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Versão completa: [Exclusive Event] Hunting Points
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Hunting Points

Hunting points (HPs) it's a score disputed by players that already get 190 resest (completing the experience time MASTER II) and still wanting to evolve their powers.
The event is activated the entire time and its ponctuation is used by tiebreaker on MEGAMU rankings.
HPs can be obtained by two ways, mining (PvM) and stealing (PvP)

Mining

The HPs's mining is realizated by hunting mobs, which each 8 mobs killed you gain 1 Hunt.
Disponible Maps (SERVER1):
Raklion, Karutan 2, Karutan 1, Kanturu, Takan, Aida, Icarus and Kanturu Relics.
Daily Limit:
6000 mobs (Free Player), 10000 (VIP Players) and 14000 (MEGA VIP Players)

Stealing

To steal Hunt Points you need just to kill other player that has Hunt points, although both need to have at least 1000 HPs
Stealing by Map
1% of the Hunt points and 100 hunts during the Castle Siege. On mining maps both players are sent to the battle arena
Hunt Activation
The hunt points need to be activated to don't disappear, to do it you just need to kill mobs on mining maps
To each mob killed you going to activate 1 HP

Battle (Beta)


On mining maps, a battle is initiated when a player gives the first attack trying to steal hunts.
At this point, both players are moved into a battle arena in Balgass. 

Immunity
After enter the battle, players receive 30 seconds of immunity, staying almost invisible by this period.
The imumnit is also lost if the player moves or attacks. 


Battle
After the immunity, players enter into battle mod, during this time he will be able to steal Huting Points killing other players in battle.
In battle player going to stay PK and will be not able to get out of the arena.


Penalty
In case of somebody gets out of the arena, moves or disconnects, he will lose 5% of his HPs and at the center of the arena will be dropped stardusts equivalent of penalty.

Release
A player can gets out when he stays 30 seconds without give or take attacks, this time is reduced in case of the player be the last survivor at arena.
When released, the PK stat is removed and the warp panel is habilitated.
The release is canceled if the player attacks or be attacked.
The player will be moved out automatically in case of stay 60 seconds in the released status.

Command
Anyone out of the arena can get in at any time using the command /battle, you just need to have at least 1500 Hunting Points.
This command can be used on any server

Stardust

Stardust usually drops after stealing or escape and can be exchanged by HPs
The exchange must be realized at the NPC Oracle Layla, located in Kalima

[Imagem: 6e1wVEf.jpg]
To obtain HPs, it's necessary to have one Jewel of Darkness and at least one Stardust
The total of HPs received depend of Stardusts level, according to the table below:

Stardust +0 -> 100 Hunts
Stardust +1 -> 200 Hunts
Stardust +2 -> 300 Hunts
Stardust +3 -> 400 Hunts
Stardust +4 -> 500 Hunts
Stardust +5 -> 700 Hunts
Stardust +6 -> 900 Hunts


Buffs



The manjor advantage of have HPs, it's be able to receibe 8 new buffs.
The power of each buff deppends of how many HPs are dedicated to it, this distribuition is definide by the player, opening space to new builds.
[Imagem: Screenshot-1.png]
(buff/effect/map to hunt)
(incremento = Increases / recuperação = recuperation)
(each effect has max status of 65000)

To improve the percentage of HPs dedicate to a specific buff, you just need to kill mobs at the map related to it, how is showed on the table above.
Each 200 mobs killed, 0.1% of a random buff will be redirect to the buff corresponding

Every player initiates with a balanced distribution, 12,5% of the HPs in each buff, totalizing 100%
Then, if he kills 200 mobs in raklion, the defense buff will receive 0,1% and other random buff will lose 0,1%
There's no daily limit to kill mobs to distribute percentages, just to mining HPs.

Query

Information about HP's of somebody can be checked by the command /hunt [name]
To query yourself just /hunt will show, it will show your buff list too

Evolution Curve

To avoid an excessive increase of HP's effect, a evolution curve was insert on it. 
Below you can see how HPs have effect by its quantity

[Imagem: EiSzybD.png]
By this way, the progress is slowly being decreased by how many HPs you have conquered.
Final Formula:
(((HuntingPoints/200000)^0.6)*200000*0.5)/Divider=Effect