-weight: bold;">with PvP</span>.<br />
</li>
<li><span style="font-weight: bold;">In PvP</span> rounds , attacking during a red signal is also allowed.<br />
</li>
<li>E<span style="color: #333333;">ach round lasts 120 seconds.</span><br />
</li>
<li>Each round becomes more challenging, with more mobs and shorter timers.  <br />
</li></ul>
 <br />
<span style="font-weight: bold;">Schedule (GMT-3):</span>  <br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Sunday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Monday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Tuesday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Wednesday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Thursday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Friday&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Saturday&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span>  <br />
<span style="font-weight: bold;">How to participate?</span>  <br />
Talk to the NPC at coordinates (105,82) in the Coliseum.<br />
<br />
<span style="font-weight: bold;">Rewards</span>  <br />
Prizes are distributed after each round based on the order in which players reach the end of the arena:  <ul>
<li>1st place: 3000 MPoints.  <br />
</li>
<li>2nd to 5th place: 1000 MPoints.  <br />
</li>
<li>6th to 20th place: 500 MPoints.  <br />
</li>
<li>Others who complete the crossing: 200 MPoints.  <br />
</li></ul>
 <br />
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" />  <br />
<span style="font-weight: bold;">Old and New Clients</span>  <br />
The Stop or Die event is available in both the old and new clients. However, for a complete experience, we recommend using the new client, which includes:  <ul>
<li>Exclusive visual and sound effects.  <br />
</li>
<li>Status indicator directly in the interface.  <br />
</li></ul>
<span style="font-weight: bold;"><span style="color: #3333ff;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Por][Evento] Stop or Die]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=16153</link>
			<pubDate>Mon, 27 Jan 2025 20:13:04 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=16153</guid>
			<description><![CDATA[<ul>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
Prepare-se para mais um desafio no Coliseu! O evento Stop or Die traz ação, estratégia e adrenalina em uma competição épica onde cada movimento conta.<br />
Leia abaixo os detalhes e saiba como participar deste incrível evento.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">Como funciona o evento:</span><ul>
<li>Os jogadores começam em um lado da arena e precisam atravessá-la.<br />
</li>
<li>Se caminhar enquanto o NPC estiver olhando, o jogador será morto e teleportado para o início.<br />
</li>
<li>Mobs podem aparecer no meio da arena para dificultar a travessia.<br />
</li>
<li>Em rounds <span style="font-weight: bold;">sem pvp</span> Matar mobs ou atacar outros jogadores também conta como movimento.<br />
</li>
<li>Em horários específicos, o PvP será habilitado, aumentando o desafio.<br />
</li>
<li>Cada evento é dividido em 5 rounds, <span style="color: #333333;">os 3 primeiros <span style="font-weight: bold;">sem PvP</span> e os 2 últimos <span style="font-weight: bold;">com PvP</span></span>.<br />
</li>
<li><span style="color: #333333;">Nos rounds com <span style="font-weight: bold;">PvP</span>, é permitido também atacar durante o sinal vermelho.</span><br />
</li>
<li><span style="color: #333333;">Tempo de cada round é de 120 segundos.</span><br />
</li>
<li>A cada round, o evento se torna mais desafiador, com mais mobs e tempos mais curtos.<br />
</li></ul>
<span style="font-weight: bold;">Horários (GMT-3):</span><br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Domingo&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Segunda-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Terça-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Quarta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Quinta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sexta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sábado&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span><br />
<span style="font-weight: bold;">Como participar?</span><br />
Fale com o NPC nas coordenadas (105,82) em Coliseum.<br />
<br />
<span style="font-weight: bold;">Premiação</span><br />
As recompensas são distribuídas a cada round, com base na ordem de chegada dos jogadores ao final da arena:<ul>
<li>1º lugar: 3000 MPoints.<br />
</li>
<li>2º a 5º lugar: 1000 MPoints.<br />
</li>
<li>6º a 20º lugar: 500 MPoints.<br />
</li>
<li>Demais que completarem a travessia: 200 MPoints.<br />
</li></ul>
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" /><br />
<span style="font-weight: bold;">Cliente Antigo e Novo</span><br />
O evento Stop or Die está disponível tanto no cliente antigo quanto no novo. No entanto, para uma experiência completa, recomendamos o uso do cliente novo, que conta com:<ul>
<li>Efeitos visuais e sonoros exclusivos.<br />
</li>
<li>Sinalizador de estado diretamente na interface.<br />
<br />
</li></ul>
<span style="color: #3333ff;"><span style="font-weight: bold;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=16155" target="_blank">https://megamu.net/forum/showthread.php?tid=16155</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=16156" target="_blank">https://megamu.net/forum/showthread.php?tid=16156</a><br />
</li>
<li>Chủ đề bằng tiếng Việt: <a href="https://megamu.net/forum/showthread.php?tid=16157" target="_blank">https://megamu.net/forum/showthread.php?tid=16157</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=16158" target="_blank">https://megamu.net/forum/showthread.php?tid=16158</a><br />
</li></ul>
<img src="https://megamu.net/banners/stopordie.por.jpg?c=1738026311" border="0" alt="[Imagem: stopordie.por.jpg?c=1738026311]" /><br />
<br />
Prepare-se para mais um desafio no Coliseu! O evento Stop or Die traz ação, estratégia e adrenalina em uma competição épica onde cada movimento conta.<br />
Leia abaixo os detalhes e saiba como participar deste incrível evento.<br />
<br />
<img src="https://i.imgur.com/JxiLleu.png" border="0" alt="[Imagem: JxiLleu.png]" /><br />
<span style="font-weight: bold;">Como funciona o evento:</span><ul>
<li>Os jogadores começam em um lado da arena e precisam atravessá-la.<br />
</li>
<li>Se caminhar enquanto o NPC estiver olhando, o jogador será morto e teleportado para o início.<br />
</li>
<li>Mobs podem aparecer no meio da arena para dificultar a travessia.<br />
</li>
<li>Em rounds <span style="font-weight: bold;">sem pvp</span> Matar mobs ou atacar outros jogadores também conta como movimento.<br />
</li>
<li>Em horários específicos, o PvP será habilitado, aumentando o desafio.<br />
</li>
<li>Cada evento é dividido em 5 rounds, <span style="color: #333333;">os 3 primeiros <span style="font-weight: bold;">sem PvP</span> e os 2 últimos <span style="font-weight: bold;">com PvP</span></span>.<br />
</li>
<li><span style="color: #333333;">Nos rounds com <span style="font-weight: bold;">PvP</span>, é permitido também atacar durante o sinal vermelho.</span><br />
</li>
<li><span style="color: #333333;">Tempo de cada round é de 120 segundos.</span><br />
</li>
<li>A cada round, o evento se torna mais desafiador, com mais mobs e tempos mais curtos.<br />
</li></ul>
<span style="font-weight: bold;">Horários (GMT-3):</span><br />
&lt;table border="1" cellspacing="0" cellpadding="10" style="width: 800px; border-collapse: collapse; text-align: center;"&gt;<br />
 &lt;thead style="background-color: #f2f2f2; color: #333; font-weight: bold;"&gt;<br />
   &lt;tr&gt;<br />
     &lt;th style="width: 14%;"&gt;Domingo&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Segunda-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Terça-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Quarta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Quinta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sexta-feira&lt;/th&gt;<br />
