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[Eng][Event] illusion Temple - Versão para Impressão

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[Eng][Event] illusion Temple - RAVOCK - 02-13-2025

Illusion Temple Event

The Illusion Temple is a competitive event where two teams of 5 players face off in a "Capture the Flag" style. The objective is to take the sacred artifact and bring it to one of the bases, while the opposing team attempts to do the same, eliminating your team. Strategy and teamwork are essential to secure victory!

Rank System

Our server features an exclusive ranking system, making the event more competitive and fair for all participants. To view your character's rank and score, simply use the /rank command.

Rank Scoring:
<ul>
<li>Victory: +3 Points</li>
<li>Defeat: -2 Points</li>
<li>Abandonment: -5 Points</li>
</ul>
These points will be added or subtracted based on your participation in the event, affecting your rank.

<div style="margin: 0; padding: 0; display: flex; justify-content: left;">
<table style="border-collapse: collapse; width: auto; text-align: left; border-spacing: 0;">
<caption style="font-weight: bold; margin-bottom: 5px; text-align: center;">Rank System</caption>
<tr>
<th style="border: 2px solid #000; padding: 4px 6px; text-align: center; min-width: 120px; line-height: 1.2;">Rank</th>
<th style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Score Range</th>
</tr>
<tr>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Rank 1</td>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">0-9 Score</td>
</tr>
<tr>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Rank 2</td>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">10-19 Score</td>
</tr>
<tr>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Rank 3</td>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">20-39 Score</td>
</tr>
<tr>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Rank 4</td>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">40-99 Score</td>
</tr>
<tr>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">Rank 5</td>
<td style="border: 2px solid #000; padding: 4px 6px; text-align: center; line-height: 1.2;">100-200 Score</td>
</tr>
</table>
</div>

How to Access the NPC Map

To access the Illusion Temple, you will need the Old Scroll item, which can be obtained by killing a special illusion mob present in all maps (one per map). This mob respawns every 90 minutes. Below, I will leave an image as an example of one of the mobs.

[Imagem: 6J4UOVo.png][Imagem: MJrsIa6.png]

With the Old Scroll in your inventory, you can access the Mirage NPC map:

<ul>
<li>Keyboard: Press M and select the 'Illusion Temple' option.</li>
<li>Mobile: Tap the general icon, located in the upper right corner of the MEGAHELPER, tap the maps option, and then the illusion temple option.</li>
<li>Commands: Use /m illusion or /automove illusion to be automatically moved to the NPC map as soon as it is announced.</li>
</ul>

[Imagem: DZwL7Rh.jpeg]

Attention: Make sure you are in the required rank for the event. If you are not, you will be automatically moved to the Event Square map as soon as you respawn in the Mirage NPC map.

After that, talk to the Mirage NPC to be automatically moved to the waiting area.

[Imagem: uX7AUWw.png]

In the waiting area, you can see the players who managed to enter the event. A minimum of 4 players is required to start, with a maximum capacity of 10 players in total.

[Imagem: LBmUfME.png]

Event Start

As soon as the event starts, players will be divided into two teams:
<ul>
<li>Yellow Team</li>
<li>Blue Team</li>
</ul>
[Imagem: 6x9hOJj.png]

After 1 minute of waiting, the event begins with a 'Start' alert. The initial objective is to go to the center of the map and conquer the artifact, which is with the Stone Statue NPC.

Clicking on the Stone Statue will initiate a 15-second timer, during which you will be vulnerable to enemy attacks.

[Imagem: yBJCdsv.png]

At the end of the 15 seconds, the Cursed Castle Water artifact will be dropped.

[Imagem: fiqR55P.png]

Artifact Effects and Delivery

When you take the artifact, your character will suffer a speed debuff, making you an easy target for the opposing team. To deliver the artifact, go to one of the bases scattered across the map and click. Upon clicking, a 15-second countdown will begin, during which you will be completely vulnerable to enemy attacks.

[Imagem: eqLaRPi.png]

Mobs Along the Way

During the journey to the base, you will encounter three types of mobs, which are designed to make the event more challenging. Stay alert for each of them!

