Ontem, 08:27 AM
Hello Players! In this tutorial, I'll teach you in detail how to obtain and upgrade the earrings, which have become one of the game's main items.
Step 1: How to get the earrings.
To obtain the item, you need to participate in the Moss Merchant event ( Tutorial Here ). In the event, access the Accessory tab and try your luck to get the desired item.
Note that the earrings can be acquired using Bless or Soul, so pay attention to the required jewel type.
![[Imagem: FHoMRAu.png]](https://i.imgur.com/FHoMRAu.png)
During the event, players can acquire the "Rage Earring R (Right)" level 700 and "Rage Earring L (Left)" level 300.
These items have attributes generated in two ways: fixed attributes and random attributes. The fixed attributes consist of two fixed values for each item, while random attributes vary from 1 to 5 values, applied randomly.
Below you'll find a detailed table containing the item images, available attributes and their respective values.
Step 1: How to get the earrings.
To obtain the item, you need to participate in the Moss Merchant event ( Tutorial Here ). In the event, access the Accessory tab and try your luck to get the desired item.
Note that the earrings can be acquired using Bless or Soul, so pay attention to the required jewel type.
![[Imagem: FHoMRAu.png]](https://i.imgur.com/FHoMRAu.png)
During the event, players can acquire the "Rage Earring R (Right)" level 700 and "Rage Earring L (Left)" level 300.
These items have attributes generated in two ways: fixed attributes and random attributes. The fixed attributes consist of two fixed values for each item, while random attributes vary from 1 to 5 values, applied randomly.
Below you'll find a detailed table containing the item images, available attributes and their respective values.
<center>
<table border="1" cellspacing="0" cellpadding="8" style="border-collapse: collapse; width: 100%; font-family: sans-serif; font-size: 14px;">
<thead style="background-color: #eee; font-weight: bold;">
<tr>
<th>Item</th>
<th>Fixed Attributes</th>
<th>Random Attributes</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: center;">
<center>
![[Imagem: h7zYZXA.png]](https://i.imgur.com/h7zYZXA.png)
<strong>Rage Earring L<br>(Left)</strong></center>
</td>
<td>
<ul>
<li>Attack/Wizardry/Curse</li>
<li>Elemental Defense</li>
</ul>
</td>
<td>
<ul>
<li>Maximum Life Increase</li>
<li>Skill Damage Increases</li>
<li>Critical Damage Power Increase</li>
<li>Excellent Damage Power Increase</li>
<li>ATTACK/WIZARDRY</li>
</ul>
</td>
</tr>
<tr>
<td style="text-align: center;">
<center>
![[Imagem: 0eyblx8.png]](https://i.imgur.com/0eyblx8.png)
<strong>Rage Earring R (Right)</strong></center>
</td>
<td>
<ul>
<li>Attack/Wizardry/Curse</li>
<li>Elemental Defense</li>
</ul>
</td>
<td>
<ul>
<li>Critical Damage Probability Increase</li>
<li>Attack Speed Increase</li>
<li>AG Automatic Recovery Increase</li>
<li>Maximum Mana Increase</li>
<li>Excellent Damage Probability Increase</li>
</ul>
</td>
</tr>
<tr>
<td style="text-align: center;" colspan="1">
<center><strong>Mastery Bonus</strong></center>
</td>
<td>
<ul>
<li>Chance to ignore enemy Defense</li>
<li>Increase all stats</li>
</ul>
</td>
<td>—</td>
</tr>
</tbody>
</table>
</center>
Attention: To activate the Mastery Bonus, you need to use the complete pair of earrings (left and right). If you only have one earring equipped, the bonus won't activate.
Step 2: How to upgrade to +15
To perform the evolution, you need to obtain the item called Three Vacancies.
Creating this item requires combining 2 Excellent Rings or 2 Excellent Pendants.
Excellent Rings can be obtained as drops from Box of Kundun +1, while Excellent Pendants are acquired through Box of Kundun +2.
Additionally, both items are also available as rewards in Moss Merchant or can be obtained as drops in maps where items don't have excellent attributes. In these cases, you can apply the attributes through the Workshop available on the website ( Link here ), making them excellent.
After gathering the required items, go to the Chaos Machine, located in Noria city at coordinates 180,102, to perform the combination.
![[Imagem: 8XK1Iaf.png]](https://i.imgur.com/8XK1Iaf.png)
When you arrive, click on the NPC and select the Three Vacancies option as shown below:
![[Imagem: 8rUvzDa.png]](https://i.imgur.com/8rUvzDa.png)
After this step, place the pair of Excellent Rings or the pair of Excellent Pendants.
This will allow the creation of the item needed for evolution.
When performing the combination, a random amount of Three Vacancies will be generated.