     &lt;th style="width: 14%;"&gt;Sábado&lt;/th&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/thead&gt;<br />
 &lt;tbody&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;07:20&lt;/td&gt;<br />
     &lt;td&gt;06:20&lt;/td&gt;<br />
     &lt;td&gt;05:20&lt;/td&gt;<br />
     &lt;td&gt;04:20&lt;/td&gt;<br />
     &lt;td&gt;03:20&lt;/td&gt;<br />
     &lt;td&gt;02:20&lt;/td&gt;<br />
     &lt;td&gt;01:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #f9f9f9;"&gt;<br />
     &lt;td&gt;15:20&lt;/td&gt;<br />
     &lt;td&gt;14:20&lt;/td&gt;<br />
     &lt;td&gt;13:20&lt;/td&gt;<br />
     &lt;td&gt;12:20&lt;/td&gt;<br />
     &lt;td&gt;11:20&lt;/td&gt;<br />
     &lt;td&gt;10:20&lt;/td&gt;<br />
     &lt;td&gt;09:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
   &lt;tr style="background-color: #fff;"&gt;<br />
     &lt;td&gt;23:20&lt;/td&gt;<br />
     &lt;td&gt;22:20&lt;/td&gt;<br />
     &lt;td&gt;21:20&lt;/td&gt;<br />
     &lt;td&gt;20:20&lt;/td&gt;<br />
     &lt;td&gt;19:20&lt;/td&gt;<br />
     &lt;td&gt;18:20&lt;/td&gt;<br />
     &lt;td&gt;17:20&lt;/td&gt;<br />
   &lt;/tr&gt;<br />
 &lt;/tbody&gt;<br />
&lt;/table&gt;<br />
<br />
<span style="color: #ffffff;"><span style="font-size: medium;"><img src="https://i.imgur.com/aB8nUcY.png" border="0" alt="[Imagem: aB8nUcY.png]" /></span></span><br />
<span style="font-weight: bold;">Como participar?</span><br />
Fale com o NPC nas coordenadas (105,82) em Coliseum.<br />
<br />
<span style="font-weight: bold;">Premiação</span><br />
As recompensas são distribuídas a cada round, com base na ordem de chegada dos jogadores ao final da arena:<ul>
<li>1º lugar: 3000 MPoints.<br />
</li>
<li>2º a 5º lugar: 1000 MPoints.<br />
</li>
<li>6º a 20º lugar: 500 MPoints.<br />
</li>
<li>Demais que completarem a travessia: 200 MPoints.<br />
</li></ul>
<img src="https://i.imgur.com/x8SQkwc.png" border="0" alt="[Imagem: x8SQkwc.png]" /><br />
<span style="font-weight: bold;">Cliente Antigo e Novo</span><br />
O evento Stop or Die está disponível tanto no cliente antigo quanto no novo. No entanto, para uma experiência completa, recomendamos o uso do cliente novo, que conta com:<ul>
<li>Efeitos visuais e sonoros exclusivos.<br />
</li>
<li>Sinalizador de estado diretamente na interface.<br />
<br />
</li></ul>
<span style="color: #3333ff;"><span style="font-weight: bold;"><span style="font-size: small;">Att: [MOD] Vourax</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Zho][活动] Farm Tower]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=14200</link>
			<pubDate>Tue, 09 Apr 2024 23:38:37 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=14200</guid>
			<description><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=14198" target="_blank">https://megamu.net/forum/showthread.php?tid=14198</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=14199" target="_blank">https://megamu.net/forum/showthread.php?tid=14199</a><br />
</li></ul>
请查看以下有关Farm Tower系统的所有详细信息，这是MEGAMU的独家活动。<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
在此活动中，不同的地图上会出现塔，玩家可以争夺塔的所有权。  <br />
谁能占领一座塔，就可以利用它生成Ruuds，直到它再次被释放供玩家争夺。<br />
<br />
拥有塔的地图包括：  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus 和 Ferea。<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
塔的周期分为三个阶段：自由塔、捕获火焰和拥有塔，详见各阶段的具体说明：<br />
<br />
<span style="font-weight: bold;">自由塔</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
当塔是自由状态时，只需点击塔并等待捕获完成。  <br />
屏幕中央和塔上会显示完成百分比。  <br />
如果玩家距离塔超过5个单位，捕获过程会被取消。  <br />
一次只能由一名玩家进行捕获，且机会可以通过PvP进行争夺。  <br />
每位玩家每个服务器只能拥有一座塔。如果已拥有塔的玩家与NPC互动，则不会启动新的捕获。<br />
<br />
<span style="font-weight: bold;">捕获火焰</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
当火焰被捕获时，玩家应移动到新塔的预定位置并开始召唤。  <br />
召唤开始于玩家停止移动的瞬间。  <br />
屏幕中央显示召唤过程的完成百分比。  <br />
如果玩家移动，计数将重新开始。  <br />
如果玩家被击杀，击杀者会获得火焰。  <br />
如果玩家更换地图或进入安全区，塔会在最后有效位置重新生成，无主人。<br />
<br />
<span style="font-weight: bold;">拥有塔</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
召唤完成后，玩家将获得塔的120分钟的所有权。  <br />
在塔被占有期间，每次附近的怪物被击杀时，都会生成Ruuds：  <ul>
<li>0.2个Ruuds（怪物在20个单位半径内）；<br />
</li>
<li>0.1个Ruuds（怪物在40个单位半径内）；<br />
</li></ul>
  <br />
在过去一小时内的farm速率超过2000 Ruuds时，每个怪物的收益将减少至20%。<br />
<br />
在前60分钟的塔拥有期间，所有者可以用宝石延长占有时间：  <ul>
<li>所需的宝石随机，可能为祝福宝石、灵魂宝石、生命宝石、和谐宝石、混乱宝石或创造宝石；<br />
</li>
<li>每次延长增加60分钟占有时间，每次延长所需的宝石数量都会增加。<br />
</li></ul>
  <br />
要收集生成的Ruuds或延长占有时间，玩家应接近塔并使用命令 /farmtower。  <br />
塔的状态也可以通过点击它来获取。  <br />
注意：所有未提取的Ruuds将在塔释放时被丢弃。<br />
<br />
<span style="font-weight: bold;">无惩罚PvP</span>  <br />
在以下情况下，击杀举报系统不会记录击杀：  <ul>
<li>自由塔状态下，离塔20个单位内的击杀；<br />
</li>
<li>捕获火焰状态下，离火焰20个单位内的击杀；<br />
</li></ul>
  <br />
但在塔被占有时，所有击杀都可被举报。<br />
<br />
<span style="font-weight: bold;">服务器</span>  <br />
该活动在所有服务器上进行。然而，在服务器4、5、6、11、12、14和15上，释放的塔会在地图上随机重新定位。<br />
<br />
<span style="font-weight: bold;">活动时间</span>  <br />
开始时间：10月30日 00:00 (GMT-3)  <br />
结束时间：11月30日（所有塔将被移除）]]></description>
			<content:encoded><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=14198" target="_blank">https://megamu.net/forum/showthread.php?tid=14198</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=14199" target="_blank">https://megamu.net/forum/showthread.php?tid=14199</a><br />
</li></ul>
请查看以下有关Farm Tower系统的所有详细信息，这是MEGAMU的独家活动。<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
在此活动中，不同的地图上会出现塔，玩家可以争夺塔的所有权。  <br />
谁能占领一座塔，就可以利用它生成Ruuds，直到它再次被释放供玩家争夺。<br />
<br />
拥有塔的地图包括：  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus 和 Ferea。<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
塔的周期分为三个阶段：自由塔、捕获火焰和拥有塔，详见各阶段的具体说明：<br />
<br />
<span style="font-weight: bold;">自由塔</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
当塔是自由状态时，只需点击塔并等待捕获完成。  <br />
屏幕中央和塔上会显示完成百分比。  <br />
如果玩家距离塔超过5个单位，捕获过程会被取消。  <br />
一次只能由一名玩家进行捕获，且机会可以通过PvP进行争夺。  <br />
每位玩家每个服务器只能拥有一座塔。如果已拥有塔的玩家与NPC互动，则不会启动新的捕获。<br />
<br />
<span style="font-weight: bold;">捕获火焰</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
当火焰被捕获时，玩家应移动到新塔的预定位置并开始召唤。  <br />
召唤开始于玩家停止移动的瞬间。  <br />
屏幕中央显示召唤过程的完成百分比。  <br />
如果玩家移动，计数将重新开始。  <br />
如果玩家被击杀，击杀者会获得火焰。  <br />
如果玩家更换地图或进入安全区，塔会在最后有效位置重新生成，无主人。<br />
<br />
<span style="font-weight: bold;">拥有塔</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
召唤完成后，玩家将获得塔的120分钟的所有权。  <br />
在塔被占有期间，每次附近的怪物被击杀时，都会生成Ruuds：  <ul>
<li>0.2个Ruuds（怪物在20个单位半径内）；<br />
</li>
<li>0.1个Ruuds（怪物在40个单位半径内）；<br />
</li></ul>
  <br />
在过去一小时内的farm速率超过2000 Ruuds时，每个怪物的收益将减少至20%。<br />
<br />
在前60分钟的塔拥有期间，所有者可以用宝石延长占有时间：  <ul>
<li>所需的宝石随机，可能为祝福宝石、灵魂宝石、生命宝石、和谐宝石、混乱宝石或创造宝石；<br />
</li>
<li>每次延长增加60分钟占有时间，每次延长所需的宝石数量都会增加。<br />
</li></ul>
  <br />
要收集生成的Ruuds或延长占有时间，玩家应接近塔并使用命令 /farmtower。  <br />
塔的状态也可以通过点击它来获取。  <br />
注意：所有未提取的Ruuds将在塔释放时被丢弃。<br />
<br />
<span style="font-weight: bold;">无惩罚PvP</span>  <br />
在以下情况下，击杀举报系统不会记录击杀：  <ul>
<li>自由塔状态下，离塔20个单位内的击杀；<br />
</li>
<li>捕获火焰状态下，离火焰20个单位内的击杀；<br />
</li></ul>
  <br />
但在塔被占有时，所有击杀都可被举报。<br />
<br />
<span style="font-weight: bold;">服务器</span>  <br />
该活动在所有服务器上进行。然而，在服务器4、5、6、11、12、14和15上，释放的塔会在地图上随机重新定位。<br />
<br />
<span style="font-weight: bold;">活动时间</span>  <br />
开始时间：10月30日 00:00 (GMT-3)  <br />
结束时间：11月30日（所有塔将被移除）]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Esp][Evento] Farm Tower]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=14199</link>
			<pubDate>Tue, 09 Apr 2024 23:38:32 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=14199</guid>
			<description><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=14198" target="_blank">https://megamu.net/forum/showthread.php?tid=14198</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=14200" target="_blank">https://megamu.net/forum/showthread.php?tid=14200</a><br />
</li></ul>
Consulta a continuación todos los detalles del sistema de Farm Tower, un evento exclusivo de MEGAMU.<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