<div style="margin: 0; padding: 0; display: flex; justify-content: left;">
<table style="border-collapse: collapse; width: 80%; text-align: left;">
<caption style="font-weight: bold; margin-bottom: 10px;text-align: center">Illusion Sorcerer Spirit</caption>
<tr>
<th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;">Monster</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center;">Description</th>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: 6J4UOVo.png]</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Has the ability to stun the enemy, causing a paralysis effect that prevents movement or action for a short period of time.</td>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: oE66oIB.png]</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Has the ability to freeze the enemy, causing a paralysis effect that prevents movement or action for a short period of time.</td>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: 7I0ughW.png]</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Has the ability to shoot a powerful electric beam that hits the enemy, causing an effect that pushes them in another direction.</td></td>
</tr>
</table>
</div>

Scoring and Exclusive Skills

Killing mobs and players generates points that can be used to activate exclusive event skills.
<ul>
<li>Killing mobs: Earn 2 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).</li>
<li>Killing players: Earn 5 points + chance to drop Stardust (if you have more than 190 resets) or Ruud (if you have less than 190 resets).</li>
</ul>
Exclusive Skills: The following skills can be activated during the event:

<div style="margin: 0; padding: 0; display: flex; justify-content: left;">
<table style="border-collapse: collapse; width: 80%; text-align: left;">
<caption style="font-weight: bold; margin-bottom: 10px;text-align: center">Skills and Effects</caption>
<tr>
<th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 150px;">Skill</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center;">Description</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center;">Mana</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;">Cooldown</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;">Cost to Use</th>
<th style="border: 1px solid #000; padding: 8px; text-align: center; min-width: 120px;">Duration</th>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: XVo7ryR.png]
<b>Spell of Protection</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Temporarily creates a shield that absorbs 100% of damage.</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">30</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">5 seconds</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">50 Kill Points</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">15 seconds</td>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: XXvRBIy.png]
<b>Spell of Restriction</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Temporarily paralyzes the enemy.</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">30</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">5 seconds</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">50 Kill Points</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">15 seconds</td>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: hvFRgmi.png]
<b>Spell of Pursuit</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Teleports to the current location of the character who acquired the Sacred Relic.</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">30</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">10 seconds</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">50 Kill Points</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">-</td>
</tr>
<tr>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">[Imagem: B0G8l5H.png]
<b>Shield Burn</b></td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">Reduces the current shield value (SD) of the target by 50%.</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">30</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">5 seconds</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">50 Kill Points</td>
<td style="border: 1px solid #000; padding: 8px; text-align: center;">-</td>
</tr>
</table>
</div>

To select the skills, use the A, B, D, and F keys, and then to activate, press Shift + right mouse button.
Attention: You need at least 90 kill points to use the skills.

Event Conclusion and Victory Criteria

In the Illusion Temple event, the objective is to score 5 points to achieve victory, but remember: the team with the most points is not always the winner.

Scoring:
<ul>
<li>Points for delivering the artifact: Will appear in the bottom right corner of the screen.</li>
<li>Kill points: Will appear in the chat with the "System" active.</li>
</ul>
Example of How Scoring Works:
<ul>
<li>Example 1: If Team A scores 1 point and Team B scores none: Team A WINS.</li>
<li>Example 2: If Team A scores 1 point and Team B also scores 1 point, but Team A killed more mobs and players than Team B: Team A WINS.</li>
<li>Example 3: If Team A scores 3 points and Team B scores 1 point, but Team B killed more mobs and players than Team A: Team B WINS.</li>
</ul>

Important: To validate the points and secure victory, the team must have at least 1 point, which is obtained by delivering the artifact. Without this point, the victory will not be valid, even with the highest kill score.

Rewards

With the introduction of the rank system, the rewards have been revamped to be more attractive and rewarding for players. Below, you can see the table with the rewards based on ranks and the extra rewards that can be obtained during the event.