Below you can see the item image:
![[Imagem: i0uz3OJ.png]](https://i.imgur.com/i0uz3OJ.png)
Next, you'll need to close the Chaos Machine window, interact with the NPC again and select the Item Improvement option as highlighted in the image below.
![[Imagem: dwoTBSK.png]](https://i.imgur.com/dwoTBSK.png)
Once done, select the earring you want to upgrade and click "Craft".
Attention: It's important to note that, just like with other items, the earring has a failure rate during the upgrade process. However, if it fails, you won't lose the item, the upgrade just won't be completed.</center>
Attribute values
Just like other in-game items, the earrings' fixed attributes increase with each upgrade level. Below you can see each attribute's values according to upgrade level and earring side (left or right).<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: center;">
<thead style="background-color: #f0f0f0;">
<tr>
<th rowspan="2">Level</th>
<th colspan="2" style="background-color: #f8d7da;">Left Earring</th>
<th colspan="2" style="background-color: #d1e7dd;">Right Earring</th>
</tr>
<tr style="background-color: #f0f0f0;">
<th>Attack/Wizardry/Curse</th>
<th>Elemental Defense</th>
<th>Attack/Wizardry/Curse</th>
<th>Elemental Defense</th>
</tr>
</thead>
<tbody>
<tr><td>0</td><td>17~20</td><td>15</td><td>37~40</td><td>25</td></tr>
<tr><td>+1</td><td>20~23</td><td>18</td><td>40~43</td><td>28</td></tr>
<tr><td>+2</td><td>23~26</td><td>21</td><td>43~46</td><td>31</td></tr>
<tr><td>+3</td><td>26~29</td><td>24</td><td>46~49</td><td>34</td></tr>
<tr><td>+4</td><td>29~32</td><td>27</td><td>49~52</td><td>37</td></tr>
<tr><td>+5</td><td>32~35</td><td>30</td><td>52~55</td><td>40</td></tr>
<tr><td>+6</td><td>35~38</td><td>33</td><td>55~58</td><td>43</td></tr>
<tr><td>+7</td><td>38~41</td><td>36</td><td>58~61</td><td>46</td></tr>
<tr><td>+8</td><td>41~44</td><td>39</td><td>61~64</td><td>49</td></tr>
<tr><td>+9</td><td>44~47</td><td>42</td><td>64~67</td><td>52</td></tr>
<tr><td>+10</td><td>48~51</td><td>46</td><td>68~71</td><td>56</td></tr>
<tr><td>+11</td><td>53~56</td><td>51</td><td>73~76</td><td>61</td></tr>
<tr><td>+12</td><td>59~62</td><td>57</td><td>79~82</td><td>67</td></tr>
<tr><td>+13</td><td>66~69</td><td>64</td><td>86~89</td><td>74</td></tr>
<tr><td>+14</td><td>74~77</td><td>72</td><td>94~97</td><td>82</td></tr>
<tr><td>+15</td><td>83~86</td><td>81</td><td>103~106</td><td>91</td></tr>
</tbody>
</table>
</center>
Unlike fixed attributes, random attributes maintain constant values regardless of upgrade level. Below is a table with these random attribute values.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: left;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Random Attributes</th>
<th>Values</th>
</tr>
</thead>
<tbody>
<tr>
<td>Maximum Life Increase</td>
<td>+2500</td>
</tr>
<tr>
<td>Skill Damage Increases</td>
<td>+550</td>
</tr>
<tr>
<td>Critical Damage Power Increase</td>
<td>+1250</td>
</tr>
<tr>
<td>Excellent Damage Power Increase</td>
<td>+1250</td>
</tr>
<tr>
<td>ATTACK/WIZARDRY</td>
<td>+1500</td>
</tr>
<tr>
<td>Critical Damage Probability Increase</td>
<td>+4%</td>
</tr>
<tr>
<td>Attack Speed Increase</td>
<td>+100</td>
</tr>
<tr>
<td>AG Automatic Recovery Increase</td>
<td>+250</td>
</tr>
<tr>
<td>Maximum Mana Increase</td>
<td>+2500</td>
</tr>
<tr>
<td>Excellent Damage Probability Increase</td>
<td>+4%</td>
</tr>
</tbody>
</table>
</center>
Like random attributes, Mastery Bonus values don't change regardless of upgrade level. Below is a table with Mastery Bonus values.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: left;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Mastery Bonus</th>
<th>Values</th>
</tr>
</thead>
<tbody>
<tr>
<td>Chance to ignore enemy Defense</td>
<td>1%</td>
</tr>
<tr>
<td>Increase all stats</td>
<td>+4</td>
</tr>
</tbody>
</table>
</center>
Additional Information