En este evento, varios mapas cuentan con una torre cuya posesión puede ser disputada por los jugadores.  <br />
Quien conquista una torre tiene la habilidad de generar ruuds con ella hasta que nuevamente quede libre para disputa.<br />
<br />
Los mapas que contienen una torre son:  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus y Ferea.<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
El período de una torre incluye 3 etapas: Torre Libre, Fuego Capturado y Torre Poseída. Consulta los detalles de cada etapa a continuación:<br />
<br />
<span style="font-weight: bold;">Torre Libre</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
Cuando la torre está libre, simplemente haz clic en ella y espera a que la captura se complete.  <br />
En el centro de la pantalla y sobre la torre se muestra el porcentaje de captura completada.  <br />
El proceso se cancela si el usuario se aleja más de 5 unidades de la torre.  <br />
Solo un jugador puede capturar la torre a la vez, y la oportunidad de captura puede disputarse en PvP.  <br />
Cada jugador solo puede poseer una torre por servidor. Si un jugador con una torre activa interactúa con el NPC, la captura no se iniciará.<br />
<br />
<span style="font-weight: bold;">Fuego Capturado</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
Cuando el fuego está capturado, el jugador debe moverse a la posición deseada para la nueva torre e iniciar la invocación.  <br />
La invocación comienza en el momento en que el jugador deja de moverse.  <br />
En el centro de la pantalla se muestra el porcentaje de conclusión del proceso.  <br />
Si el jugador se mueve, el conteo se reinicia.  <br />
Si el jugador es asesinado, el asesino recibe el fuego.  <br />
Si el jugador cambia de mapa o entra en una zona segura, la torre aparece sin dueño en la última posición válida.<br />
<br />
<span style="font-weight: bold;">Torre Poseída</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
Después de la invocación, el jugador obtiene 120 minutos de posesión de la torre.  <br />
Mientras la torre está bajo posesión, genera Ruuds cada vez que los monstruos cercanos son eliminados, de la siguiente manera:  <ul>
<li>0.2 Ruuds por mobs dentro de un radio de 20 unidades;<br />
</li>
<li>0.1 Ruuds por mobs dentro de un radio de 40 unidades;<br />
</li></ul>
  <br />
Durante los momentos en que el farmeo exceda los 2000 Ruuds en la última hora, la ganancia por mob se reduce al 20%.<br />
<br />
En los primeros 60 minutos de posesión, el propietario puede extender el tiempo de posesión a cambio de joyas:  <ul>
<li>La joya solicitada es aleatoria y puede ser Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Chaos o Jewel of Creation;<br />
</li>
<li>Cada extensión añade 60 minutos al tiempo de posesión y, en cada ocasión, se solicita una mayor cantidad de joyas para la próxima extensión.<br />
</li></ul>
  <br />
Para recolectar los Ruuds generados o extender el tiempo de posesión, el jugador debe acercarse a la torre y usar el comando /farmtower.  <br />
El estado de la torre también se puede ver haciendo clic sobre ella.  <br />
Nota: Todos los ruuds no retirados se descartarán en el momento de liberar la torre.<br />
<br />
<span style="font-weight: bold;">PvP sin Penalización</span>  <br />
El sistema de denuncias por asesinato no considera muertes en las siguientes condiciones:  <ul>
<li>Torre libre y muerte a menos de 20 unidades de la torre;<br />
</li>
<li>Fuego capturado y muerte a menos de 20 unidades del fuego.<br />
</li></ul>
  <br />
Sin embargo, cuando la torre está bajo posesión, todas las muertes son reportables.<br />
<br />
<span style="font-weight: bold;">Servidores</span>  <br />
El evento tiene lugar en todos los servidores. Sin embargo, en los servidores 4, 5, 6, 11, 12, 14 y 15, las torres, al ser liberadas, se reposicionan aleatoriamente en el mapa.<br />
<br />
<span style="font-weight: bold;">Período del Evento</span>  <br />
Inicio: 30/10 00:00 (GMT-3)  <br />
Finalización: 30/11 (Todas las torres son removidas)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=14198" target="_blank">https://megamu.net/forum/showthread.php?tid=14198</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=14200" target="_blank">https://megamu.net/forum/showthread.php?tid=14200</a><br />
</li></ul>
Consulta a continuación todos los detalles del sistema de Farm Tower, un evento exclusivo de MEGAMU.<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
En este evento, varios mapas cuentan con una torre cuya posesión puede ser disputada por los jugadores.  <br />
Quien conquista una torre tiene la habilidad de generar ruuds con ella hasta que nuevamente quede libre para disputa.<br />
<br />
Los mapas que contienen una torre son:  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus y Ferea.<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
El período de una torre incluye 3 etapas: Torre Libre, Fuego Capturado y Torre Poseída. Consulta los detalles de cada etapa a continuación:<br />
<br />
<span style="font-weight: bold;">Torre Libre</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
Cuando la torre está libre, simplemente haz clic en ella y espera a que la captura se complete.  <br />
En el centro de la pantalla y sobre la torre se muestra el porcentaje de captura completada.  <br />
El proceso se cancela si el usuario se aleja más de 5 unidades de la torre.  <br />
Solo un jugador puede capturar la torre a la vez, y la oportunidad de captura puede disputarse en PvP.  <br />
Cada jugador solo puede poseer una torre por servidor. Si un jugador con una torre activa interactúa con el NPC, la captura no se iniciará.<br />
<br />
<span style="font-weight: bold;">Fuego Capturado</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
Cuando el fuego está capturado, el jugador debe moverse a la posición deseada para la nueva torre e iniciar la invocación.  <br />
La invocación comienza en el momento en que el jugador deja de moverse.  <br />
En el centro de la pantalla se muestra el porcentaje de conclusión del proceso.  <br />
Si el jugador se mueve, el conteo se reinicia.  <br />
Si el jugador es asesinado, el asesino recibe el fuego.  <br />
Si el jugador cambia de mapa o entra en una zona segura, la torre aparece sin dueño en la última posición válida.<br />
<br />
<span style="font-weight: bold;">Torre Poseída</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
Después de la invocación, el jugador obtiene 120 minutos de posesión de la torre.  <br />
Mientras la torre está bajo posesión, genera Ruuds cada vez que los monstruos cercanos son eliminados, de la siguiente manera:  <ul>
<li>0.2 Ruuds por mobs dentro de un radio de 20 unidades;<br />
</li>
<li>0.1 Ruuds por mobs dentro de un radio de 40 unidades;<br />
</li></ul>
  <br />
Durante los momentos en que el farmeo exceda los 2000 Ruuds en la última hora, la ganancia por mob se reduce al 20%.<br />
<br />
En los primeros 60 minutos de posesión, el propietario puede extender el tiempo de posesión a cambio de joyas:  <ul>
<li>La joya solicitada es aleatoria y puede ser Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Chaos o Jewel of Creation;<br />
</li>
<li>Cada extensión añade 60 minutos al tiempo de posesión y, en cada ocasión, se solicita una mayor cantidad de joyas para la próxima extensión.<br />
</li></ul>
  <br />
Para recolectar los Ruuds generados o extender el tiempo de posesión, el jugador debe acercarse a la torre y usar el comando /farmtower.  <br />
El estado de la torre también se puede ver haciendo clic sobre ella.  <br />
Nota: Todos los ruuds no retirados se descartarán en el momento de liberar la torre.<br />
<br />
<span style="font-weight: bold;">PvP sin Penalización</span>  <br />
El sistema de denuncias por asesinato no considera muertes en las siguientes condiciones:  <ul>