<div style="margin: 0; padding: 0; display: flex; justify-content: left;">
<table style="border-collapse: collapse; width: 60%; text-align: center; font-family: Arial, sans-serif;">
<caption style="font-weight: bold; margin-bottom: 10px; text-align: center;">Rewards</caption>
<tr style="background-color: #004d66; color: white;">
<th style="border: 1px solid #000; padding: 6px;">Rank</th>
<th style="border: 1px solid #000; padding: 6px;">Fixed Reward</th>
<th style="border: 1px solid #000; padding: 6px;">Extra Valuable Jar Drop</th>
<th style="border: 1px solid #000; padding: 6px;">Extra Drop</th>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">1</td>
<td style="border: 1px solid #000; padding: 6px;">Valuable Reward Jar + Drop +<br>100 Ruuds + 100 MPs</td>
<td style="border: 1px solid #000; padding: 6px;">10%</td>
<td style="border: 1px solid #000; padding: 6px;">0%</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">2</td>
<td style="border: 1px solid #000; padding: 6px;">Valuable Reward Jar + Drop +<br>200 Ruuds + 200 MPs</td>
<td style="border: 1px solid #000; padding: 6px;">20%</td>
<td style="border: 1px solid #000; padding: 6px;">2%</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">3</td>
<td style="border: 1px solid #000; padding: 6px;">Valuable Reward Jar + Drop +<br>300 Ruuds + 300 MPs</td>
<td style="border: 1px solid #000; padding: 6px;">40%</td>
<td style="border: 1px solid #000; padding: 6px;">5%</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">4</td>
<td style="border: 1px solid #000; padding: 6px;">Valuable Reward Jar + Drop +<br>400 Ruuds + 400 MPs<br><b>+ 200 Active Hunts</b></td>
<td style="border: 1px solid #000; padding: 6px;">60%</td>
<td style="border: 1px solid #000; padding: 6px;">10%</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">5</td>
<td style="border: 1px solid #000; padding: 6px;">Valuable Reward Jar + Drop +<br>500 Ruuds + 500 MPs<br><b>+ 500 Active Hunts</b></td>
<td style="border: 1px solid #000; padding: 6px;">80%</td>
<td style="border: 1px solid #000; padding: 6px;">15%</td>
</tr>
</table>

<table style="border-collapse: collapse; width: 30%; margin-left: 20px; text-align: center; font-family: Arial, sans-serif;">
<caption style="font-weight: bold; margin-bottom: 10px; text-align: center;">Drop Options</caption>
<tr style="background-color: #004d99; color: white;">
<th style="border: 1px solid #000; padding: 6px;">Normal Drop<br>(2 per Player)</th>
<th style="border: 1px solid #000; padding: 6px;">Extra Drop<br>(No Owner)</th>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">Bless</td>
<td style="border: 1px solid #000; padding: 6px;">Garuda Flame</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">Souls</td>
<td style="border: 1px solid #000; padding: 6px;">10x Bless of Light Greater</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">Bless of Light ( Low Grade )</td>
<td style="border: 1px solid #000; padding: 6px;">Horn of Fenrir</td>
</tr>
<tr style="background-color: #e6f7ff;">
<td style="border: 1px solid #000; padding: 6px;">Bless of Light ( Middle Grade )</td>
<td style="border: 1px solid #000; padding: 6px;">Steel of Heaven</td>
</tr>
</table>
</div>

The fixed reward jar is sent directly to the character's Rescue Box. To access it, simply press the 'K' key. If you are on mobile, tap the menu icon and then 'Rewards'.

Anti-AFK and Anti-Gameplay

As in any game, there are players who try to harm the event by staying absent / "AFK" (Away From Keyboard). To combat this, the new Anti-AFK system has been implemented in the Illusion Temple.

Anti-AFK Rules:
<ul>
<li>Maximum time without moving: 50 seconds.</li>
<li>After the limit: The character will be automatically moved out of the event.</li>
<li>Warnings: Before applying the penalty, alerts will be displayed on the screen to warn the player that they are close to the inactivity limit.</li>
</ul>
It is worth mentioning that any player caught engaging in anti-gameplay will face penalties ranging from a 1-day ban to a permanent ban, depending on the severity and recurrence of the practice. The goal is to ensure that all players actively participate in the event, creating a fairer and more competitive experience for everyone.

Tutorial on how to exchange Stardust for Hunt: https://megamu.net/forum/showthread.php?tid=1731