To help understand the amount of Three Vacancies and Zen required for each upgrade level, I'll leave a detailed table below.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; font-family: Arial, sans-serif; width: 100%; max-width: 600px; text-align: center;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Level</th>
<th>Three Vacancies Needed</th>
<th>Zen Cost</th>
</tr>
</thead>
<tbody>
<tr><td>0 → +1</td><td>1</td><td>1.000.000</td></tr>
<tr><td>+1 → +2</td><td>2</td><td>1.500.000</td></tr>
<tr><td>+2 → +3</td><td>2</td><td>2.000.000</td></tr>
<tr><td>+3 → +4</td><td>2</td><td>2.500.000</td></tr>
<tr><td>+4 → +5</td><td>3</td><td>3.000.000</td></tr>
<tr><td>+5 → +6</td><td>3</td><td>3.500.000</td></tr>
<tr><td>+6 → +7</td><td>4</td><td>4.000.000</td></tr>
<tr><td>+7 → +8</td><td>4</td><td>4.500.000</td></tr>
<tr><td>+8 → +9</td><td>4</td><td>5.000.000</td></tr>
<tr><td>+9 → +10</td><td>4</td><td>5.500.000</td></tr>
<tr><td>+10 → +11</td><td>5</td><td>6.000.000</td></tr>
<tr><td>+11 → +12</td><td>5</td><td>6.500.000</td></tr>
<tr><td>+12 → +13</td><td>5</td><td>7.000.000</td></tr>
<tr><td>+13 → +14</td><td>5</td><td>7.500.000</td></tr>
<tr><td>+14 → +15</td><td>5</td><td>8.000.000</td></tr>
</tbody>
</table>
</center>
Attention: All values are subject to change at any time according to server needs. Any changes will be announced on the forum. Stay tuned!
Step 2: How to upgrade to +15
To perform the evolution, you need to obtain the item called Three Vacancies.
Creating this item requires combining 2 Excellent Rings or 2 Excellent Pendants.
Excellent Rings can be obtained as drops from Box of Kundun +1, while Excellent Pendants are acquired through Box of Kundun +2.
Additionally, both items are also available as rewards in Moss Merchant or can be obtained as drops in maps where items don't have excellent attributes. In these cases, you can apply the attributes through the Workshop available on the website ( Link here ), making them excellent.
After gathering the required items, go to the Chaos Machine, located in Noria city at coordinates 180,102, to perform the combination.
![[Imagem: 8XK1Iaf.png]](https://i.imgur.com/8XK1Iaf.png)
When you arrive, click on the NPC and select the Three Vacancies option as shown below:
![[Imagem: 8rUvzDa.png]](https://i.imgur.com/8rUvzDa.png)
After this step, place the pair of Excellent Rings or the pair of Excellent Pendants.
This will allow the creation of the item needed for evolution.
When performing the combination, a random amount of Three Vacancies will be generated.
Below you can see the item image:
![[Imagem: i0uz3OJ.png]](https://i.imgur.com/i0uz3OJ.png)
Next, you'll need to close the Chaos Machine window, interact with the NPC again and select the Item Improvement option as highlighted in the image below.
![[Imagem: dwoTBSK.png]](https://i.imgur.com/dwoTBSK.png)
Once done, select the earring you want to upgrade and click "Craft".
Attention: It's important to note that, just like with other items, the earring has a failure rate during the upgrade process. However, if it fails, you won't lose the item, the upgrade just won't be completed.</center>
Attribute values
Just like other in-game items, the earrings' fixed attributes increase with each upgrade level. Below you can see each attribute's values according to upgrade level and earring side (left or right).<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: center;">
<thead style="background-color: #f0f0f0;">
<tr>
<th rowspan="2">Level</th>
<th colspan="2" style="background-color: #f8d7da;">Left Earring</th>
<th colspan="2" style="background-color: #d1e7dd;">Right Earring</th>
</tr>
<tr style="background-color: #f0f0f0;">
<th>Attack/Wizardry/Curse</th>
<th>Elemental Defense</th>
<th>Attack/Wizardry/Curse</th>
<th>Elemental Defense</th>
</tr>
</thead>
<tbody>
<tr><td>0</td><td>17~20</td><td>15</td><td>37~40</td><td>25</td></tr>
<tr><td>+1</td><td>20~23</td><td>18</td><td>40~43</td><td>28</td></tr>