<li>Torre libre y muerte a menos de 20 unidades de la torre;<br />
</li>
<li>Fuego capturado y muerte a menos de 20 unidades del fuego.<br />
</li></ul>
  <br />
Sin embargo, cuando la torre está bajo posesión, todas las muertes son reportables.<br />
<br />
<span style="font-weight: bold;">Servidores</span>  <br />
El evento tiene lugar en todos los servidores. Sin embargo, en los servidores 4, 5, 6, 11, 12, 14 y 15, las torres, al ser liberadas, se reposicionan aleatoriamente en el mapa.<br />
<br />
<span style="font-weight: bold;">Período del Evento</span>  <br />
Inicio: 30/10 00:00 (GMT-3)  <br />
Finalización: 30/11 (Todas las torres son removidas)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Eng][Event] Farm Tower]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=14198</link>
			<pubDate>Tue, 09 Apr 2024 23:38:26 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=14198</guid>
			<description><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=14199" target="_blank">https://megamu.net/forum/showthread.php?tid=14199</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=14200" target="_blank">https://megamu.net/forum/showthread.php?tid=14200</a><br />
</li></ul>
Check below for all the details about the Farm Tower system, an exclusive MEGAMU event.<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
In this event, several maps contain towers that players can compete to possess.  <br />
Whoever conquers a tower has the ability to generate Ruuds with it until it is released for contest again.<br />
<br />
The maps with towers are:  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus, and Ferea.<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
The lifespan of a tower includes 3 stages: Free Tower, Captured Fire, and Possessed Tower. See the details for each stage below:<br />
<br />
<span style="font-weight: bold;">Free Tower</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
When the tower is free, simply click on it and wait for the capture to complete.  <br />
The completion percentage is displayed in the center of the screen and on the tower itself.  <br />
The process is canceled if the player moves more than 5 units away from the tower.  <br />
Only one player can capture the tower at a time, and the opportunity can be contested in PvP.  <br />
Each player may possess only one tower per server. If a player with an active tower interacts with the NPC, the capture will not begin.<br />
<br />
<span style="font-weight: bold;">Captured Fire</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
When the fire is captured, the player should move to the desired position for the new tower and begin the summoning.  <br />
Summoning starts as soon as the player stops moving.  <br />
The completion percentage of the summoning process is displayed in the center of the screen.  <br />
If the player moves, the count restarts.  <br />
If the player is killed, the killer receives the fire.  <br />
If the player changes maps or enters a safe zone, the tower respawns without an owner at the last valid position.<br />
<br />
<span style="font-weight: bold;">Possessed Tower</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
After summoning, the player gains 120 minutes of tower possession.  <br />
While the tower is possessed, it generates Ruuds each time nearby monsters are defeated:  <ul>
<li>0.2 Ruuds from mobs within a 20-unit radius;<br />
</li>
<li>0.1 Ruuds from mobs within a 40-unit radius;<br />
</li></ul>
  <br />
During times when farming exceeds 2000 Ruuds in the last hour, the gain per mob is reduced to 20%.<br />
<br />
In the first 60 minutes of possession, the owner can extend the possession time in exchange for jewels:  <ul>
<li>The required jewel is random and may be a Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Chaos, or Jewel of Creation;<br />
</li>
<li>Each extension adds 60 minutes to the possession time, with an increasing number of jewels required for each extension.<br />
</li></ul>
  <br />
To collect generated Ruuds or extend the possession time, the player must approach the tower and use the command /farmtower.  <br />
The tower’s status can also be obtained by clicking on it.  <br />
Note: Any uncollected Ruuds are discarded when the tower is released.<br />
<br />
<span style="font-weight: bold;">PvP without Penalty</span>  <br />
The murder report system does not consider kills under the following conditions:  <ul>
<li>Free tower and kills within 20 units of the tower;<br />
</li>
<li>Captured fire and kills within 20 units of the fire.<br />
</li></ul>
  <br />
However, when the tower is possessed, all kills are reportable.<br />
<br />
<span style="font-weight: bold;">Servers</span>  <br />
The event takes place on all servers. However, on servers 4, 5, 6, 11, 12, 14, and 15, towers are randomly repositioned on the map when released.<br />
<br />
<span style="font-weight: bold;">Event Period</span>  <br />
Start: 10/30 00:00 (GMT-3)  <br />
End: 11/30 (All towers are removed)]]></description>
			<content:encoded><![CDATA[<ul>
<li>Típico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13027" target="_blank">https://megamu.net/forum/showthread.php?tid=13027</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=14199" target="_blank">https://megamu.net/forum/showthread.php?tid=14199</a><br />
</li>
<li>中文主题: <a href="https://megamu.net/forum/showthread.php?tid=14200" target="_blank">https://megamu.net/forum/showthread.php?tid=14200</a><br />
</li></ul>
Check below for all the details about the Farm Tower system, an exclusive MEGAMU event.<br />
<br />
<img src="https://megamu.net/banners/preview/farmtower.por.jpg?c=1693430352" width="850" height="492" border="0" alt="[Imagem: farmtower.por.jpg?c=1693430352]" /><br />
<br />
In this event, several maps contain towers that players can compete to possess.  <br />
Whoever conquers a tower has the ability to generate Ruuds with it until it is released for contest again.<br />
<br />
The maps with towers are:  <br />
Lorencia, Dungeon, Devias, Noria, Lost Tower, Arena, Atlans, Tarkan, Icarus, Aida, Kanturu, Elbeland, Raklion, Vulcanus, and Ferea.<br />
<br />
<img src="https://i.imgur.com/tTaJvJR.png" width="950" height="337" border="0" alt="[Imagem: tTaJvJR.png]" />  <br />
The lifespan of a tower includes 3 stages: Free Tower, Captured Fire, and Possessed Tower. See the details for each stage below:<br />
<br />
<span style="font-weight: bold;">Free Tower</span>  <br />
<img src="https://i.imgur.com/QTsUJTU.png" width="330" height="200" border="0" alt="[Imagem: QTsUJTU.png]" />  <br />
When the tower is free, simply click on it and wait for the capture to complete.  <br />
The completion percentage is displayed in the center of the screen and on the tower itself.  <br />
The process is canceled if the player moves more than 5 units away from the tower.  <br />
Only one player can capture the tower at a time, and the opportunity can be contested in PvP.  <br />
Each player may possess only one tower per server. If a player with an active tower interacts with the NPC, the capture will not begin.<br />
<br />
<span style="font-weight: bold;">Captured Fire</span>  <br />
<img src="https://i.imgur.com/uKfHiSg.png" width="218" height="232" border="0" alt="[Imagem: uKfHiSg.png]" />  <br />
When the fire is captured, the player should move to the desired position for the new tower and begin the summoning.  <br />
Summoning starts as soon as the player stops moving.  <br />
The completion percentage of the summoning process is displayed in the center of the screen.  <br />
If the player moves, the count restarts.  <br />
If the player is killed, the killer receives the fire.  <br />
If the player changes maps or enters a safe zone, the tower respawns without an owner at the last valid position.<br />
<br />
<span style="font-weight: bold;">Possessed Tower</span>  <br />
