6 horas atrás
Since most of events is on schedule and everything around is about gear, lets think about something different.
I was thinking last 2 days about it, so here is my idea.
Guild tower event:
The main idea after all is to make the community more team player type.
Guild Roles Become Important: (Since mobs will be hard)
Leaderboard NPC shows:
Rewards:
GM gifts, Ancient Box, RUUD boxes, Jewels
Everyone can redeem his rewards via NPC after event or find them in "K" (Gremory case).
The top 3 guilds wins extra 10% exp while farming for the rest days till next tower event
I was thinking last 2 days about it, so here is my idea.
Guild tower event:
- 1. The tower has unlimited floors
- 2. Each floor is harder than the previous
- 3. Guilds climb as high as possible within a time limit
- 4. Progress is recorded on a server-wide ranking
- 5. Rewards depend on highest floor reached
- 6. Opens 2–3 times per week (e.g. Wed / Fri / Sun)
- 7. Open for 5 minutes entry time
- 8. Once inside, guild has 60 minutes to climb floors (Kill all mobs there)
The main idea after all is to make the community more team player type.
Guild Roles Become Important: (Since mobs will be hard)
- BK / DL tanking waves
- ELF healing and buffing
Leaderboard NPC shows:
- Guild name
- Highest floor
- Members participated
Rewards:
GM gifts, Ancient Box, RUUD boxes, Jewels
Everyone can redeem his rewards via NPC after event or find them in "K" (Gremory case).
The top 3 guilds wins extra 10% exp while farming for the rest days till next tower event