<tr><td>+2</td><td>23~26</td><td>21</td><td>43~46</td><td>31</td></tr>
<tr><td>+3</td><td>26~29</td><td>24</td><td>46~49</td><td>34</td></tr>
<tr><td>+4</td><td>29~32</td><td>27</td><td>49~52</td><td>37</td></tr>
<tr><td>+5</td><td>32~35</td><td>30</td><td>52~55</td><td>40</td></tr>
<tr><td>+6</td><td>35~38</td><td>33</td><td>55~58</td><td>43</td></tr>
<tr><td>+7</td><td>38~41</td><td>36</td><td>58~61</td><td>46</td></tr>
<tr><td>+8</td><td>41~44</td><td>39</td><td>61~64</td><td>49</td></tr>
<tr><td>+9</td><td>44~47</td><td>42</td><td>64~67</td><td>52</td></tr>
<tr><td>+10</td><td>48~51</td><td>46</td><td>68~71</td><td>56</td></tr>
<tr><td>+11</td><td>53~56</td><td>51</td><td>73~76</td><td>61</td></tr>
<tr><td>+12</td><td>59~62</td><td>57</td><td>79~82</td><td>67</td></tr>
<tr><td>+13</td><td>66~69</td><td>64</td><td>86~89</td><td>74</td></tr>
<tr><td>+14</td><td>74~77</td><td>72</td><td>94~97</td><td>82</td></tr>
<tr><td>+15</td><td>83~86</td><td>81</td><td>103~106</td><td>91</td></tr>
</tbody>
</table>
</center>
Unlike fixed attributes, random attributes maintain constant values regardless of upgrade level. Below is a table with these random attribute values.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: left;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Random Attributes</th>
<th>Values</th>
</tr>
</thead>
<tbody>
<tr>
<td>Maximum Life Increase</td>
<td>+2500</td>
</tr>
<tr>
<td>Skill Damage Increases</td>
<td>+550</td>
</tr>
<tr>
<td>Critical Damage Power Increase</td>
<td>+1250</td>
</tr>
<tr>
<td>Excellent Damage Power Increase</td>
<td>+1250</td>
</tr>
<tr>
<td>ATTACK/WIZARDRY</td>
<td>+1500</td>
</tr>
<tr>
<td>Critical Damage Probability Increase</td>
<td>+4%</td>
</tr>
<tr>
<td>Attack Speed Increase</td>
<td>+100</td>
</tr>
<tr>
<td>AG Automatic Recovery Increase</td>
<td>+250</td>
</tr>
<tr>
<td>Maximum Mana Increase</td>
<td>+2500</td>
</tr>
<tr>
<td>Excellent Damage Probability Increase</td>
<td>+4%</td>
</tr>
</tbody>
</table>
</center>
Like random attributes, Mastery Bonus values don't change regardless of upgrade level. Below is a table with Mastery Bonus values.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; width: 100%; max-width: 600px; font-family: Arial, sans-serif; text-align: left;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Mastery Bonus</th>
<th>Values</th>
</tr>
</thead>
<tbody>
<tr>
<td>Chance to ignore enemy Defense</td>
<td>1%</td>
</tr>
<tr>
<td>Increase all stats</td>
<td>+4</td>
</tr>
</tbody>
</table>
</center>
Additional Information
To help understand the amount of Three Vacancies and Zen required for each upgrade level, I'll leave a detailed table below.
<center>
<table border="1" cellspacing="0" cellpadding="5" style="border-collapse: collapse; font-family: Arial, sans-serif; width: 100%; max-width: 600px; text-align: center;">
<thead style="background-color: #f0f0f0;">
<tr>
<th>Level</th>
<th>Three Vacancies Needed</th>
<th>Zen Cost</th>
</tr>
</thead>
<tbody>
<tr><td>0 → +1</td><td>1</td><td>1.000.000</td></tr>
<tr><td>+1 → +2</td><td>2</td><td>1.500.000</td></tr>
<tr><td>+2 → +3</td><td>2</td><td>2.000.000</td></tr>
<tr><td>+3 → +4</td><td>2</td><td>2.500.000</td></tr>
<tr><td>+4 → +5</td><td>3</td><td>3.000.000</td></tr>
<tr><td>+5 → +6</td><td>3</td><td>3.500.000</td></tr>
<tr><td>+6 → +7</td><td>4</td><td>4.000.000</td></tr>
<tr><td>+7 → +8</td><td>4</td><td>4.500.000</td></tr>
<tr><td>+8 → +9</td><td>4</td><td>5.000.000</td></tr>
<tr><td>+9 → +10</td><td>4</td><td>5.500.000</td></tr>
<tr><td>+10 → +11</td><td>5</td><td>6.000.000</td></tr>
<tr><td>+11 → +12</td><td>5</td><td>6.500.000</td></tr>
<tr><td>+12 → +13</td><td>5</td><td>7.000.000</td></tr>
<tr><td>+13 → +14</td><td>5</td><td>7.500.000</td></tr>
<tr><td>+14 → +15</td><td>5</td><td>8.000.000</td></tr>
</tbody>
</table>
</center>
Attention: All values are subject to change at any time according to server needs. Any changes will be announced on the forum. Stay tuned!