<img src="https://i.imgur.com/Ttn0Nih.png" width="489" height="200" border="0" alt="[Imagem: Ttn0Nih.png]" />  <br />
After summoning, the player gains 120 minutes of tower possession.  <br />
While the tower is possessed, it generates Ruuds each time nearby monsters are defeated:  <ul>
<li>0.2 Ruuds from mobs within a 20-unit radius;<br />
</li>
<li>0.1 Ruuds from mobs within a 40-unit radius;<br />
</li></ul>
  <br />
During times when farming exceeds 2000 Ruuds in the last hour, the gain per mob is reduced to 20%.<br />
<br />
In the first 60 minutes of possession, the owner can extend the possession time in exchange for jewels:  <ul>
<li>The required jewel is random and may be a Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Chaos, or Jewel of Creation;<br />
</li>
<li>Each extension adds 60 minutes to the possession time, with an increasing number of jewels required for each extension.<br />
</li></ul>
  <br />
To collect generated Ruuds or extend the possession time, the player must approach the tower and use the command /farmtower.  <br />
The tower’s status can also be obtained by clicking on it.  <br />
Note: Any uncollected Ruuds are discarded when the tower is released.<br />
<br />
<span style="font-weight: bold;">PvP without Penalty</span>  <br />
The murder report system does not consider kills under the following conditions:  <ul>
<li>Free tower and kills within 20 units of the tower;<br />
</li>
<li>Captured fire and kills within 20 units of the fire.<br />
</li></ul>
  <br />
However, when the tower is possessed, all kills are reportable.<br />
<br />
<span style="font-weight: bold;">Servers</span>  <br />
The event takes place on all servers. However, on servers 4, 5, 6, 11, 12, 14, and 15, towers are randomly repositioned on the map when released.<br />
<br />
<span style="font-weight: bold;">Event Period</span>  <br />
Start: 10/30 00:00 (GMT-3)  <br />
End: 11/30 (All towers are removed)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Evento][Esp] Navidad MEGAMU - 2023]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=13641</link>
			<pubDate>Mon, 27 Nov 2023 20:17:47 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=13641</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13639" target="_blank">https://megamu.net/forum/showthread.php?tid=13639</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=13640" target="_blank">https://megamu.net/forum/showthread.php?tid=13640</a><br />
</li></ul>
<br />
<img src="https://en.megamu.net/banners/natal2023.por.jpg?c=1701436108" border="0" alt="[Imagem: natal2023.por.jpg?c=1701436108]" /><br />
<span style="color: #cc3333;"><span style="font-size: x-large;"><span style="font-weight: bold;">Navidad MEGAMU 2023</span></span></span><br />
<div style="text-align: center;"><div style="text-align: left;">Evento especial de diciembre</div></div>
Período: 01/12 a 31/12 de 2023;<br />
<br />
<div style="text-align: left;">Durante el mes de diciembre podrás obtener Stars y Ruuds mientras subes de nivel, consulta los detalles:</div>
<div style="text-align: left;"><ul>
<li>Drop de mobs hasta nivel 125, cuanto mayor sea el nivel, ¡mayores serán las probabilidades!<ul>
<li>Atención: El drop no ocurre en Sv11 y en los mapas de Dungeon y Lost Tower de cualquier servidor;<br />
</li></ul>
</li>
<li>En cada drop:<ul>
<li>80% de probabilidad de obtener ruuds (10 a 800 ruuds directamente al saldo del personaje);<br />
</li>
<li>20% de probabilidad de obtener stars (directamente en el inventario, no es necesario configurar el Mega Helper);<br />
</li></ul>
</li>
<li>Drop por tiempo, independiente de la cantidad de mobs asesinados, igualando así todas las clases;<br />
</li>
<li><span style="font-weight: bold;">Obtén drops más rápidos acumulando bonos:</span><ul>
<li><span style="font-weight: bold;">30% más rápido para jugadores en Sv19;</span><br />
</li>
<li><span style="font-weight: bold;">10% más rápido para jugadores en Party;</span><br />
</li>
<li><span style="font-weight: bold;">20% más rápido para jugadores MEGAVIP;</span><br />
</li></ul>
</li>
<li><span style="font-weight: bold;">Obtén el doble de ruuds participando en las invasiones de Cursed Goblin;</span><br />
</li></ul>
</div>
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #cc3333;">Invasiones de Cursed Goblin</span></span></span><br />
<div style="text-align: left;">En el evento de Navidad de este año, los jugadores tendrán la oportunidad de obtener el doble de Ruuds. Para ello, solo participa en las invasiones de Cursed Goblin:</div>
<div style="text-align: left;"><ul>
<li>Las invasiones ocurren cada 2 horas en los mapas de Lorencia, Devias y Noria, en todos los servidores (Horarios en GMT-3):<ul>
<li>Horarios: 00:30, 02:30, 04:30, 06:30, 08:30, 10:30, 12:30, 14:30, 16:30, 18:30, 20:30, 22:30;<br />
</li>
<li>100 Mobs por mapa;<br />
</li></ul>
</li>
<li>Por cada mob derrotado, el jugador recibe:<ul>
<li>+10min en el bono de drop doble de ruud, acumulable hasta 8h;<br />
</li>
<li>50 Ruuds añadidos directamente al inventario;<br />
</li></ul>
</li>
<li>El tiempo de bono acumulado es individual por servidor;<ul>
<li>Usa el comando /christmas para consultar el tiempo restante en el servidor actual;<br />
</li></ul>
</li></ul>
</div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Star of The Sacred Birth</span></span></span></div>
<div style="text-align: left;"><img src="https://i.imgur.com/JxhVsth.png" border="0" alt="[Imagem: JxhVsth.png]" /></div>
<br />
<div style="text-align: center;"><div style="text-align: left;">Usado para entrar en la Santa's Village:</div></div>
<div style="text-align: left;">Nivel 0 a 400: 1 estrella cada 15 minutos;</div>
<div style="text-align: left;">Nivel 401 a 800: 1 estrella cada 10 minutos;</div>
<div style="text-align: left;">Nivel 801 a 900: 1 estrella cada 8 minutos;</div>
<div style="text-align: left;">Nivel 901 a 950: 1 estrella cada 7 minutos;</div>
<div style="text-align: center;"><div style="text-align: left;">Nivel 951 a 1000: 1 estrella cada 6 minutos;</div>
<div style="text-align: left;">Nivel 1001 a 1080: 1 estrella cada 5 minutos;</div>
<div style="text-align: left;">Nivel 1081+: 1 estrella cada minuto;</div></div>
<br />
También se puede lanzar al suelo para obtener bendiciones (10% de probabilidad).<br />
<br />
<div style="text-align: left;"><img src="https://i.imgur.com/3FDKmEu.jpg" width="893" height="497" border="0" alt="[Imagem: 3FDKmEu.jpg]" /></div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">¡La Santa's Village abierta todos los días!</span></span></span></div>
<div style="text-align: left;">2 servidores (FREE y MEGAVIP);</div>
<div style="text-align: left;">Spots con XP extra;</div>
<div style="text-align: left;">Bono extra en Parties;</div>
<div style="text-align: left;">Mapa No-PvP;</div>
<br />
<div style="text-align: left;"><span style="font-weight: bold;">NPCs para la Entrada</span></div>
<div style="text-align: center;"><div style="text-align: left;"><img src="https://imgur.com/VmyKTpO.png" width="318" height="276" border="0" alt="[Imagem: VmyKTpO.png]" /></div>
<div style="text-align: left;">Mapa FREE: Plaza de Eventos</div></div>
<div style="text-align: center;">
<div style="text-align: left;"><img src="https://imgur.com/YvmO74t.png" width="318" height="276" border="0" alt="[Imagem: YvmO74t.png]" /></div>
<div style="text-align: left;">Mapa MEGAVIP: Plaza de Eventos MEGAVIP</div></div>
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Especial Semana de Navidad</span></span></span><br />
<span style="font-weight: bold;">Del 19 al 25 de diciembre</span><br />
Distribución de 20000 MPoints cada 10 minutos entre todos los jugadores presentes en el mapa.<br />
Atención: En la distribución, solo se consideran los jugadores que hayan eliminado al menos un monstruo en los últimos 60 segundos.<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Jefes presentes en la Santa's Village:</span></span></span><br />
<img src="https://i.imgur.com/1DBacri.png" width="120" height="147" border="0" alt="[Imagem: 1DBacri.png]" /><br />
<span style="font-weight: bold;">3 x Muñeco de Nieve</span><br />
Mini jefe;<br />
Reaparición cada minuto;<br />
Drop de joyas, bendiciones o ruuds.<br />
<br />
<img src="https://i.imgur.com/yWtGULF.png[" width="120" height="173" border="0" alt="[Imagem: yWtGULF.png[]" /><br />
<span style="font-weight: bold;">Santa Maldito</span><br />
Reaparición cada 60min;<br />
Múltiples drops con intervalo de tiempo y sin dueño;<br />
Drop de joyas, bendiciones, ruuds y una Power Wings temporale!<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Regalo de Navidad en los Paquetes de MCoins</span></span></span><br />
El mes de Navidad también cuenta con una promoción de regalos en los paquetes de MCoins.<br />
Al adquirir un paquete, recibes créditos para acceder a la ruleta exclusiva y ganar premios, los cuales puedes reclamar para ti o regalar a un amigo.<br />
Consulta la nueva lista de premios disponibles en la ruleta:<br />
<img src="https://i.imgur.com/1gOczpN.png" width="999" height="343" border="0" alt="[Imagem: 1gOczpN.png]" /><br />
<br />
Enlace para usar los regalos: <a href="https://megamu.net/panel/roulette" target="_blank">https://megamu.net/panel/roulette</a><br />
Enlace para adquirir paquetes: <a href="https://megamu.net/panel/mcoins" target="_blank">https://megamu.net/panel/mcoins</a> <br />
<br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="color: #cc3333;">¡Feliz Navidad y buen nivel a todos!</span></span></div>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13639" target="_blank">https://megamu.net/forum/showthread.php?tid=13639</a><br />
</li>
<li>Topic in English: <a href="https://megamu.net/forum/showthread.php?tid=13640" target="_blank">https://megamu.net/forum/showthread.php?tid=13640</a><br />
</li></ul>
<br />
<img src="https://en.megamu.net/banners/natal2023.por.jpg?c=1701436108" border="0" alt="[Imagem: natal2023.por.jpg?c=1701436108]" /><br />
<span style="color: #cc3333;"><span style="font-size: x-large;"><span style="font-weight: bold;">Navidad MEGAMU 2023</span></span></span><br />
<div style="text-align: center;"><div style="text-align: left;">Evento especial de diciembre</div></div>
Período: 01/12 a 31/12 de 2023;<br />
<br />
<div style="text-align: left;">Durante el mes de diciembre podrás obtener Stars y Ruuds mientras subes de nivel, consulta los detalles:</div>
<div style="text-align: left;"><ul>
<li>Drop de mobs hasta nivel 125, cuanto mayor sea el nivel, ¡mayores serán las probabilidades!<ul>
<li>Atención: El drop no ocurre en Sv11 y en los mapas de Dungeon y Lost Tower de cualquier servidor;<br />
</li></ul>
</li>
<li>En cada drop:<ul>
<li>80% de probabilidad de obtener ruuds (10 a 800 ruuds directamente al saldo del personaje);<br />
</li>
<li>20% de probabilidad de obtener stars (directamente en el inventario, no es necesario configurar el Mega Helper);<br />
</li></ul>
</li>
<li>Drop por tiempo, independiente de la cantidad de mobs asesinados, igualando así todas las clases;<br />
</li>
<li><span style="font-weight: bold;">Obtén drops más rápidos acumulando bonos:</span><ul>
<li><span style="font-weight: bold;">30% más rápido para jugadores en Sv19;</span><br />
</li>
<li><span style="font-weight: bold;">10% más rápido para jugadores en Party;</span><br />
</li>
<li><span style="font-weight: bold;">20% más rápido para jugadores MEGAVIP;</span><br />
</li></ul>
</li>
<li><span style="font-weight: bold;">Obtén el doble de ruuds participando en las invasiones de Cursed Goblin;</span><br />
</li></ul>
</div>
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #cc3333;">Invasiones de Cursed Goblin</span></span></span><br />
<div style="text-align: left;">En el evento de Navidad de este año, los jugadores tendrán la oportunidad de obtener el doble de Ruuds. Para ello, solo participa en las invasiones de Cursed Goblin:</div>
<div style="text-align: left;"><ul>
<li>Las invasiones ocurren cada 2 horas en los mapas de Lorencia, Devias y Noria, en todos los servidores (Horarios en GMT-3):<ul>
<li>Horarios: 00:30, 02:30, 04:30, 06:30, 08:30, 10:30, 12:30, 14:30, 16:30, 18:30, 20:30, 22:30;<br />
</li>
<li>100 Mobs por mapa;<br />
</li></ul>
</li>
<li>Por cada mob derrotado, el jugador recibe:<ul>
<li>+10min en el bono de drop doble de ruud, acumulable hasta 8h;<br />
</li>
<li>50 Ruuds añadidos directamente al inventario;<br />
</li></ul>
</li>
<li>El tiempo de bono acumulado es individual por servidor;<ul>
<li>Usa el comando /christmas para consultar el tiempo restante en el servidor actual;<br />
</li></ul>
</li></ul>
</div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Star of The Sacred Birth</span></span></span></div>
<div style="text-align: left;"><img src="https://i.imgur.com/JxhVsth.png" border="0" alt="[Imagem: JxhVsth.png]" /></div>
<br />
<div style="text-align: center;"><div style="text-align: left;">Usado para entrar en la Santa's Village:</div></div>
<div style="text-align: left;">Nivel 0 a 400: 1 estrella cada 15 minutos;</div>
<div style="text-align: left;">Nivel 401 a 800: 1 estrella cada 10 minutos;</div>
<div style="text-align: left;">Nivel 801 a 900: 1 estrella cada 8 minutos;</div>
<div style="text-align: left;">Nivel 901 a 950: 1 estrella cada 7 minutos;</div>
<div style="text-align: center;"><div style="text-align: left;">Nivel 951 a 1000: 1 estrella cada 6 minutos;</div>
<div style="text-align: left;">Nivel 1001 a 1080: 1 estrella cada 5 minutos;</div>
<div style="text-align: left;">Nivel 1081+: 1 estrella cada minuto;</div></div>
<br />
También se puede lanzar al suelo para obtener bendiciones (10% de probabilidad).<br />
<br />
<div style="text-align: left;"><img src="https://i.imgur.com/3FDKmEu.jpg" width="893" height="497" border="0" alt="[Imagem: 3FDKmEu.jpg]" /></div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">¡La Santa's Village abierta todos los días!</span></span></span></div>
<div style="text-align: left;">2 servidores (FREE y MEGAVIP);</div>
<div style="text-align: left;">Spots con XP extra;</div>
<div style="text-align: left;">Bono extra en Parties;</div>
<div style="text-align: left;">Mapa No-PvP;</div>
<br />
<div style="text-align: left;"><span style="font-weight: bold;">NPCs para la Entrada</span></div>
<div style="text-align: center;"><div style="text-align: left;"><img src="https://imgur.com/VmyKTpO.png" width="318" height="276" border="0" alt="[Imagem: VmyKTpO.png]" /></div>
<div style="text-align: left;">Mapa FREE: Plaza de Eventos</div></div>
<div style="text-align: center;">
<div style="text-align: left;"><img src="https://imgur.com/YvmO74t.png" width="318" height="276" border="0" alt="[Imagem: YvmO74t.png]" /></div>
<div style="text-align: left;">Mapa MEGAVIP: Plaza de Eventos MEGAVIP</div></div>
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Especial Semana de Navidad</span></span></span><br />
<span style="font-weight: bold;">Del 19 al 25 de diciembre</span><br />
Distribución de 20000 MPoints cada 10 minutos entre todos los jugadores presentes en el mapa.<br />
Atención: En la distribución, solo se consideran los jugadores que hayan eliminado al menos un monstruo en los últimos 60 segundos.<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Jefes presentes en la Santa's Village:</span></span></span><br />
<img src="https://i.imgur.com/1DBacri.png" width="120" height="147" border="0" alt="[Imagem: 1DBacri.png]" /><br />
<span style="font-weight: bold;">3 x Muñeco de Nieve</span><br />
Mini jefe;<br />
Reaparición cada minuto;<br />
Drop de joyas, bendiciones o ruuds.<br />
<br />
<img src="https://i.imgur.com/yWtGULF.png[" width="120" height="173" border="0" alt="[Imagem: yWtGULF.png[]" /><br />
<span style="font-weight: bold;">Santa Maldito</span><br />
Reaparición cada 60min;<br />
Múltiples drops con intervalo de tiempo y sin dueño;<br />
Drop de joyas, bendiciones, ruuds y una Power Wings temporale!<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Regalo de Navidad en los Paquetes de MCoins</span></span></span><br />
El mes de Navidad también cuenta con una promoción de regalos en los paquetes de MCoins.<br />
Al adquirir un paquete, recibes créditos para acceder a la ruleta exclusiva y ganar premios, los cuales puedes reclamar para ti o regalar a un amigo.<br />
Consulta la nueva lista de premios disponibles en la ruleta:<br />
<img src="https://i.imgur.com/1gOczpN.png" width="999" height="343" border="0" alt="[Imagem: 1gOczpN.png]" /><br />
<br />
Enlace para usar los regalos: <a href="https://megamu.net/panel/roulette" target="_blank">https://megamu.net/panel/roulette</a><br />
Enlace para adquirir paquetes: <a href="https://megamu.net/panel/mcoins" target="_blank">https://megamu.net/panel/mcoins</a> <br />
<br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="color: #cc3333;">¡Feliz Navidad y buen nivel a todos!</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Event][Eng] Christmas MEGAMU - 2023]]></title>
			<link>https://megamu.net/forum/showthread.php?tid=13640</link>
			<pubDate>Mon, 27 Nov 2023 20:13:06 -0300</pubDate>
			<guid isPermaLink="false">https://megamu.net/forum/showthread.php?tid=13640</guid>
			<description><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13639" target="_blank">https://megamu.net/forum/showthread.php?tid=13639</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=13641" target="_blank">https://megamu.net/forum/showthread.php?tid=13641</a><br />
</li></ul>
<br />
<img src="https://en.megamu.net/banners/natal2023.eng.jpg?c=1701436108" border="0" alt="[Imagem: natal2023.eng.jpg?c=1701436108]" /><br />
<span style="color: #cc3333;"><span style="font-size: x-large;"><span style="font-weight: bold;">MEGAMU Christmas 2023</span></span></span><br />
<div style="text-align: center;"><div style="text-align: left;">Special December Event</div>
</div>
Period: 12/01 to 12/31, 2023;<br />
<br />
<div style="text-align: left;">During December, you can drop Stars and Ruuds while leveling up, check out the details:</div>
<div style="text-align: left;"><ul>
<li>Drop from mobs up to level 125, the higher the level, the higher the chances!<ul>
<li>Attention: The drop does not occur in Sv11 and in the Dungeon and Lost Tower maps of any server;<br />
</li></ul>
</li>
<li>On each drop:<ul>
<li>80% chance of dropping ruuds (10 to 800 ruuds directly to the character's balance);<br />
</li>
<li>20% chance of dropping stars (directly into the inventory, no need to configure Mega Helper);<br />
</li></ul>
</li>
<li>Time-based drop, independent of the number of mobs killed, thus equalizing all classes;<br />
</li>
<li><span style="font-weight: bold;">Drop faster by accumulating bonuses:</span><ul>
<li><span style="font-weight: bold;">30% faster for players on Sv19;</span><br />
</li>
<li><span style="font-weight: bold;">10% faster for players in Party;</span><br />
</li>
<li><span style="font-weight: bold;">20% faster for MEGAVIP players;</span><br />
</li></ul>
</li>
<li><span style="font-weight: bold;">Drop double ruuds by participating in the Cursed Goblin invasions;</span><br />
</li></ul>
</div>
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #cc3333;">Cursed Goblin Invasions</span></span></span><br />
<div style="text-align: left;">In this year's Christmas event, players will have the chance to get double Ruuds. To do this, just participate in the Cursed Goblin invasions:</div>
<div style="text-align: left;"><ul>
<li>Invasions occur every 2 hours on the maps of Lorencia, Devias, and Noria, on all servers (Times in GMT-3):<ul>
<li>Times: 00:30, 02:30, 04:30, 06:30, 08:30, 10:30, 12:30, 14:30, 16:30, 18:30, 20:30, 22:30;<br />
</li>
<li>100 Mobs per map;<br />
</li></ul>
</li>
<li>For each mob defeated, the player receives:<ul>
<li>+10min on double ruud drop bonus, stackable up to 8h;<br />
</li>
<li>50 Ruuds added directly to the inventory;<br />
</li></ul>
</li>
<li>The accumulated bonus time is individual per server;<ul>
<li>Use the /christmas command to check the remaining bonus time on the current server;<br />
</li></ul>
</li></ul>
</div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Star of The Sacred Birth</span></span></span></div>
<div style="text-align: left;"><img src="https://i.imgur.com/JxhVsth.png" border="0" alt="[Imagem: JxhVsth.png]" /></div>
<br />
<div style="text-align: center;"><div style="text-align: left;">Used to enter Santa's Village:</div>
</div>
<div style="text-align: left;">Level 0 to 400: 1 star every 15 minutes;</div>
<div style="text-align: left;">Level 401 to 800: 1 star every 10 minutes;</div>
<div style="text-align: left;">Level 801 to 900: 1 star every 8 minutes;</div>
<div style="text-align: left;">Level 901 to 950: 1 star every 7 minutes;</div>
<div style="text-align: center;"><div style="text-align: left;">Level 951 to 1000: 1 star every 6 minutes;</div>
<div style="text-align: left;">Level 1001 to 1080: 1 star every 5 minutes;</div>
<div style="text-align: left;">Level 1081+: 1 star every minute;</div>
</div>
<br />
Can also be thrown on the ground to drop blessings (10% chance).<br />
<br />
<div style="text-align: left;"><img src="https://i.imgur.com/3FDKmEu.jpg" width="893" height="497" border="0" alt="[Imagem: 3FDKmEu.jpg]" /></div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Santa's Village open every day!</span></span></span></div>
<div style="text-align: left;">2 Servers (FREE and MEGAVIP);</div>
<div style="text-align: left;">Spots with extra XP;</div>
<div style="text-align: left;">Extra bonus in Parties;</div>
<div style="text-align: left;">No-PvP Map;</div>
<br />
<div style="text-align: left;"><span style="font-weight: bold;">NPCs for Entry</span></div>
<div style="text-align: center;"><div style="text-align: left;"><img src="https://imgur.com/VmyKTpO.png" width="318" height="276" border="0" alt="[Imagem: VmyKTpO.png]" /></div>
<div style="text-align: left;">FREE Map: Event square</div>
</div>
<div style="text-align: center;">
<div style="text-align: left;"><img src="https://imgur.com/YvmO74t.png" width="318" height="276" border="0" alt="[Imagem: YvmO74t.png]" /></div>
<div style="text-align: left;">MEGAVIP Map: Event square MEGAVIP</div>
</div>
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Christmas Week Special</span></span></span><br />
<span style="font-weight: bold;">December 19 to 25</span><br />
Distribution of 20000 MPoints every 10 minutes among all players present on the map.<br />
Attention: In the distribution, only players who have eliminated at least one monster in the last 60 seconds are considered.<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Bosses present in Santa's Village:</span></span></span><br />
<img src="https://i.imgur.com/1DBacri.png" width="120" height="147" border="0" alt="[Imagem: 1DBacri.png]" /><br />
<span style="font-weight: bold;">3 x Snowman</span><br />
Mini Boss;<br />
Respawn every minute;<br />
Drop of jewels, blessings, or ruuds.<br />
<br />
<img src="https://i.imgur.com/yWtGULF.png[" width="120" height="173" border="0" alt="[Imagem: yWtGULF.png[]" /><br />
<span style="font-weight: bold;">Cursed Santa</span><br />
Respawn every 60min;<br />
Multiple drops with a time interval and no owner;<br />
Drop of jewels, blessings, ruuds, and a temporary Power Wings!<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Christmas Gift in MCoins Packages</span></span></span><br />
The Christmas month also features a gift promotion in MCoins packages.<br />
When you purchase a package, you receive credits to access the exclusive roulette and win prizes, which you can either claim for yourself or gift to a friend.<br />
Check out the new list of prizes available on the roulette:<br />
<img src="https://i.imgur.com/1gOczpN.png" width="999" height="343" border="0" alt="[Imagem: 1gOczpN.png]" /><br />
<br />
Link for using gifts: <a href="https://megamu.net/panel/roulette" target="_blank">https://megamu.net/panel/roulette</a><br />
Link for purchasing packages: <a href="https://megamu.net/panel/mcoins" target="_blank">https://megamu.net/panel/mcoins</a> <br />
<br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="color: #cc3333;">Merry Christmas and good leveling to all!</span></span></div>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Tópico em Português: <a href="https://megamu.net/forum/showthread.php?tid=13639" target="_blank">https://megamu.net/forum/showthread.php?tid=13639</a><br />
</li>
<li>Tema en Español: <a href="https://megamu.net/forum/showthread.php?tid=13641" target="_blank">https://megamu.net/forum/showthread.php?tid=13641</a><br />
</li></ul>
<br />
<img src="https://en.megamu.net/banners/natal2023.eng.jpg?c=1701436108" border="0" alt="[Imagem: natal2023.eng.jpg?c=1701436108]" /><br />
<span style="color: #cc3333;"><span style="font-size: x-large;"><span style="font-weight: bold;">MEGAMU Christmas 2023</span></span></span><br />
<div style="text-align: center;"><div style="text-align: left;">Special December Event</div>
</div>
Period: 12/01 to 12/31, 2023;<br />
<br />
<div style="text-align: left;">During December, you can drop Stars and Ruuds while leveling up, check out the details:</div>
<div style="text-align: left;"><ul>
<li>Drop from mobs up to level 125, the higher the level, the higher the chances!<ul>
<li>Attention: The drop does not occur in Sv11 and in the Dungeon and Lost Tower maps of any server;<br />
</li></ul>
</li>
<li>On each drop:<ul>
<li>80% chance of dropping ruuds (10 to 800 ruuds directly to the character's balance);<br />
</li>
<li>20% chance of dropping stars (directly into the inventory, no need to configure Mega Helper);<br />
</li></ul>
</li>
<li>Time-based drop, independent of the number of mobs killed, thus equalizing all classes;<br />
</li>
<li><span style="font-weight: bold;">Drop faster by accumulating bonuses:</span><ul>
<li><span style="font-weight: bold;">30% faster for players on Sv19;</span><br />
</li>
<li><span style="font-weight: bold;">10% faster for players in Party;</span><br />
</li>
<li><span style="font-weight: bold;">20% faster for MEGAVIP players;</span><br />
</li></ul>
</li>
<li><span style="font-weight: bold;">Drop double ruuds by participating in the Cursed Goblin invasions;</span><br />
</li></ul>
</div>
<span style="font-weight: bold;"><span style="font-size: large;"><span style="color: #cc3333;">Cursed Goblin Invasions</span></span></span><br />
<div style="text-align: left;">In this year's Christmas event, players will have the chance to get double Ruuds. To do this, just participate in the Cursed Goblin invasions:</div>
<div style="text-align: left;"><ul>
<li>Invasions occur every 2 hours on the maps of Lorencia, Devias, and Noria, on all servers (Times in GMT-3):<ul>
<li>Times: 00:30, 02:30, 04:30, 06:30, 08:30, 10:30, 12:30, 14:30, 16:30, 18:30, 20:30, 22:30;<br />
</li>
<li>100 Mobs per map;<br />
</li></ul>
</li>
<li>For each mob defeated, the player receives:<ul>
<li>+10min on double ruud drop bonus, stackable up to 8h;<br />
</li>
<li>50 Ruuds added directly to the inventory;<br />
</li></ul>
</li>
<li>The accumulated bonus time is individual per server;<ul>
<li>Use the /christmas command to check the remaining bonus time on the current server;<br />
</li></ul>
</li></ul>
</div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Star of The Sacred Birth</span></span></span></div>
<div style="text-align: left;"><img src="https://i.imgur.com/JxhVsth.png" border="0" alt="[Imagem: JxhVsth.png]" /></div>
<br />
<div style="text-align: center;"><div style="text-align: left;">Used to enter Santa's Village:</div>
</div>
<div style="text-align: left;">Level 0 to 400: 1 star every 15 minutes;</div>
<div style="text-align: left;">Level 401 to 800: 1 star every 10 minutes;</div>
<div style="text-align: left;">Level 801 to 900: 1 star every 8 minutes;</div>
<div style="text-align: left;">Level 901 to 950: 1 star every 7 minutes;</div>
<div style="text-align: center;"><div style="text-align: left;">Level 951 to 1000: 1 star every 6 minutes;</div>
<div style="text-align: left;">Level 1001 to 1080: 1 star every 5 minutes;</div>
<div style="text-align: left;">Level 1081+: 1 star every minute;</div>
</div>
<br />
Can also be thrown on the ground to drop blessings (10% chance).<br />
<br />
<div style="text-align: left;"><img src="https://i.imgur.com/3FDKmEu.jpg" width="893" height="497" border="0" alt="[Imagem: 3FDKmEu.jpg]" /></div>
<div style="text-align: left;"><span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Santa's Village open every day!</span></span></span></div>
<div style="text-align: left;">2 Servers (FREE and MEGAVIP);</div>
<div style="text-align: left;">Spots with extra XP;</div>
<div style="text-align: left;">Extra bonus in Parties;</div>
<div style="text-align: left;">No-PvP Map;</div>
<br />
<div style="text-align: left;"><span style="font-weight: bold;">NPCs for Entry</span></div>
<div style="text-align: center;"><div style="text-align: left;"><img src="https://imgur.com/VmyKTpO.png" width="318" height="276" border="0" alt="[Imagem: VmyKTpO.png]" /></div>
<div style="text-align: left;">FREE Map: Event square</div>
</div>
<div style="text-align: center;">
<div style="text-align: left;"><img src="https://imgur.com/YvmO74t.png" width="318" height="276" border="0" alt="[Imagem: YvmO74t.png]" /></div>
<div style="text-align: left;">MEGAVIP Map: Event square MEGAVIP</div>
</div>
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><span style="color: #cc3333;">Christmas Week Special</span></span></span><br />
<span style="font-weight: bold;">December 19 to 25</span><br />
Distribution of 20000 MPoints every 10 minutes among all players present on the map.<br />
Attention: In the distribution, only players who have eliminated at least one monster in the last 60 seconds are considered.<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Bosses present in Santa's Village:</span></span></span><br />
<img src="https://i.imgur.com/1DBacri.png" width="120" height="147" border="0" alt="[Imagem: 1DBacri.png]" /><br />
<span style="font-weight: bold;">3 x Snowman</span><br />
Mini Boss;<br />
Respawn every minute;<br />
Drop of jewels, blessings, or ruuds.<br />
<br />
<img src="https://i.imgur.com/yWtGULF.png[" width="120" height="173" border="0" alt="[Imagem: yWtGULF.png[]" /><br />
<span style="font-weight: bold;">Cursed Santa</span><br />
Respawn every 60min;<br />
Multiple drops with a time interval and no owner;<br />
Drop of jewels, blessings, ruuds, and a temporary Power Wings!<br />
<br />
<span style="font-weight: bold;"><span style="color: #cc3333;"><span style="font-size: large;">Christmas Gift in MCoins Packages</span></span></span><br />
The Christmas month also features a gift promotion in MCoins packages.<br />
When you purchase a package, you receive credits to access the exclusive roulette and win prizes, which you can either claim for yourself or gift to a friend.<br />
Check out the new list of prizes available on the roulette:<br />
<img src="https://i.imgur.com/1gOczpN.png" width="999" height="343" border="0" alt="[Imagem: 1gOczpN.png]" /><br />
<br />
Link for using gifts: <a href="https://megamu.net/panel/roulette" target="_blank">https://megamu.net/panel/roulette</a><br />
Link for purchasing packages: <a href="https://megamu.net/panel/mcoins" target="_blank">https://megamu.net/panel/mcoins</a> <br />
<br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="color: #cc3333;">Merry Christmas and good leveling to all!</span></span></div>]]></content:encoded>
		</item>
	</channel>
</rss>